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Marcus

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Posts posted by Marcus

  1. Great list! After going through it against my own list there were a few titles that I believe are missing from yours. Or maybe I simply did not see them when searching. In any case, here are my suggested additions of physical English PC VNs:

    Here's another list for Kickstarter-exclusive physical editions (for successful campaigns). I've not done the research to determine if they are actually all produced yet, or are available anywhere else:

     

  2. Sekai Project stuff. 

    New games: 

    • Fatal Twelve
    • The Emerald Tablet (crafting JRPG)
    • Dairy Princess (Farming sim)

    Updates:

    • Narcissu 10th Anniversary Anthology coming to PS4/PSV physically and digitally.
    • The Human Reignition Project officially delayed to 2017.
    • New Memory's Dogma trailer. Still pegged for this year. 
    • New Yume no Sono trailer. Coming in 2017. First time it was given a date, I believe.
    • GATE manga will be out on September 15. 
    • Sakura Spirit manga comes to Kindle. 
    • Nekopara anime Kickstarter "coming soon."
  3. @kyrt I agree with you on various points. Although I am actually quite a fan of crowdfunding in general, I am easily bothered by companies which come to Kickstarter/Indiegogo multiple times. Even when it's a different project entirely, it just sets off some annoyance meter in my mind. When companies fail to meet their self-imposed release dates announced on crowdfunding campaigns it furthers my annoyance. I'm sure the same is true for some others here as most seem displeased whenever Sekai Project announces a new crowdfunding project. I myself stopped backing their campaigns but know that it's still pretty tempting at times from a visual novel collector perspective.

    Since we're on the topic, I am going to share some general numbers on Sekai Project with regards to crowdfunding which I have been keeping an eye on for a few years now.

    As of this moment, Sekai Project is the official publisher of 110 games. This includes their non-visual novel properties, indie releases, alongside crowdfunded and noncrowdfunded visual novels. Of this number, 42 have come to Kickstarter or Indiegogo (including the upcoming Ne no Kami). This includes many projects run by indie teams who had SP as a publisher from the start, gained them during the campaign period, or announced the publishing at some point after the campaign, as well as SP run projects.

    Sekai Project themselves have run 11 video game crowdfunding campaigns (and 1 non-gaming project). Finally, SP have their name attached to 54 released games (which includes very hands-off indie publishing deals to direct translation/localization projects). 

    Anyone feel free to do what you will with these numbers. If you'd like to take a look at the list I keep, here is a link

  4. 2 minutes ago, Decay said:

    All adult booths are shoved into a dark corner somewhere and all adult goods have to be completely hidden behind curtains and all people trying to enter your booth must be ID checked.

    Thanks, I just read the announcement from AX about this due to your comment.

    It reminds me that there was a booth a few years back which did fully enclose itself with curtains to show off a robotic sex toy thing. To get in you had to show ID. It wasn't in the corner or anything, just really conspicuous. Honestly that is what drew me to visit it to begin with, lol. 

    Provided the new rules work out like this booth did back then it will hopefully just lessen teenagers giggling and gawking around JAST/MG games. Who can say for sure though? Guess we'll have to wait for AX to see their implementation.

  5. 5 minutes ago, Decay said:

    2236 is the most interesting announcement of the day imo.

    It's amusing how MG announced four hard copies in anticipation for selling a ton at AnimeExpo, and AX just now completely changed the rules for how adult content is sold, completely shafting them.

    Wait what.

    I must have missed out on this news. What's up with AX?

  6. Whoa, I have never seen so much Grisaia stuff in one place before! 

    Here's my most recent PC collection pic (for some reason I don't take photos of my console VNs):

    5c513KZ.jpg

    As should be apparent, my focus is almost exclusively on English releases. There's just something I find appealing about owning them in physical format whenever possible. Will probably take another pic after Anime Expo as that's generally a good time to snap up what is still missing. 

  7. 8 hours ago, Kaykeiokay said:

    Putting that aside, SP really needs to focus on releasing what they already have announced. It seems like they're spreading their already small staff paper thin with all of these active projects, making progress slow down to a snails pace. Give me results Sekai, not empty promises.

    True, but they seem to have their business model focused on taking on a tremendous amount of projects at a time. If you only include the titles which Sekai Project are translating/localizing, then they have approximately 30 currently in their queue. A few of these titles have not been finished by the developers yet.

    I personally wish they could/would show every project in their tracker but at least they're revealing any information at all. 

  8. This is so sad. I hope that either this demo is fairly old at this point or that the game gets delayed until some of the larger issues are resolved... :(. 

    29 minutes ago, sanahtlig said:

    This is all part of a pattern of poor quality control in JAST's recent releases.

    1. Starless: Riddled with typos (also lingering mosaics, but that was sort of the developer's fault)

    OH GOD don't remind me about Starless. The amount of typos in that game was absolutely RIDICULOUS. Did that fix patch ever come out? 

  9. 1 hour ago, sanahtlig said:

    As far as I know, JAST/J-List only provides Steam keys with physical copies, and I suspect they're included in the box itself.  That would present a significant barrier to fraud.  I wonder if JAST crafted its Steam key policy with these dangers in mind?

    I don't know for certain about this since I do not open my physical copies usually because JAST in particular will send out digital game keys for them. These are digital keys for their own storefront rather than Steam keys.

    However, for MangaGamer my copy of Cho Dengeki Stryker came with a Steam key in the box. So it seems they'll keep that up in the future. I do wonder if Denpasoft might do that with their upcoming physical copies of Nekopara Vol. 2. Nekopara Vol. 1 certainly didn't offer as much. 

  10. 1 minute ago, kyrt said:

    I find it a bit funny how much I care about 18+ versions existing for games when I almost always completely skip through said 18+ scenes to begin with.

    10 dollars to back for karakara to get the all age and an 18+ patch is not horrible. I do have to say however I am extremely worried about the fact that they will be receiving all campaign funds regardless if the goal is met. Admittedly like many I don't generally use Indiegogo so I might be misunderstanding something. Only used it to back Indivisible and this is quite different.

    A lot of Kickstarter fans dislike Indiegogo for its 'flexible funding' feature. Yes, even if a project only raises $100, that money goes to the project manager after the campaign ends. With that said, it seems pretty unlikely that this project will fail. At least right now it seems to be going at a decent pace with its $30k goal. 

    Still, I feel people that aren't already feeling burned by SP would be less reticent to back if it were a fixed funding project.

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