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Echoes Of Home [In progress]


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Hello guys,

I am thrilled to have the opportunity to introduce our latest project to you – Echoes Of Home!


Echoes Of Home is a captivating visual novel that seamlessly blends elements of an NSFW adventure, a click adventure, and a dating simulator. Immerse yourself in the vibrant setting of a Japanese school and metropolis as you embark on a journey filled with communication, relationship-building, and decisions that intricately shape the narrative. Beyond that, revel in the ability to customise characters clothes and explore diverse locations. Echoes of Home promises a rich experience, complete with the enchanting allure of a dating simulator.

At its current juncture, Echoes of Home is actively evolving, with the development phase only just commencing. Anticipate at least 2-3 more years of development before we unveil the final masterpiece. Our unwavering commitment is to deliver an exceptional gaming experience, and to that end, we will continuously enhance the game. If you're keen on staying abreast of our progress, consider joining our vibrant community on Discord.

The present version of the game is available for download on our Patreon platform, with older versions accessible on itch.io. Be aware that the current iteration is merely a prototype, with a more comprehensive package slated for release in the coming month, featuring a brand-new engine.


Let me take a moment to delve into the narrative that Echoes of Home weaves. The story orbits around Asahi, a young student whose life takes a tragic turn as he loses his parents in a car accident. Forced to abandon the bustling life of Tokyo, he returns to his hometown where Kanae, the cherished friend of his late mother, takes him under her wing. However, Kanae's warm embrace isn't the sole surprise awaiting him... enter Kotone, her spirited daughter, showcasing a strong tsundere disposition. This dynamic sets the stage for an array of fascinating characters – from the fervent gamer Fuka to Hiroshi, a childhood friend providing steadfast support. Not to mention, the presence of Satori, the school council president, and Sonata, a dominant classmate, Kanon classmate and a renting girlfriend and among others.

First you will select school club and job, you'll uncover fantastical elements within the story. Asahi possesses the unique ability to delve into the dreams of others, fostering captivating interactions with those who share a slumbering proximity. Dreams unveil desires, fears, and memories, enriching the storytelling experience.

Your objective is to seamlessly integrate into the new school, establish meaningful relationships, and acquaint yourself with all the diverse characters. The path you choose is entirely yours to navigate, allowing for the formation of romantic connections or even the creation of a harem. The story refrains from steering you in a singular direction, and in the future, you'll have the agency to play as either a benevolent angel or one who introduces a touch of mischief to the lives of those around.


At present, our prototype features 20 characters (both primary and supporting), with plans to incrementally expand this roster in future releases. In upcoming iterations, it will be perfectly acceptable not to encounter specific locations or characters based on your chosen decisions.

Delving into the gameplay mechanics, Echoes of Home presents a myriad of engaging features:

  • The option to select a school club and job (currently 1x job and 1x school club, with plans for 5 each)
  • A dating simulator experience
  • An interactive world map
  • A day and night cycle
  • A store for customizable character skins and items
  • A gift/dating system
  • A school system
  • A task tracking system
  • Point-and-click adventure elements
  • The ability to alter character appearances
  • The option to rename main characters
  • NSFW scenes
  • For further insights and updates, feel free to peruse our Patreon.

It's essential to touch upon two pertinent matters. Firstly, the current prototype affords approximately 20 minutes of playtime, providing a glimpse into the trajectory we're pursuing. However, the story version is yet to reach completion. Originally developed using the Ren'Py engine, we are transitioning to the GODOT engine in the next version, ensuring a more expansive narrative.

Secondly, during the course of development, we encountered a regrettable misstep in the creation of CGs and BGs, as we inadvertently drew inspiration from another visual novel. Despite two months spent in complete redraws, this situation proved challenging. Nevertheless, it imparted valuable lessons about the significance of originality. Over the past two months, we've been meticulous in our approach to references, prioritizing absolute originality and creativity.


Our team is committed to the continuous development and refinement of the game, emphasizing quality over quantity. While these are our ambitious plans, we acknowledge that they may evolve as we navigate the realities of the development process. 

Our envisioned goals include:

  • Including up to 25 main characters in the game
  • Creating up to 50 supporting characters
  • Preparing over 50 distinct locations to explore
  • Expanding the main storyline with new elements and possibilities
  • Introducing new variations of character skins


The evolution of Echoes of Home is intricately woven with the fabric of community support. As we navigate the exciting journey of development, we recognize that we cannot do it alone. Your regular support not only fuels the creative engine but also becomes the catalyst for introducing fresh ideas and content.

Embarking on such an ambitious work necessitates more than individual efforts.. it requires a collaborative effort that draws inspiration from the diverse minds within our community. We welcome and value the input of our community, embracing the openness to new ideas that can elevate the gaming experience.

Realistically speaking, financing an entire game independently is a challenging feat. To bring Echoes of Home to life, we need financial resources to collaborate with talented artists and programmers, ensuring the game reaches its full potential.

In light of this, we've established support milestones that reflect our commitment to transparency and appreciation for your support:

250 Patreons:
Regular monthly updates will become a staple, supplemented by occasional major updates every three months. Your consistent support paves the way for the continuous refinement and expansion of the game.

500 Patreons:
Experience the visual feast with new illustrations (CGs) seamlessly integrated into the game every month. Your contribution allows us to enhance the visual narrative and bring the characters to life in vibrant detail.

750 Patreons:
Unlock the potential for creating additional content, delivered to you every month. Your support enables us to explore new storylines, characters, and features, keeping the game dynamic and ever-evolving.

1000 Patreons:
Reach the pinnacle of monthly content with the introduction of at least new animations/cgs every month. Your backing propels us into the realm of animated storytelling, adding an extra layer of immersion to the Echoes of Home experience.

1500+ Patreons:
We can work on it full time :)

We genuinely appreciate each and every form of support, and as a token of our gratitude, we commit to providing monthly updates exclusively on Patreon. These updates will offer a behind-the-scenes look at our progress, insights into the development process, and a sneak peek at what's on the horizon.


Thank you for being an integral part of the Echoes of Home community. Together, we're not just crafting a game; we're creating an immersive and captivating experience that resonates with each of you.


Thank you for your time!

Yumeiro Studio

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A dream diver, huh? And it's in a dating sim? Interesting concept!

Looking forward to seeing how this project goes.

Will you consider sending updates about the project in this thread every now and then too? I think it might be nice for those who actively try to avoid messaging apps like Discord. 


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  • 2 months later...


Hello everyone,

We are delighted to announce that the long-awaited new version 0.2.1 is finally here. After nearly three months of hard work, we are excited to present one of our major game update packages. The highlight of this update is the new game engine, Godot, which will power the game. This change means that the game now runs much smoother than before on Ren'Py. Unfortunately, unlike Ren'Py, Godot does not have built-in systems for visual novels, which presents us with certain challenges.

You can download the new version here: LINK
Game is available for Windows, Linux, MacOS, Android.

For those interested, we also offer a special coupon for $15 includes skins, in-game money, but primary this month we will release an animated version for members of the $15 club. Here 


Currently, we are aware of some issues, such as music playback problems, the almost unusable autosave function, and occasional scroll-related return function glitches. We are actively working on addressing these issues and preparing another update to resolve some of these shortcomings. Additionally, you may notice that the gallery may display locked locations and scenes, which cannot be unlocked at the moment.

The game's story has undergone revisions, particularly focusing on the character Fuka and her work in the store, as well as significant adjustments to the main storyline. The gameplay has been extended by an additional 20-30 minutes.



The character designs for Kanae and Kotone have also been updated. Kanae is now portrayed as more distant and works as a night companion in a bar, often leading her to be inebriated. Kotone follows in her footsteps, opening up new possibilities for character development and storylines.

The main character's room, as well as the first and second floors of the building, have undergone a makeover. This was done to make them unique to our game and completely devoid of any references.



From this update onwards, we will be adding earrings and other items as extras for each character, allowing you to customize the story characters to the fullest extent possible.

We have also made adjustments to the bodies of the female sprites and are gradually redesigning the underwear for all characters.

Satori now offers 3 different storylines in the store, ranging from hostile to romantic and even extortion, leading to exciting new scenes. We will be adding another storyline in the near future.

Finally, we have introduced the ability to change the appearance of characters, and for some, even their school uniforms. We have also added sexy school uniforms that can be customized.



We are excited to announce that we are planning at least 2 more updates this month. One of them will add the remaining content for Fuka, including 60% of pre-prepared content, integrated erotic scenes, and new cute CG images for Miyoko's romantic storyline. We also plan to make adjustments to school activities and expand the content in the city, providing more entertainment for weekends and after school. There's a lot to look forward to!

We are also officially announcing that we are working on our first mini-game, specially designed in Godot, featuring interactive elements and other exciting additions.

You can also look forward to animations, which will be available later this month for packages priced at $15 and above.

The version for itch.io will be released next month, and we will keep the Ren'Py version on itch.io until we complete the main objectives we have planned with Godot. The itch.io version will serve as a demo and will include selected scenes and storylines.

We want to express our gratitude for your support and look forward to sharing more adventures with you.

Best regards,
Yumeiro Studio Team

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