Jump to content

Diamon

Members
  • Posts

    402
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    Diamon reacted to Mr Poltroon in Lucid9 (available for free on Steam)   
    Oh boy, oh boy, oh boy. This gets me excited! Oh yes it does!
  2. Like
    Diamon got a reaction from Mr Poltroon in Lucid9 (available for free on Steam)   
    Well that's a good thing, I was about to post a status update about our recent progress!
    So, last time I posted here, I was talking about how we were having issues in programming and composing. Well, good news for both, those issues have been solved! We've recruited a lot of fresh blood, and we gained a lot of dynamic and made quite a lot of progress, thanks to :
    - Zuka, who joined the team as a programmer and who is taking care of the GUI
    - jbonesy, who also joined as a programmer, and who is taking care of Narrative scripting
    - breeze, Ultrakitsune, Yunyunsae and Ziassan who all joined as composers for the project (damn, I was complaining about not findig any composer one month ago, and now we have four).
    - Zander, who will produce SFX for us.
    - Suna who joined our ranks as a writer

    It's probably a legitimate question to wonder if having so many composers won't be counter-productive. Well, I can't deny that there is a risk, but at the same time, putting all the workload on only one composer would be way too unreasonable, and having more hands allow us to create more tracks to fit specific situations, instead of having to content ourselves with generic OST that try to fit everywhere. Musical consistency might suffer a bit, but it's a risk we're willing to take to tell the truth.

    I'm pretty sure everyone would want some more concrete news though, so here we go :
    - First of all, we decided to release a new demo for January 2016. I can't give a precise day yet, not can I guarantee that it won't be delayed by several weeks, but we'll try our best to respect this deadline.
    - This demo will include the entirety of common route. As a reminder, Common route spans over 13 days, and should pretty much last you for something between 5 hours (for the fastest readers) and 7-8 hours.
    - Despite what you could have believed from our previous demo, the pace is not going to be a 13-days slice of life comedy without any plot progression. First 5 days are pretty much exposition, character introductions and comedy, days 5 to 8 get into the heart of the mystery and has a much more tensed ambiance, while days 9 to 13 will be the climax of common route.
    - Interestingly enough, common route can be seen pretty much as a standalone story/arc in the greater scheme of the Lucid9 universe. Several reasons to that, mainly, it will allow us to release a demo that has a complete development story-wise, and give some sort of satisfaction to the reader. Kinda comparable to a reader finishing the first tome of a book series (not exactly the same, but you get my idea). Some people will like it and ask for more, some others won't and will question our choices, we're aware that we can't please everyone, but nevertheless this will be the story we wanted to tell.
    - The days 1 to 4 of this demo have been reworked a bit, so there will be new and changed content compared to the previous demo (the most noteworthy being a rework on Misaki's personality).
    - The demo will be released on ren'py as a downloadable. For those who were wondering, the current demo you can find on cloudnovel won't be worked on anymore and will be discontinued in favor of the ren'py version. We're already working on implementing the script on ren'py, and most of the GUI has already been created and implemented (as you can see here :

    Well that's about it! I'll try to give more updates as things progress!

    Since it was a pretty long post, here is a potato a drawing as a reward :


    Akira, drawn by Yuuko, our BG artist.
  3. Like
    Diamon got a reaction from Helvetica Standard in Lucid9 (available for free on Steam)   
    Well that's a good thing, I was about to post a status update about our recent progress!
    So, last time I posted here, I was talking about how we were having issues in programming and composing. Well, good news for both, those issues have been solved! We've recruited a lot of fresh blood, and we gained a lot of dynamic and made quite a lot of progress, thanks to :
    - Zuka, who joined the team as a programmer and who is taking care of the GUI
    - jbonesy, who also joined as a programmer, and who is taking care of Narrative scripting
    - breeze, Ultrakitsune, Yunyunsae and Ziassan who all joined as composers for the project (damn, I was complaining about not findig any composer one month ago, and now we have four).
    - Zander, who will produce SFX for us.
    - Suna who joined our ranks as a writer

    It's probably a legitimate question to wonder if having so many composers won't be counter-productive. Well, I can't deny that there is a risk, but at the same time, putting all the workload on only one composer would be way too unreasonable, and having more hands allow us to create more tracks to fit specific situations, instead of having to content ourselves with generic OST that try to fit everywhere. Musical consistency might suffer a bit, but it's a risk we're willing to take to tell the truth.

    I'm pretty sure everyone would want some more concrete news though, so here we go :
    - First of all, we decided to release a new demo for January 2016. I can't give a precise day yet, not can I guarantee that it won't be delayed by several weeks, but we'll try our best to respect this deadline.
    - This demo will include the entirety of common route. As a reminder, Common route spans over 13 days, and should pretty much last you for something between 5 hours (for the fastest readers) and 7-8 hours.
    - Despite what you could have believed from our previous demo, the pace is not going to be a 13-days slice of life comedy without any plot progression. First 5 days are pretty much exposition, character introductions and comedy, days 5 to 8 get into the heart of the mystery and has a much more tensed ambiance, while days 9 to 13 will be the climax of common route.
    - Interestingly enough, common route can be seen pretty much as a standalone story/arc in the greater scheme of the Lucid9 universe. Several reasons to that, mainly, it will allow us to release a demo that has a complete development story-wise, and give some sort of satisfaction to the reader. Kinda comparable to a reader finishing the first tome of a book series (not exactly the same, but you get my idea). Some people will like it and ask for more, some others won't and will question our choices, we're aware that we can't please everyone, but nevertheless this will be the story we wanted to tell.
    - The days 1 to 4 of this demo have been reworked a bit, so there will be new and changed content compared to the previous demo (the most noteworthy being a rework on Misaki's personality).
    - The demo will be released on ren'py as a downloadable. For those who were wondering, the current demo you can find on cloudnovel won't be worked on anymore and will be discontinued in favor of the ren'py version. We're already working on implementing the script on ren'py, and most of the GUI has already been created and implemented (as you can see here :

    Well that's about it! I'll try to give more updates as things progress!

    Since it was a pretty long post, here is a potato a drawing as a reward :


    Akira, drawn by Yuuko, our BG artist.
  4. Like
    Diamon got a reaction from bronx819 in Steins;Gate 0 - A "true sequel" to Steins;Gate   
    The good news : The OP has been released, and it's awesome : 

     
    The bad news : Playstation & co only... No love for pc, as usual.
  5. Like
    Diamon reacted to DimDito in Show off your art   
    Here are some of my most recent drawings in full resolution;
    [EDITED: Apparently the post's images were lost after the site update so I reuploaded some new ones]
     
    Hitokiri Battousai (Rurouni Kenshin):
    Tohsaka Rin and Archer (Unlimited Blade Works):
    Eren Jaeger (Shingeki no Kyojin):
    Heiwajima Shizuo (Durarara!!)
    This random anime girl I found on the internet...
     
    I forgot what I wrote here last time... ^^;; I'd been exposed to drawing since I was very little and it's become an undying hobby ever since. Half of these were drawn back when I was in highschool, usually for a friend's birthday. I haven't been drawing anything lately since uni though, I never really had the time. Hopefully I will sometime soon, it's a hobby I love to much to let go.
    Please visit my DeviantArt to see more of what I've drawn~. Thank you! 
    http://dimdito.deviantart.com/
  6. Like
    Diamon got a reaction from Helvetica Standard in Violet Hill (DEMO released)   
    (The moment where the post on the Violet Hill thread reminds you that you have to make your own update on your own thread...)
    Nice to see that your team is getting more and more members!
    I just realized that the last time I actually checked your demo was nearly 1 year ago, (November I think?) I should probably give a try to the latest version.
  7. Like
    Diamon got a reaction from Roach in Lucid9 (available for free on Steam)   
    Well that's a good thing, I was about to post a status update about our recent progress!
    So, last time I posted here, I was talking about how we were having issues in programming and composing. Well, good news for both, those issues have been solved! We've recruited a lot of fresh blood, and we gained a lot of dynamic and made quite a lot of progress, thanks to :
    - Zuka, who joined the team as a programmer and who is taking care of the GUI
    - jbonesy, who also joined as a programmer, and who is taking care of Narrative scripting
    - breeze, Ultrakitsune, Yunyunsae and Ziassan who all joined as composers for the project (damn, I was complaining about not findig any composer one month ago, and now we have four).
    - Zander, who will produce SFX for us.
    - Suna who joined our ranks as a writer

    It's probably a legitimate question to wonder if having so many composers won't be counter-productive. Well, I can't deny that there is a risk, but at the same time, putting all the workload on only one composer would be way too unreasonable, and having more hands allow us to create more tracks to fit specific situations, instead of having to content ourselves with generic OST that try to fit everywhere. Musical consistency might suffer a bit, but it's a risk we're willing to take to tell the truth.

    I'm pretty sure everyone would want some more concrete news though, so here we go :
    - First of all, we decided to release a new demo for January 2016. I can't give a precise day yet, not can I guarantee that it won't be delayed by several weeks, but we'll try our best to respect this deadline.
    - This demo will include the entirety of common route. As a reminder, Common route spans over 13 days, and should pretty much last you for something between 5 hours (for the fastest readers) and 7-8 hours.
    - Despite what you could have believed from our previous demo, the pace is not going to be a 13-days slice of life comedy without any plot progression. First 5 days are pretty much exposition, character introductions and comedy, days 5 to 8 get into the heart of the mystery and has a much more tensed ambiance, while days 9 to 13 will be the climax of common route.
    - Interestingly enough, common route can be seen pretty much as a standalone story/arc in the greater scheme of the Lucid9 universe. Several reasons to that, mainly, it will allow us to release a demo that has a complete development story-wise, and give some sort of satisfaction to the reader. Kinda comparable to a reader finishing the first tome of a book series (not exactly the same, but you get my idea). Some people will like it and ask for more, some others won't and will question our choices, we're aware that we can't please everyone, but nevertheless this will be the story we wanted to tell.
    - The days 1 to 4 of this demo have been reworked a bit, so there will be new and changed content compared to the previous demo (the most noteworthy being a rework on Misaki's personality).
    - The demo will be released on ren'py as a downloadable. For those who were wondering, the current demo you can find on cloudnovel won't be worked on anymore and will be discontinued in favor of the ren'py version. We're already working on implementing the script on ren'py, and most of the GUI has already been created and implemented (as you can see here :

    Well that's about it! I'll try to give more updates as things progress!

    Since it was a pretty long post, here is a potato a drawing as a reward :


    Akira, drawn by Yuuko, our BG artist.
  8. Like
    Diamon got a reaction from kingdomcome in Steins;Gate 0 - A "true sequel" to Steins;Gate   
    The good news : The OP has been released, and it's awesome : 

     
    The bad news : Playstation & co only... No love for pc, as usual.
  9. Like
    Diamon reacted to Helvetica Standard in Violet Hill (DEMO released)   
    We welcome our newest member, Lucas!
    who joins our ranks as a Video Editor.
     
     

     
     

  10. Like
    Diamon reacted to Nahilys in [DEV.DEMO Released] Lost Winter Nights ~ English Visual Novel by Lekasoft Studio   
    Hello everyone,
    I am Nahilys, leader of Lekasoft Studio and I am very pleased to introduce a revamped look for our first game Lost Winter Nights.
    We are currently working on a 1st demo to be release to the public this summer. It will feature the whole Introductory Chapter of the game with one up to three poses with several expressions for each appearing characters. as well as half a dozen of original soundtracks and around forteen orignal unique backgrounds. We also plan to include a few CG for it.
     
    - GUI SNEAK PEEK -
     
     
    - THE TEAM-

     
    Nahilys : Project Lead, Original Idea, Scenario.
    Dave Burns : Scenario, Script Writing. (https://twitter.com/AceOfSpades_VN)
    Kia : Graphic Designer, Animator, Lead Programmer.
     
    Vaatry : Character Design, Sprites & CG Artist. (http://vaatry.deviantart.com/)
    Alexis Ril : Demo Backgrounds Artist. (http://anirhapsodist.deviantart.com/)
    Mock Off : Composer (https://soundcloud.com/joshua1207)

    Grey : Assistant Programmer

     
    - THE GAME -

     
    Language : English
    Genres : Romance, Psychological, Drama, Thriller
    Rating : 18+ (Sex, Blood, Strong sujbects).
    All ages version : Yes

     
    Special features

    - Animated Menus
    - Animated CG
    - English Voice Acting
    - 3 Routes including variations depending on which order they are read.

     
     
    - STORY TEASER -
     
    Another winter passes, with nothing changing.
    Ethan Wright is a 20 year old college student who lives a normal, satisfying life.
    With his four best friends, he can't think of anything more he needs.
    But something is wrong. An unshakable feeling that something is missing.
    Until, one night, he meets a strange girl, sitting in the snow.
    As weeks pass, Ethan will inevitably get closer and closer to the truth.

     
    - CHARACTERS -

    Full cast (Unreworked art)

     
    From left to right  (REWORKED SPRITES) :
     
    Aika Sokolov
    Age : 20
    Aika is Ethan's childhood friend. She is the very possessive type of girl but would do anything she can so she and the people she loves live happy.
     
     
     
    Morgan Crouch
    Age : 18
     
    Morgan is a very smart girl who used to focus only on her grades but meeting Lisbeth in college made her discover real friendship. She is often treated as the child of the group.
     
     
     
    Lisbeth d'Arcy [WIP]
    Age : 19
    Lisbeth is Morgan's best and unique friend. Quite rebel, she spends most of her time fooling around and doesn't care much about studies as she prefers to flirt with boys and especially girls.
     
     
     
    Thomas Burns [WIP]
    Age : 20
    Thomas is Ethan's best friend. He has always been there for him, helping and counselling him about things he would not be able to decide on his own. Thomas is very adaptable to people and knows very well how to handle one's character.
     
    Alice Deslauriers [WIP] [Non-demo character]
    Age : N/A
     
     
    - CONTACT -

     
    E-mail : [email protected] / [email protected]
    Facebook : https://www.facebook.com/lekasoft/
    Twitter : https://twitter.com/LekasoftStudio
     
     
    - Gallery -
     
     [Soundtrack] Mock Off – Memories Lost : https://soundcloud.com/joshua1207/memories-lost
    [Soundtracks] Mock Off - Days : https://soundcloud.com/joshua1207/days
     
     
     
     
     
     
  11. Like
    Diamon got a reaction from Roach in Lucid9 (available for free on Steam)   
    Thanks for the offer!
     
    Ah, also I forgot to add this in my update, but here is a video trailer for Lucid9! (I guess you could consider this as some kind of opening?) Everything is not perfect in it, and it will probably be rev later, but it should serve as a temporary video!
     
    https://www.youtube.com/watch?v=RmIdng31TUs
  12. Like
    Diamon reacted to Helvetica Standard in Lucid9 (available for free on Steam)   
    oh yes! ren'py!
    If you need anything ren'py, don't hesitate to contact me! ;P
    HYPE IS REAL, YO. 
    *Plays Gover Mecher music*
  13. Like
    Diamon reacted to Mr Poltroon in Lucid9 (available for free on Steam)   
    That bloody thing is screaming 'Hype' at me.
  14. Like
    Diamon got a reaction from Mr Poltroon in Lucid9 (available for free on Steam)   
    Thanks for the offer!
     
    Ah, also I forgot to add this in my update, but here is a video trailer for Lucid9! (I guess you could consider this as some kind of opening?) Everything is not perfect in it, and it will probably be rev later, but it should serve as a temporary video!
     
    https://www.youtube.com/watch?v=RmIdng31TUs
  15. Like
    Diamon got a reaction from Emi in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  16. Like
    Diamon got a reaction from XReaper in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  17. Like
    Diamon got a reaction from Helvetica Standard in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  18. Like
    Diamon got a reaction from Roach in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  19. Like
    Diamon got a reaction from Mr Poltroon in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  20. Like
    Diamon got a reaction from ChrisPZT in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  21. Like
    Diamon got a reaction from InvertMouse in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  22. Like
    Diamon got a reaction from DarkSin in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  23. Like
    Diamon got a reaction from Gibberish in Lucid9 (available for free on Steam)   
    Well, it's been a while since I last posted here...
     
    I guess I'll make a quick summary of what happened since last time I posted something :
     
    - Writing is progressing well, we're moving onto heroine routes, and common route is in editing phase. There are quite a lot of additions to be made on common route, so it's nowhere near to completion (but we are actively working on it as well).
     
    - Art is progressing well, not really much to say about that, we are working on new sprites and on CG for common route currently.
     
    - Music is stalling, mostly because we have no composer available to work on the Lucid9 tracks. Fortunately, a good portion of the tracks we need for common route is already composed. If you're a composer and you'd like to offer your services as a composer, feel free to pm me!
     
    - Programming is... Well, I guess we are operating a change of direction here. Even though our current demo on cloudnovel is working, we ultimately had issues with the creators, we are probably going to make Lucid9 on ren'py since it's probably the safest and most reliable way.
     
     
    As a result, I have no idea when we'll be able to release a demo... The good thing is that the next demo will be an downloadable one!
     
    I guess I'll share some of the art that has been created lately as an apology for the lack of updates lately :

    An awesome background, courtesy of yuuko our BG artist!
     

    You'll order some more Elizabeth, won't you?
     

    I'm very tempted to make some Love Live reference...
     

    Is that Akira? YES IT IS AKIRA!
  24. Like
    Diamon got a reaction from Nahilys in VN Artists/Writers - how do you communicate with each other?   
    Okay, it wasn't very clear for me, but I'm assuming you're asking about communication between writers and artists.
     
    Talking from my own experience :
     
    - MAKE SURE KNOW WHAT YOU WANT BEFORE ASKING YOUR ARTIST FOR ANYTHING! I always consider the artist as the highest members values on the team, and they are those whose time should be the the least wasted. Avoid by all cost the "I don't have a clear idea about what the character should look like, so do what you want based on the character's personality / description", it's the best way to get something that will not satisfy the writer, and frustrate the artist.
     
    - Ask the artist about his/her preferences : does s/he prefer to be completely guided? To have some freedom to draw the concept art? Remember that the more you guide them, the more likely it is you will obtain something that will fit your expectations
     
    - Make sure to give references to the artist. At least a very complete and detailed written one, but also if the artist prefers it, some visual references. I can't stress out how much visual references are important. It gives a much clearer idea to the artist about what is expected. On the downside, visual references might also limit your artist creativity (which brings back to the previous point : ask them what they prefer to do).
     
    - Try to get feedback at each step of the drawing process. The artist just finished a sketch? Share it with the writers, have them give their opinions. The sketch is the best moment to say if you're satisfied or not by the result, if you're not, the artist can draw another sketch without having wasted too much time. Don't hesitate to ask for minor modifications at this moment as well.
    And repeat for each step of the drawing process after that (Linearting / Coloring / Shading)
     
    - Have the writers decide about what sprite expressions they need, and have them list it somewhere. Again, good written and visual description will help.
     
    - Try to warn in advance your artist if you're planning to have different set of clothes / different poses. It might help them to organize better (for example I know the artists in my projects like to have tons of set of layers on their photoshop file so that it's easier to edit if they need to change only the clothes of a character, for example.)
  25. Like
    Diamon reacted to Nosebleed in Sekai Project depends on crowdfunding entirely too much   
    Most if their Kickstarter projects weren't even initially made by them lol.
     
    Sekai Project is primarly a service for other devs to get easier access to publishing and advertisement as well as help with public relationships.
     
    A lot of Sekai's Projects used to be made by indie developers, they just slapped the Sekai Project logo on it later, but it's still not technically Sekai Project's product and a lot of the profit goes to the indie developer, not Sekai Project.
     
    So really think of it as a bunch of different indie devs having their own separate kickstarter, because that's really what this is, they just slap the SP brand on it.
×
×
  • Create New...