Jump to content

Ulysses

Members
  • Posts

    17
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Ulysses got a reaction from tymmur in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    @HoplessHiro @frc_ @Huang Ling Yin
    Just to notice you with the new FreeMote v1.3 release.
    https://github.com/UlyssesWu/FreeMote/releases/tag/v1.3.0
    As I mentioned before, the new version is faster than ever, Dullahan Load feature allows you to drag&drop your compressed and encrypted "dx***-krkextract.psb" directly to PsbDecompile to get json result, and FreeMote now can pack/unpack known shell types (lz4,mdf,psz) - now FreeMote should be able to replace psbtools totally  Click the link for full release note. If you have found a bug, you can open an issue and I will look into it (when I have time).
    And now you can use FreeMoteViewer to view motions (timelines):
    Some examples to explain the workflow:
    You have a LZ4 shell packed, encrypted (key: 123456789) PSB (dx.psb). To unpack it, purify it, edit it, encrypt it, and then pack it (if needed) -
    In short - You can process a PSB without EmoteConv, just to set params in resx.json to control compile process (pack or not; encrypt or not etc.). Or you can use EmoteConv to get pure PSB at first for editing convenience.
     
  2. Like
    Ulysses got a reaction from baconaterswagg in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    @HoplessHiro @frc_ @Huang Ling Yin
    Just to notice you with the new FreeMote v1.3 release.
    https://github.com/UlyssesWu/FreeMote/releases/tag/v1.3.0
    As I mentioned before, the new version is faster than ever, Dullahan Load feature allows you to drag&drop your compressed and encrypted "dx***-krkextract.psb" directly to PsbDecompile to get json result, and FreeMote now can pack/unpack known shell types (lz4,mdf,psz) - now FreeMote should be able to replace psbtools totally  Click the link for full release note. If you have found a bug, you can open an issue and I will look into it (when I have time).
    And now you can use FreeMoteViewer to view motions (timelines):
    Some examples to explain the workflow:
    You have a LZ4 shell packed, encrypted (key: 123456789) PSB (dx.psb). To unpack it, purify it, edit it, encrypt it, and then pack it (if needed) -
    In short - You can process a PSB without EmoteConv, just to set params in resx.json to control compile process (pack or not; encrypt or not etc.). Or you can use EmoteConv to get pure PSB at first for editing convenience.
     
  3. Like
    Ulysses got a reaction from HoplessHiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    @HoplessHiro @frc_ @Huang Ling Yin
    Just to notice you with the new FreeMote v1.3 release.
    https://github.com/UlyssesWu/FreeMote/releases/tag/v1.3.0
    As I mentioned before, the new version is faster than ever, Dullahan Load feature allows you to drag&drop your compressed and encrypted "dx***-krkextract.psb" directly to PsbDecompile to get json result, and FreeMote now can pack/unpack known shell types (lz4,mdf,psz) - now FreeMote should be able to replace psbtools totally  Click the link for full release note. If you have found a bug, you can open an issue and I will look into it (when I have time).
    And now you can use FreeMoteViewer to view motions (timelines):
    Some examples to explain the workflow:
    You have a LZ4 shell packed, encrypted (key: 123456789) PSB (dx.psb). To unpack it, purify it, edit it, encrypt it, and then pack it (if needed) -
    In short - You can process a PSB without EmoteConv, just to set params in resx.json to control compile process (pack or not; encrypt or not etc.). Or you can use EmoteConv to get pure PSB at first for editing convenience.
     
  4. Like
    Ulysses got a reaction from frc_ in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    @HoplessHiro @frc_ @Huang Ling Yin
    Just to notice you with the new FreeMote v1.3 release.
    https://github.com/UlyssesWu/FreeMote/releases/tag/v1.3.0
    As I mentioned before, the new version is faster than ever, Dullahan Load feature allows you to drag&drop your compressed and encrypted "dx***-krkextract.psb" directly to PsbDecompile to get json result, and FreeMote now can pack/unpack known shell types (lz4,mdf,psz) - now FreeMote should be able to replace psbtools totally  Click the link for full release note. If you have found a bug, you can open an issue and I will look into it (when I have time).
    And now you can use FreeMoteViewer to view motions (timelines):
    Some examples to explain the workflow:
    You have a LZ4 shell packed, encrypted (key: 123456789) PSB (dx.psb). To unpack it, purify it, edit it, encrypt it, and then pack it (if needed) -
    In short - You can process a PSB without EmoteConv, just to set params in resx.json to control compile process (pack or not; encrypt or not etc.). Or you can use EmoteConv to get pure PSB at first for editing convenience.
     
  5. Like
    Ulysses got a reaction from ThugShiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    @HoplessHiro @frc_ @Huang Ling Yin
    Just to notice you with the new FreeMote v1.3 release.
    https://github.com/UlyssesWu/FreeMote/releases/tag/v1.3.0
    As I mentioned before, the new version is faster than ever, Dullahan Load feature allows you to drag&drop your compressed and encrypted "dx***-krkextract.psb" directly to PsbDecompile to get json result, and FreeMote now can pack/unpack known shell types (lz4,mdf,psz) - now FreeMote should be able to replace psbtools totally  Click the link for full release note. If you have found a bug, you can open an issue and I will look into it (when I have time).
    And now you can use FreeMoteViewer to view motions (timelines):
    Some examples to explain the workflow:
    You have a LZ4 shell packed, encrypted (key: 123456789) PSB (dx.psb). To unpack it, purify it, edit it, encrypt it, and then pack it (if needed) -
    In short - You can process a PSB without EmoteConv, just to set params in resx.json to control compile process (pack or not; encrypt or not etc.). Or you can use EmoteConv to get pure PSB at first for editing convenience.
     
  6. Like
    Ulysses reacted to frc_ in NEW GAME: THE CHALLENGE STAGE   
    @Ulysses My own converter uses FreeMote to go from PSB to Excel/Google Docs and back without a JSON step inbetween. I've found the library works on scenario files which other tools crash on, so if you ask me, it's the best .scn patching solution available. The converter is currently not public, but is being actively used in a number of translation projects - I'll probably throw it on Github at some point.
  7. Like
    Ulysses got a reaction from kokoro in NEW GAME: THE CHALLENGE STAGE   
    Alright, I just didn't realized that since I didn't see that feature implemented in your `psb-translation` repo. But yes, just changing strings (PsbString) in PSB (without changing the structure or numbers or resources) is relatively easy - if you need advanced editing features (e.g. add a new line or remove some lines) you can still try FreeMote. 
    As for the archive, maybe you can also find some codes on github by searching the game titles by 5pb or the file extensions etc. Good luck!
    P.S. Zakamutt's corrections are right.
  8. Like
    Ulysses got a reaction from Slynch in NEW GAME: THE CHALLENGE STAGE   
    Yes, looks like these are scn (psb) files, you could try my FreeMote for decompiling and recompiling. 
    Just get the tools by clicking "build passing" badge for the unfinished v1.3 test version. It should be much faster (especially for scn type, should be 10x+ faster) than FreeMote v1.2 (in releases page).
  9. Haha
    Ulysses reacted to Huang Ling Yin in NEW GAME: THE CHALLENGE STAGE   
    summon @Ulysses since this is psb (:
  10. Like
    Ulysses reacted to AikasaColle in Mizuchi 白蛇心傳 [GxG][Fantasy Romance] - Beta Demo   
    Project: Mizuchi 白蛇心傳 
    Developer: Aikasa Collective
    STORY:
    "Is there a true path to happiness?"
    Abruptly finding herself at the bottom of a snake pit, an impoverished girl named Linh is bound and helpless for a crime she did not commit. Left to the mercy of the village snake god, a mysterious entity appears before her, offering to save her in exchange for her soul.
    Finding herself in a new reality, she is torn between staying with the beautiful temptress, Ai, who had rescued her from death, and the resourceful wanderer, Jinhai, who promises to set her free.
    Who is the real savior? Will Linh discover the strength to change her own fate? Journey with Linh as she is forced to question her understanding of life, happiness, and what it means to be human. Every decision matters in this tale about identity, friendship, love and loss.
    CHARACTERS:

    Linh (MC): Growing up in poverty, she does what she must to survive. She's learned to keep her emotions and opinions in check to protect herself. She is extremely loyal to those she cares about, which gets her into trouble. Will she be able to protect what's most important to her?

    Jinhai: A former nun, she is open and friendly to everyone. She finds the most joy in cooking and making medicine for others. What is her connection to Ai? What secret hides behind her unwavering smile? She also has a pet chicken that has yet to leave her side.

    Ai: A serpent who reveals itself to be a shapeshifter with magical powers. Blunt, with a hatred for humans. Is she a goddess or villain? What is her true motive behind it all? Or perhaps, she really is a danger to everyone...
    DEMO SCREENSHOTS:

    FEATURES:
    2 Girl x Girl Romance routes 5 Endings (including Friendship only) Original Soundtrack CG Art, Character, and Music Galleries R15 Mature Rating Steam and Itch.io planned TEAM:
    Roxie - Creator, Lead Writer
    Moonsta - Art Director, Lead Artist
    NatalieAO - Artist, Colorist
    Amori - Writer, Editor, Tester
    Kidoairaku - GUI Designer
    GLim - Audio
    Vui - BG Artist
    DragoonHP - Programming Help
    Demo Progress:
    Writing - 100% (9.9K wordcount)
    Sprite / CG Art - 100%
    UI Art - 100%
    BG Art - 100%
    Coding - 100%
    Music - 90%
    Twitter (Most Updates) || Tumblr || Website PendingAny feedback or questions highly appreciated! The Beta Demo available on Itch.io https://aikasacolle.itch.io/mizuchi
    Kickstarter Campaign was a success!

  11. Like
    Ulysses reacted to Heliosaurus in Maitetsu 18+ Release Restoration Patch   
    Love you tbh. Wouldnt have been able to do anything without your software lmao.
     
    Sorry I've been inactive lately. A bit hard to find enthusiasm for something you spent hours of each day working out/fixing with a bunch of IRL stuff going on and such. There are some minor bugs I have been notified of, mainly E-Mote issues. There seems to be knowledgeable folk here, if you fix any bugs, feel free to plop a link here saying what it fixes. o/
     
    p.s. when i said IRL stuff it was enough stuff to make me forget what the hell I was working on. pls no bulli for me forgetti  
  12. Like
    Ulysses got a reaction from Fateism in Maitetsu 18+ Release Restoration Patch   
    I'm glad my FreeMote helped you!  
    (I just saw the traffic coming from this site so I come here to have a look)
    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)
  13. Thanks
    Ulysses reacted to HoplessHiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    MAITETSU 18+ 
    DEMOSAIC STEAM AND FAKKU PATCH

     


    Did you mistake the quote "100% DRM free and completely uncut with no scenes removed" as "TOTALLY UNCENSORED!"? Do you hate to see squares in beautiful art? Are you from the golden era (JAST USA, Peach Princess, G-Collections) and expected from an localized eroge to get an fully uncut, uncensored and without mosaics game? ... Then this patch is for you.
    You read it right, the patch does what it says.
    It removes the mosaic in hscenes from the beautiful artwork.
     

    Original MAITETSU 18+ Fakku edition -> you can buy it at the official page: https://www.fakku.net/games/maitetsu-english -> PLEASE SUPPORT english localization by buying the game ! OR BUY FROM STEAM
    Maitetsu 18+ Release Restoration Patch - FOR STEAM   OR    BANDAID removal PATCH + restoration patch - FOR FAKKU  

    1. [Q]: Is it legit?
    [A]: I can't believe it myself either. But YES! It is real and it does what it says. Try it before reporting or commenting. Thank you.
     
    2. [Q]: Where are the hscenes? I can't find them in the game?
    [A]: There are no hscenes in the common route, except  provoking pictures which the Maitetsu 18+ Release Restoration Patch restores and the actual hscenes won't trigger by default, but during a heroine route, a message will popup at bottom right side of the screen saying that you gain access to a hscene, then you have to manually open the hscene in the menu. It is a game design, not a bug or glitch, it is how LOSE company makes the games. Rarely you will gain access for hscenes during a route, most hscenes are unlocked AFTER finishing the game with that particular heroine.
     
    3. [Q]: When does the DLC hscenes show up?
    [A]: After you complete the previous hscenes, the DLC hscenes will eventually show up.
     
    4. [Q]: STEAM support?
    [A]: At the moment I don't own the STEAM version so I can't test it and I don't know if it works. If someone can help me I will make an steam support patch, but you would still need the FAKKU 18+ DLC patch.
     
    5. [Q]: Can we see some screenshot/examples of patch?
    [A]: Because of the nature of the game as being an loli game I can't post pictures because of the policy of the forum. But if someone wants to see the results before buying the actual game I can send you 2 example pictures. Just send a PM and I will reply with those 2 example pictures. Examples of non-loli characters are in the gallery section.
     
    6. [Q] : What was changed in the new Fakku edition? What's the difference between the OLD and NEW download?
    [A]: Jacob from fakku has a good description -> https://www.fakku.net/forums/games/maitetsu-fixes-and-updates .Everything written in the section "what has not changed" WAS already fixed already by heliosaurus by his patch and the same fix is present in the new "BANDAID removal PATCH + restoration patch"
     
    7. [Q] Why is there a difference in size between Heliosaurus Restoration patch and "BANDAID removal PATCH + restoration patch"
    Both patches work perfectly fine and shouldn't have any problems. You can use Heliosaurus on the OLD and NEW version but the BANDAID patch is only for new FAKKU download ONLY. But... the original restoration patch includes fixes which are already fixed in the new version of  FAKKU's edition and the BANDAID removal patch just removes this fixes from the PATCH to be less in size. The reason why you could still use the original restoration patch on the old and new version of fakku is that technically the patch is in original form a "patch.xp3" which contains mostly PICTURES! Yes, pictures. And it just replaces those pictures from the original data files which are located in "data.xp3" / "emotedx.xp3", and so on. The KiriKiri engine works like that. When FIRST run, it loads first files from, data.xp3, and all the main xp3, and then LOADS patch.xp3, patch2.xp3, patch3.xp3... and so on. That's why we don't need external programs to patch the original data files, and we can put everything in PATCH.XP3, or PATCH2.XP3, and so on. You can  literally replace the whole game with a single PATCH.xp3 file. The restoration patch was made by using resource files from the JAPANESE version and replaces the resource files from the ENGLISH version. So the original restoration patch just OVERWRITES fixes-pictures present in the MAIN game from the NEWEST fakku edition download....
     
    8.[Q]: That isn't the game we were promised / it is disappointing / don't want to buy the game ....
    [A]: Well, it isn't a question, I just want to express my opinion... I understand that the release a disappointment, and like everyone, even I would wanted a TOTALLY uncut and uncensored version. I hate the CUTS in western releases, but that was going on for decades not just in VN's look in the old days of SNES games with JRPGS. And in east they get the same results with some western games... Thanks to that, we have two types of ppl - one who are complaining and the the other one who are making uncut/undub/uncensored version of games, from snes to psp/psvita and so on. What I mean is that you shouldn't lose energy in complaining on fakku and denpasoft/sekai, yes even sekai. I understand that sekai don't take releases seriously but at least we got the translated version, whish is a huge WORK. And be thankful, we got "OMG!" Maitetsu! I can't expect newcomers and the ones on fakku to stop complaining ( and I am not saying that you have to start editing, and join the community of moders, but you are always welcome to join ), but at least you at fuwanovel you have no more reasons to complain. At the end you got the complete 1:1 japanese uncut release with english text, and even a little more, with the demosaic patch ( which in the japanese edition they don't have ).
     
     
     
    .... please ask questions and I will put most common questions and answers here ...
     

    STATUS : COMPLETE !
    ALL SCENES MOSAIC-FREE !
    Hachiroku's Route

     
    Hibiki's Route
     
     
    Paulette's Route

     
    Reina's Route

     
    Fukami's Route

     
    Nagi's Route

     
    Kisaki's Route

     
    Makura's Route

     

    FOR STEAM USE: HELIOSAURUS PATCH for STEAM
    FOR FAKKU USE: HELIOSAURUS PATCH for FAKKU or down below the BANDAID removal patch
     
    1. Just extract the file patch2.xp3 from the ZIP file in the main maitetsu folder!
    !! the patch2.xp3, should be in the same folder as the Restoration patch (patch.xp3)  and the Maitetsu.exe file. !!!
     
     

    07/23  - Released the patch with the 5th scene included, and fixes the bug in Hscene 2
    07/24 - Released the patch with the included 6th scene
    07/25 - Released the patch with the included 7th scene
    07/26  - Released the patch with the 8th scene included
    07/27  - Hachiroku's Route COMPLETED!!!!
    07/28  - Released the patch with Hibiki's HSCENE 01 without mosaic!
    07/29  - Released the patch with Hibiki's HSCENE 02 without mosaic!
    07/30  - Released the patch with Hibiki's HSCENE 03 without mosaic!
    07/31  - Released the patch with Hibiki's HSCENE 04 without mosaic!
    08/02  - Released the addon patch with Hibiki's HSCENE 05 without mosaic, you still need the OLD "Maitetsu 18+ Demosaic Patch 7-31-2018" patch. In your folder you should have patch.xp3 (bandaid fix), patch2.xp3 (old 7-31 patch) and patch3.xp3 (this new addon patch)
    08/03  - HIBIKI's ROUTE COMPLETED !!!
    08/04 - Paulette's new hscene released!
    08/05 - Paulette's new hscene released! (Hint: This is the new release which includes HSCENE 03. Skipped Hscene 02 because here isn't any mosaic! Hence the name v0.3 - which represent the hscene completed )
    08/06 - Paulette's new hscene released!
    08/07 - Paulette's new hscene released!
    08/08 - Paulette's new hscene released!
    08/09 - Paulette's new hscene released!
    08/10  - PAULETTE's ROUTE COMPLETED !!!
    08/11 - Reina's new hscene released!
    08/12 - Reina's new hscene released!
    08/13 - Reina's new hscene released!
    08/14  - REINA's ROUTE COMPLETED !!!
    08/15 - Fukami's new hscene released!
    08/16 - Fukami's new hscene released!
    08/17 - Fukami's new hscene released!
    08/18 - Fukami's new hscene released!
    08/19  - FUKAMI's ROUTE COMPLETED !!!
    08/20 - Nagi's new hscene released!
    08/21 - Nagi's ROUTE COMPLETED !!!
    08/22 - Kisaki's new hscene released!
    08/23 - Kisaki's new hscene released!
    08/24 - Kisaki's ROUTE COMPLETED !!!
    08/25 - Makura's new hscene released!
    08/26 - Makura's new hscene released!
    08/27 - COMPLETE PATCH released! Mosaic removed from all scenes!
    08/30 - COMPLETE STEAM PATCH released! Mosaic removed from all scenes in STEAM FINALLY!!!!
     

     
    Complete FAKKU Patch
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    COMPLETE PATCH
    Maitetsu 18+ Demosaic Patch - v0.9a.7z
    Installation guide:
    - if you have downloaded the partial update - patch3.xp3 just manually delete it ( you don't need it anymore because its already inside the complete patch! )
     
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
     
    Complete STEAM Patch
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    Maitetsu 18+ Demosaic Steam Patch - v0.9a.7z
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    ThugShiro - mega big thanks to ThugShiro. He donated the Steam Version!
    BIG THANKS TO marcus-beta - with his tremendous help he found out the problem and fixed it, without him there wouldn't be a steam patch!
    Ulysses - big thanks to Ulysses, without his tools ( https://github.com/UlyssesWu/FreeMote/releases ) this wouldn't be possible.
    Tools used:
    PsbDecompile - for decompiling PSBs,
    PsBuild - for rebuilding back to PSBs
    FreeMoteViewer - to view rebuilded PSBs (after PsBuild)
    number201724 - of course, also big thanks to number201724 for the psbtools https://github.com/number201724/psbfile/releases
    Tools used:
    emote_conv - decode and encode psb file
     
    Heliosaurus - special thanks to the master of the Restoration patch and his helpful guiding
     
     
     
     
     


     
     
     
    SPECIAL extra patch:
    BANDAID removal PATCH + restoration patch integrated into a single patch ( patch.xp3 )
    For the newest FAKKU edition and STEAM!


    08/1  - Released the BANDAID removal PATCH + restoration patch integrated Restorationa Patch ( as PATCH.xp3 )
    09/20  - Released the BANDAID removal PATCH + restoration patch  for STEAM ( as PATCH.xp3 )
    Optional download
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    FAKKU edition
    Maitetsu 18+ Restoration & Bandaid Removal Patch.7z
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    STEAM edition
    Maitetsu 18+ Restoration & Bandaid Removal Steam Patch.7z
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ANY COMMENTS, MEANINGFUL CRITICS, GRATITUDE, ADVICE, SUGGESTION RELATED TO THE PATCH ARE HELPFUL. THANK YOU VERY MUCH!
     
     
     

    Want to support the project?

  14. Thanks
    Ulysses got a reaction from LRed in Maitetsu 18+ Release Restoration Patch   
    I'm glad my FreeMote helped you!  
    (I just saw the traffic coming from this site so I come here to have a look)
    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)
  15. Thanks
    Ulysses got a reaction from LRed in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    To tell you the truth, even the full featured version Emote Editor won't be able to edit PSB (or json from PSB), since PSB is "compiled". Emote Editor only accepts MMO (project file, or json from MMO), which contains many metadatas while PSB removed them. I would like to let my FreeMote recover MMO from PSB but that is hard like - as you said - hieroglyphs. The workaround of editing animation right now, is rather to understand and edit json, or to use scripts calling Emote API to make additional animation.
    Edit: The latest preview version of FreeMote is able to (partially) recover that "hieroglyphs"  - which means it's (almost) possible to edit PSB animations.
  16. Thanks
    Ulysses got a reaction from tymmur in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    To tell you the truth, even the full featured version Emote Editor won't be able to edit PSB (or json from PSB), since PSB is "compiled". Emote Editor only accepts MMO (project file, or json from MMO), which contains many metadatas while PSB removed them. I would like to let my FreeMote recover MMO from PSB but that is hard like - as you said - hieroglyphs. The workaround of editing animation right now, is rather to understand and edit json, or to use scripts calling Emote API to make additional animation.
    Edit: The latest preview version of FreeMote is able to (partially) recover that "hieroglyphs"  - which means it's (almost) possible to edit PSB animations.
  17. Thanks
    Ulysses got a reaction from ThugShiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    To tell you the truth, even the full featured version Emote Editor won't be able to edit PSB (or json from PSB), since PSB is "compiled". Emote Editor only accepts MMO (project file, or json from MMO), which contains many metadatas while PSB removed them. I would like to let my FreeMote recover MMO from PSB but that is hard like - as you said - hieroglyphs. The workaround of editing animation right now, is rather to understand and edit json, or to use scripts calling Emote API to make additional animation.
    Edit: The latest preview version of FreeMote is able to (partially) recover that "hieroglyphs"  - which means it's (almost) possible to edit PSB animations.
  18. Thanks
    Ulysses reacted to HoplessHiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    Thanks for the info. I was thinking of asking you directly the question you did just answer but didnt wanted to annoy you with my noob questions. I am already using your Freemote tools ( viewer, psb build, decompiler) which are great and powerful. And without it this patch wouldnt be possible. It is an honor to meet you here :). I will put credits in the op.
  19. Like
    Ulysses got a reaction from HoplessHiro in Maitetsu 18+ Release Restoration Patch   
    I'm glad my FreeMote helped you!  
    (I just saw the traffic coming from this site so I come here to have a look)
    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)
  20. Thanks
    Ulysses got a reaction from HoplessHiro in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    To tell you the truth, even the full featured version Emote Editor won't be able to edit PSB (or json from PSB), since PSB is "compiled". Emote Editor only accepts MMO (project file, or json from MMO), which contains many metadatas while PSB removed them. I would like to let my FreeMote recover MMO from PSB but that is hard like - as you said - hieroglyphs. The workaround of editing animation right now, is rather to understand and edit json, or to use scripts calling Emote API to make additional animation.
    Edit: The latest preview version of FreeMote is able to (partially) recover that "hieroglyphs"  - which means it's (almost) possible to edit PSB animations.
  21. Thanks
    Ulysses reacted to tymmur in Maitetsu 18+ Release Restoration Patch   
    I would like to thank you. Not only are you developing what seems to be a great tool, you also release the source code, which shows your goal is to make a good tool for the community rather than focus solely on "I did it personally" by locking out other people from development. Furthermore your response to discovering new users is not only to sign up to say hi, you also want to get the PSB files. The only explanation for this would be to allow you to do what you can to provide full support for the files in question or even better: understand the PSB format itself better to get better support for any VN using Emote. You also posted clarifications about statements related to FreeMote.
    We need more people like you. The foundation of any community creation is the tools and without people like you to make proper tools, fan made patches wouldn't be possible. Sadly generally speaking the community as a whole tend to thank whoever uploads a patch they can use and ignore whoever made the tools to make it possible to make the patch. We really should recognize and respect tool makers better and I want this post to be the start of this change.
  22. Thanks
    Ulysses got a reaction from tymmur in Maitetsu 18+ Release Restoration Patch   
    I'm glad my FreeMote helped you!  
    (I just saw the traffic coming from this site so I come here to have a look)
    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)
  23. Haha
    Ulysses reacted to ittaku in MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]   
    So, why "hopless" hero? Is it meant to be "hopeless" or you don't like your beer hoppy, or you don't like internet latency and prefer as few hops as possible or... ?
  24. Haha
    Ulysses reacted to marcus-beta in Maitetsu 18+ Release Restoration Patch   
    Just to have sure, it's normal i need jump to the h-scene manually? Here the h-scene has unclocked but automatically skiped
  25. Like
    Ulysses got a reaction from ThugShiro in Maitetsu 18+ Release Restoration Patch   
    I'm glad my FreeMote helped you!  
    (I just saw the traffic coming from this site so I come here to have a look)
    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)
×
×
  • Create New...