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RusAnon

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Everything posted by RusAnon

  1. I'm on super-hard now, and find battles to be very tedious due to goddamn animations. Apparently they didn't learn anything from Aselia in terms on making gameplay with replay value.
  2. Since we don't have lead TL at the moment, its pretty much stalled. I'll get interface patch done Soon™, but unless someone steps up to spearhead translation itself, I don't think there will be much beyond interface tl.
  3. Nah, these things are pretty trivial, there's no reason to use any "programs" at all. You can stick with any approach here and it will work if leading translator actually has motivation to get things done. If you don't have leading translator or he doesn't have motivation (which is same thing as not having one at all) your project will not succeed no matter what tools you use. I know groups which use MSWord for translating and just exchange files via email, and it works for them because their translator enjoys working on projects.
  4. Yeah, I hate chars like her too. But mah list of violent bitches is too long already to have spot for Yumina, she is nowhere near Kugumia-tsunderes or Kirino (from OreImo) for example.
  5. Actually it gets better further along. I'm in 6th chapter now, and Sumika Yumina and Takeru Ayumu aren't as annoying as they were. Kirara is only saving grace tho. Combat system is clone of Aselia with all its drawbacks. I'm already cringing at thought of attempting to do true route.
  6. Played it for a while. So we got typical spineless hetare shit instead protag and violent and abusive modern tsundere for heroine. I'll check gameplay first, but so far it doesn't look like thing worth reading, I'm sick of such characters.
  7. These sites do not provide mentoring, and stupid questions are closed w/out answers (I have rep-based mod powers on SO, so I do know what I'm talking about). SO is good when you are stuck on some particular problem, and mentoring is completely different beast. I've mentored some people in the past, and its very time-consuming activity that there's no reason to do for free. In fact, mentoring positions are common on odesk.
  8. Sadly, Tobioka ruined every and each route. And Ageha's drama is even more stupid than Kotori's, I don't advice to read that route at all for you, just go with Amane and then consider game finished.
  9. No, all of them are separate beings and overlap only partially. For example, there's lots of well-known games from ILLUSION and TeaTime which are eroge and dating sims, but not VNs. Or, for example, there's whole genre of H-RPGs based on RPGMaker engines (Violated Heroine being most known one), which are obviously eroge but not VNs.
  10. This is not issue of separate databases, its issue of search methods you use. I see no problems in building cross-indexes of vndb, mal and, for example, dlsite and search them all. Hell, you could even make it easily with google custom search in, like, 3 minutes. Edit: I even went ahead and created CSE with all major jap-related databases, https://www.google.com/cse/publicurl?cx=003169042795796959316:it9ajb3h27c, seems to be working good enough.
  11. That analogy is false. "Anime" already includes "OVA" and "Hentai anime" by definition. And I don't really see a need to bundle anything else there, manga section of MAL would do better as separate site.
  12. Well, in chans-related internets -- yeah. You cannot replicate this kind of hype, because whole point was "anons created this stuff, which is on par of commercial stuff released in jp", so people got interested in "wtf is this vn thing they made anyway?".
  13. There are plenty of traditional dating sims even on vndb: Lovely x Cation, xx na Kanojo and tons of OELs like Heartache 101
  14. There's good reason which is stated on VNDB FAQ: these games are not novels, so obviously they have no place on novels database. I can agree that it would be useful to have similar "jap games" database or something like that, but its silly to demand vndb to be it. Anyone can use vndb code to run his own db with whatever inclusion criterias he wants.
  15. Yes, "sim" stands for simulation, which is specific kind of software and novels don't fit in this category. To qualify as simulator, it has to mathematically model some kind of process, thats why date sims have "stats" that you have to raise. Clannad, on other hand, is novel, there's no simulation in the game itself.
  16. Developed by 4chan, so it spread like wildfire through *chans and affiliated communities, and channers are good at spamming their shit across internetz. I myself got interested in KS when thread about its release was posted on my /b/.
  17. Managed to finish Ever17. I didn't get Tsugumi-Sora bad end, because too much scrolling needed to reach it and I've already spoiled it for myself, otherwise its 100% completed. Game is too long in a bad way. Too much text that was repeated across routes but didn't qualify for autoskip, too much useless, boring infodumping (Archimedes, Pygmalion, telomere, basics of information theory and so on — it just gives a feeling that target audience is indeed kids who don't know obvious stuff). Slice stuff wasn't good either, I've ctrl-ed through most of it after my 2nd route. Mystery wasn't that mystic, I've guessed part of true route plot elements after finished You route, and due me being stupid, I did You first (before doing Takeshi and therefore ruining a lot of game for me). When I've finished Tsugumi, I've already figured most of plot, and couldn't predict only minor details that had no foreshadowing (like nature of BW). That said, Coco route was still enjoyable, esp. mirror scene, but I would enjoy it more if they didn't include so much pointless text.
  18. Well, producing patch with horizontal text instead vertical is not impossible, just not sure whats the point in starting the project that doesn't aim to translate whole game.
  19. Harem Party is much worse than We Love Master, non-H scenes are beyond dumb, and H-scenes aren't that good to keep my interest, currently on hold after about 30% of it. Well, nukiges are all about hitting your specific fetishes, and neither of games you listed have maids, bondage or rich, proactive and cunning protag. Not sure about writing/cg quality and specific scenes, seems like at least Eroge got decent variation.
  20. Its nukige, but its good one. There's no real plot, but I liked protag and heroines, and sex scenes are written well.
  21. You shouldn't bundle VNs with movies and other media, because market structure here is completely different, and what works there doesn't work with VNs. Many VN devs struggle to survive — its a known fact, and each sale matters.
  22. That discussion feels like you are arguing about different things. You talk about initial game production costs that have to be covered by someone, Aaeru talks about costs to print new copies. Aaeru's arguments apply well to bigger mediums like music, video and video games, but I don't think situation is same for VNs. There are no major "labels" who cut into dev's profits, and I don't think premiums online shops take exceed usual 20-30%. Since many companies already have hard time to just get even, all fans HAVE to support games they like otherwise there will be no new games, its as simple as that.
  23. Tried YMK yesterday. Oh god, I hate this VN so much. Protag is absolutely worthless, spineless scum not worth air he breathes. I just couldn't force myself to read through Aeka route because of RAGE. Reading through Nekoko now, will drop the game after her route most likely, because Protag x Mizuki is too annoying in its own way as well. I'm really curious why YMK is so well-regarded in vn community.
  24. We don't hate them because we don't read them. I have zero interest in bland, generic school romcoms, and I absolutely detest hetare + modern tsundere pairings like E!Takeru + Sumika. And regarding quality alone, while MLE isn't worst, its far from best in its genre as well. Even doujin games like Katawa are better, and more interesting.
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