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Diamon

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  1. Like
    Diamon got a reaction from XReaper in Has anyone played Sunrider: Liberation Day   
    What's even worse from what I gathered :
    - You cannot import your save properly (which means that all the cool enhancements you bought for your ship and mech are not here anymore), hopefully its a bug that will be fixed in the future.
    - Some features from the previous games are missing (like the side quests, or even being able to talk to your ship members in between missions)
    - Not sure, but it seemed that the gameplay worsened, especially regarding how shields are handled.
    - Forced romance despite the fact you had choices that seemingly prepared for heroine routes in Mask of Arcadius.
    - Choices are basically useless in this episode.
    It's inferior to his predecessors in nearly every way, and when you know that the sequels were free, you can't help but feel bitter. And the (amateur?) japanese voice acting is not enough to compensate all the flaws I feel, even for the people that might be interested by that.
  2. Like
    Diamon got a reaction from Darklord Rooke in Has anyone played Sunrider: Liberation Day   
    What's even worse from what I gathered :
    - You cannot import your save properly (which means that all the cool enhancements you bought for your ship and mech are not here anymore), hopefully its a bug that will be fixed in the future.
    - Some features from the previous games are missing (like the side quests, or even being able to talk to your ship members in between missions)
    - Not sure, but it seemed that the gameplay worsened, especially regarding how shields are handled.
    - Forced romance despite the fact you had choices that seemingly prepared for heroine routes in Mask of Arcadius.
    - Choices are basically useless in this episode.
    It's inferior to his predecessors in nearly every way, and when you know that the sequels were free, you can't help but feel bitter. And the (amateur?) japanese voice acting is not enough to compensate all the flaws I feel, even for the people that might be interested by that.
  3. Like
    Diamon reacted to InvertMouse in Unhack 2   
    Hi everyone! I recently finished putting together the Unhack 2 digital artbook, so I wanted to show it off today. Hope that's cool .
    Unhack 1, Cursed Sight, Without Within—just about all of my titles come with a digital artbook available as an add-on. Unhack 2 will be no different, so let’s take a sneak peek at what we can expect to see.


    First, the artbook will include your standard set of character sprites, CGs and backgrounds. Each image will come coupled with a brief commentary on the thought processes that took place during development.

    The Unhack 2 artbook will also feature a power chart that shows how capable each programmer and AI is in combat. A² always says she is the strongest AI, well, we will see about that, because characters from Unhack 1 are also included in this book.
    Players have mentioned they wished these artbooks would include early sketches used during development. I want to honor that request, so Unhack 2’s artbook will feature behind the scene sketches shared between Rosuuri and me.
    Thank you everyone !
  4. Like
    Diamon got a reaction from Kkoro in False Elegy [Kickstarter Launched just now!]   
    This looks really cool! Good luck to you guys!
  5. Like
    Diamon got a reaction from Black Sands Entertainment in Black Sands: Legends of Kemet [Mythology/Scifi] Major Update   
    I love the voiced trailer, it sounds really epic! The character designs are really cool as well, can't wait to see more of it.
  6. Like
    Diamon got a reaction from IGRASILSTUDIO in Bloody Chronicles [Demo/Indiegogo]   
    Just a matter of personal preference here I guess^^ Regarding Aki's VA, she's definitely not bad, and I agree that it does fit the character and gives you a very good idea about who the character is (basically an airhead), I'm just saying that this kind of voice will annoy quite a lot of people. It's a very polarizing voice, you either love it or hate it. And when you viscerally hate a voice, you'd consider not playing the game because of how much irritating it would be to have to listen to it permanently. I believe there might be a way to get across the same feeling regarding Aki with the voice acting, while making the voice less polarizing. Once again, it's only my completely subjective opinion on the matter. 
    Having an indiegogo and a kickstarter running at the same time is very badly seen in general, it kinda makes it look like you're attempting a cash grab.
    I'm not sure why I should sugarcoat my feedback? Having potential VA overlapping with my own project is a totally unrelated matter (and if you're talking about Skyler, she's not voicing on our project anymore). I know it's not very pleasant to receive negative feedback on something, but my issue here lies in the directing of the voice acting, and not in the personal skill of the VAs. I know very well that they are very talented and could probably do better with some little pointers, which is what I'm trying to give. Whether the devs agree or not with my opinion on the matter is another question. I did like the voice acting as a whole, truth be told I would have probably dropped the demo without it, and it's what allowed me to keep an interest in the dialog. But it's just not perfect yet I feel.
  7. Like
    Diamon reacted to Darklord Rooke in Bloody Chronicles [Demo/Indiegogo]   
    I think we can agree the third person objective/external is done badly in this instance, where we disagree is what to do to fix it. Imo, if you shift to first person you're just masking flaws which will be apparent in other aspects of the novel. The problems can be fixed without shifting perspective, and to be honest too many VNs rush into 1st person perspective thinking it's the best.
    It constantly changes, imo. It's not our fault we can't keep up with the correct terminology >:c
    Last year I realised what I called '3rd person close' was being called '3rd person limited' and had to change my way of speaking. And you call it '3rd person internal' so ... hard to keep up.
    Well, the question you should ask yourself is 'how well can you use "tell"?' Because that's what internal narration is. Some people can 'tell' the reader things very well, in an entertaining way and with an engaging voice, but if you can't ...
    A character’s personality can be shown, or can be told. Internal narration like: ‘Mmmm peaches, my favourite.’ is tell. The reader is being told the fruit in question is the narrator's favourite. On the other hand, if a person neglects picking his child up from school because he sees a sign saying ‘peaches on sale’, or is forever seen digging into one, the reader is shown that it is his favourite (or at least one of his favourites.)
    ‘Allison and Amber don’t get along, not since Allison stole Dave away in the infamous Ski Resort incident of 06’ is the reader being told what happened by the narrator. Like an info dump. On the other hand, having Allison glare at Amber while viciously carving up meat, with a whispered conversation going on in the background mentioning how ‘Allison is still holding a grudge’ gets the same point across in much more of a visceral fashion. The reader is shown what is going on, complete with atmosphere.
    'Allison hates Keith' is tell. 'Allison emptied Keith's bag on the school lawn, then turned the sprinklers on' is show. You don't need to be told she hates Keith, it's fairly obvious.
    Important information should be shown, imo. Or shown first, and told later. Telling restricts information, while showing offers more information, so if you’re looking for atmosphere or if you’re looking to convey important character information, showing is preferred (my opinion here. I realise some authors do ‘tell’ and do a rather good job, but I think if we’re offering advice to people just starting out I think this should be a basic piece of information and they can expand from there. 'Telling' in significant quantities effectively requires conveying a story to the reader using limited information while still being engaging. Hard.)
    Anyway, you don’t need an internal thought process to develop characters. In fact, too much ‘internal dialogue’ in 3rd person is viewed by some as ‘lazy writing.’ That’s just an opinion, but if there exists such an opinion logically there should also exist an alternative. TV shows, for example, exist fine without internal narration. True, internal narration adds a nice flavour or tilt to standard narration. 'The Bastard feigned shuffling folders around his desk. I know what you're doing, you're not busy you just want to make me wait.' But once again it can be done in 3rd person 'Karen tapped her foot, watching Steve slowly move folders around his desk. Her eyes narrowed as she watched those folders slowly drift back to their starting position. When he licked his thumb, flicked a folder open and started to nod and murmur his approval at an official looking form requesting pets be allowed in the office, Karen took two quick steps and slammed her palms onto his desk. "I will stab you," she said.'
    Not written well, but I think the point gets across? It's not the perspective which is deficient, but the application.
    That's one advantage of 1st person, for sure. An unreliable narrator, or viewing the world through the narrator's eyes. Having narration filtered through all the prejudices and opinions of the narrator.
    It really shouldn’t matter which narrative technique gets across the most amount of information. You can get across a massive amount of information by listing bullet points down a page, but that isn't looked upon favourably: 
    ‘Hi, my name is Kelly, I’m 6 foot 7, have red hair, hate math, love dance, and want to kill my best friend.
    And I know exactly how I’m going to do it.’
    As you can see, you'd have to do something really outrageous for it to be even semi-interesting. The first part of the above is mind-numbingly tedious. The objective of a story isn’t to pack as much information into the story as possible, even if we all want to (fantasy authors are guilty of wanting to go on and on about the world they created cause they spent so much time developing it xD.) The question shouldn’t be ‘which offers more’ but rather ‘can I write a sufficiently developed character’?
    When choosing voice, 1st person grants immediacy and you can write more effectively in an engaging or conversational style. 1st person 'present tense' grants a hell of a lot of immediacy, but is hard to pull of which is why it’s usually only seen in young adult novels (young adults are more forgiving.) 3rd person is good for large scopes. But the amount of development the main character can have shouldn’t really be a part of the process here. Rather 'how much the novel requires' or 'how much do I want.'
    The usage of objective narration is weird, for sure, but Telltale Games uses an objective narrative technique and it uses it really well. I think it would require a different style, but sufficient character development should easily be achieved, and there's other considerations for choosing objective (not that I'm a fan. I prefer 3rd limited/internal personally.)
  8. Like
    Diamon got a reaction from Makudomi in [Discussion] Everyone hates OELVNs?   
    Personally, I'd just wish there was more of an investment from the community into the OELVN scene.
    Expectations for them are just too high, and in return most people will ignore them, which is a bad thing for a medium that relies mostly on word of mouth. It just seems like there is this vicious circle :
    OELVN are too amateurish => Projects get ignored => No feedback or support whatsoever => No recognition for the game => No sales (if the game is even released) => No funding and no direction as for how to make the next game => Next project stays amateurish (if there is even a next project)
    An exaggerated, but somehow accurate comparison I've seen not too long ago about EVN development :
    A lot of people are waiting until they see a great OELVN to give them hope about the scene, but that's not how it works. The more we are ignoring the objectively less good projects, the more devs will decide to take the red pill and go for the money. Now is the moment to support developers who are still brave enough to take the blue pill, even if what they are producing is not up to japanese standards yet. It's basically an investment in the future of the EVN scene. I say support, but it doesn't have to be monetary support. Feedback, constructive criticism, message of encouragement on their threads, reviews and articles, spreading the word... 
  9. Like
    Diamon got a reaction from Danko in [Discussion] Everyone hates OELVNs?   
    Personally, I'd just wish there was more of an investment from the community into the OELVN scene.
    Expectations for them are just too high, and in return most people will ignore them, which is a bad thing for a medium that relies mostly on word of mouth. It just seems like there is this vicious circle :
    OELVN are too amateurish => Projects get ignored => No feedback or support whatsoever => No recognition for the game => No sales (if the game is even released) => No funding and no direction as for how to make the next game => Next project stays amateurish (if there is even a next project)
    An exaggerated, but somehow accurate comparison I've seen not too long ago about EVN development :
    A lot of people are waiting until they see a great OELVN to give them hope about the scene, but that's not how it works. The more we are ignoring the objectively less good projects, the more devs will decide to take the red pill and go for the money. Now is the moment to support developers who are still brave enough to take the blue pill, even if what they are producing is not up to japanese standards yet. It's basically an investment in the future of the EVN scene. I say support, but it doesn't have to be monetary support. Feedback, constructive criticism, message of encouragement on their threads, reviews and articles, spreading the word... 
  10. Like
    Diamon got a reaction from Gibberish in [Discussion] Everyone hates OELVNs?   
    Personally, I'd just wish there was more of an investment from the community into the OELVN scene.
    Expectations for them are just too high, and in return most people will ignore them, which is a bad thing for a medium that relies mostly on word of mouth. It just seems like there is this vicious circle :
    OELVN are too amateurish => Projects get ignored => No feedback or support whatsoever => No recognition for the game => No sales (if the game is even released) => No funding and no direction as for how to make the next game => Next project stays amateurish (if there is even a next project)
    An exaggerated, but somehow accurate comparison I've seen not too long ago about EVN development :
    A lot of people are waiting until they see a great OELVN to give them hope about the scene, but that's not how it works. The more we are ignoring the objectively less good projects, the more devs will decide to take the red pill and go for the money. Now is the moment to support developers who are still brave enough to take the blue pill, even if what they are producing is not up to japanese standards yet. It's basically an investment in the future of the EVN scene. I say support, but it doesn't have to be monetary support. Feedback, constructive criticism, message of encouragement on their threads, reviews and articles, spreading the word... 
  11. Like
    Diamon reacted to IGRASILSTUDIO in Bloody Chronicles [Demo/Indiegogo]   
    Game can be found here : https://store.steampowered.com/app/455310/Bloody_Chronicles__New_Cycle_of_Death_Visual_Novel/
     
     
     
     
    Just a thing before we continue, if it isn't too much to ask, we would like to post our project that fuwanovel in order to create more exposure for it; with this being our first project, it is important that we can get people in the community to know who we and what we're making.
    Bloody Chronicles - New Cycle of Death
     
     
    http://bloodychronicles.com/wp-content/uploads/2016/03/about-project.png
    Bloody Chronicles is a visual novel and Igrasil Studio’s first project. 
    The plot focuses on Kazuki, who has lost his parents in an accident. After graduating from the police academy, he was recruited by Igrasil, a non-governmental organization which solves murders the police deem are impossible to explain due to lack of evidence.  
    Kazuki’s partners include the crazy and funny Ishikawa siblings, Kaoru Moriyama (the daughter of a millionaire and founder of the organization), and Suzumi, the head of the organization. 
    http://bloodychronicles.com/wp-content/uploads/2016/03/character.png
     
    http://prefundia.com/uploads/projects/8099/a907fb3ec0cc6d893d9a251e0e156ea3.jpg
    http://prefundia.com/uploads/projects/8099/f0d134115efa90e47a6dab4cb01f6f12.jpg
    http://prefundia.com/uploads/projects/8099/053d1e7692d380e7b42a9403eec67ffa.jpg
    http://prefundia.com/uploads/projects/8099/6906237afb19e8d6a3f4223a14a284f2.jpg
    http://prefundia.com/uploads/projects/8099/88e9136e991d6991350263bdf4e0f1e9.jpg
    http://prefundia.com/uploads/projects/8099/5e639846eb1ee719e3efabf17ed1bb57.jpg
    http://prefundia.com/uploads/projects/8099/aab646dcf126f50e1de9dc5fbe5504ed.jpg
    The whole series will consist of 3 installments; the first part is “Act 1 - New Cycle of Death.” We’re aiming for the length of the entire series to consist of 40 hoursof gameplay, where the player will be able to make different decisions that will affect the ending. Like in most visual novels, the player will be able to establish close relationships with the series’ characters and get to know their personal stories. Please note that our studio aren't fans of "fanservice", so Bloody Chronicles won't be another dating sims game etc.
    Our game is broken into several chapters; these chapters are separated into seven days, where “Player Choices” will help or hinder the investigation. Player decisions and choices will affect the ending.
    http://prefundia.com/uploads/projects/8099/290b65a65925382fdacc3fc306cfc3e6.jpg
     
    Suzumi | Akito A & B | Kaoru |  Aki
    oh, we won't tell you how to get the "DARK" ending... it's a secret! φ(゚ロ゚*)ノ

    Bloody Chronicles can be classified as a mystery, drama, slice of life, and action; the plot takes place in a modern day fictional universe called Utna
    http://prefundia.com/uploads/projects/8099/b7728499757d82b0b0ff1968d74fc3e9.jpg
    http://prefundia.com/uploads/projects/8099/6ed32b5031e8e5c8edb4d87bf36a006a.jpg
    Each of the character designs will include casual clothes, organization uniforms, unique poses, and different facial expressions. We’re aiming for each character to have 30 fully-detailed CG illustrations and their own original musical compositions.
    Casual  / Uniform Clothes
    http://prefundia.com/uploads/projects/8099/a74fc2bde69a2ca3c342033600014c26.jpg
    http://bloodychronicles.com/wp-content/uploads/2016/03/platfrom.png
     
    PC -Windows / Mac OS Linux
    Mobile - Android / Windows Phone / Xbox - pending
    http://prefundia.com/uploads/projects/8099/768cc91ecdcca36bb5d6902d2932c4e6.jpg
    http://prefundia.com/uploads/projects/8099/d5f88a495dd0c6e6e870b4b527147527.jpg
    http://prefundia.com/uploads/projects/8099/6c1bac1b8f0898cdb8b2d37005ce8047.jpg
    http://prefundia.com/uploads/projects/8099/03cf097494f37179af880a28eb3ad40d.png
    http://bloodychronicles.com/project-status/
    Here you can see our project status! The bars below represent what is done and what we still need to do - updated weekly
    Meet our Voice Actors
    The main characters in the Bloody Chronicles series will be fully voiced.
    Skyler Davenport
    IMDb | Official Facebook
    http://prefundia.com/uploads/projects/8099/af13cb701fea0e9a31bf689c350467e5.jpg
    John Archer
    Official SoundCloud | Official Twitter
    http://prefundia.com/uploads/projects/8099/eb2c4125150b81a1ff719dff729c018f.jpg
    Sayaka Mashiro
    IMDb |Official Website
    http://prefundia.com/uploads/projects/8099/8cb310a5a02fda36f38c3c21fe026ff5.jpg
    Bloody Chronicles F.A.Q.
    1.When game will be released
    - We're hoping for a release date of March 2017
    2.Will the players establish close relationships with the characters?/ Will the relationships be 18+ or all-ages?
    - You can establish close relationships with every member; however, this game is all-ages/teen, so there won't be any H-scenes.
    3.Where can we see your progress?
    - Here you can check our weekly progress
    http://bloodychronicles.com/project-status/
    4.Have you decided on a price for the VN
    - We're considering a price range of $15-19
    5.Will the game be translated for other languages?
    -The game is being written in English, with input from our Japanese and polish members. In the future, we plan on releasing it in additional languages.
    6.Will you add a Japanese voiceover?
    -We will focus on adding a Japanese voiceover once the English version is finished, provided our campaign is funded successfully.
    7.Will the soundtrack be available for download?
    - We'll release the soundtrack for purchase with the game; alternatively, you can buy the steam exclusive edition which comes with the soundtrack and other extras!
     
    8.Will you add steam trading cards?
    -Yes
    9.How about achievements?.
    - Why not? It'll be fun!
    For more information visit us:
    Official Website with project status
    Facebook
    Twitter
    SoundCloud
    Bloody Chronicles Demo
    http://bloodychronicles.com/wp-content/uploads/2015/12/bloodydemo.png
    We are excited to present the demo of our debut project, Bloody Chronicles! Enjoy the first prologue scene and some extra footage as well!
    This demo version is completely free!
    Please be aware that the demo version is an early version in development and the final product will be revised. We thank you for your support and hope you enjoy the demo!
    Bloody Chronicles Windows Version | Bloody Chronicles Linux Version | Bloody Chronicles Mac
     
     
  12. Like
    Diamon got a reaction from IGRASILSTUDIO in Bloody Chronicles [Demo/Indiegogo]   
    Alright, sure thing then. While I do have experience in VN development, Keep in mind that a lot of what I'm going to say is purely subjective, so feel free to disagree with me.
    Like I said, the writing needs a bit of work. It was sometimes awkward to read, and failed to catch my attention. Narration didn't flow very smoothly, and there were a lot of "show don't tell" instances I could notice. You're trying to pack too much information at once, I kinda felt like the whole demo was a big info dump. The issue is that I'm not especially awarded as a reader for going through this info dump: there is no action scene afterward, or no scene that makes use of all the knowledge I forcibly received in the prior scenes. There was a lot of use of capitalization, but I don't think it's a great way to put emphasis on the text. Bold or italics is a more subtle way to do it imo, capital letters tend to be aggressive to the eyes so it tends to be considered much more as screaming. The fact that you do have voice acting really makes it unnecessary to insist visually that much on some words on sentences, since it should be portrayed in the voice over anyway. There are very few in game explanations about what Igrasil is, and what each of the members are responsible for. I thought the first meeting could have been a great place to introduce properly and formally the characters, but surprisingly enough it didn't happen. The biggest flaw is how the narration is handled I feel. Using external third person narration limits you a lot regarding what you could narrate. We don't get to hear the thoughts of Kazuki as much as we should, and you could have switched a good part of the info dumping onto a first person narration. It makes it much harder to empathize with Kazuki, or even to understand him. As a reader, I end up following a character instead of a main character. You're using some internal narration from time to time, but why aren't you using it all the time? I haven't seen any benefit with using the third person narration so far on this demo. Characterization isn't done extremely well in my opinion. We have to guess what is each character's personality based on their interactions solely. And because of the narration issue I stated previously, you have to cram a lot of those interactions into your demo, to the point that it becomes not very natural and makes the reading not flow very well. A good chunk of the dialog lines could have been removed or changed to more meaningful discussions if Kazuki's internal narration was presenting the characters as they were appearing and commenting on them, making the dialog flow much more naturally. What's more, Kazuki's interpretation of their personalities could give more depths to them as well. The restaurant scene felt really out of place especially for some reason, like the game was forcefully telling me "Hey, get to know more about the characters through even more interactions in case what you saw previously was not enough! And of course you won't get to know much more about their personalities!" The main character comes off as very bland and generic. This is even more exacerbated by the lack of internal first person narration. Regarding the voice acting, it was decent / good. Akito's VA is probably the best out of them. Kaoru / Suzumi's VA felt like she was more reading a script sometimes. Aki's VA is trying way too much to be on the cutesy side, and it's really grating tbh. Comparatively, I felt that her natural tone I could hear during the extras was much more pleasant to listen to while still remaining cute. For some reason, it seems like the voice acting is not as fluid as it should be, maybe because it is trying to insist on having perfect pronunciation? I don't know, it just felt that some of the lines were said much more slowly than what they should have been. The music was very nice, it fitted well the ambiance overall. You might want to have smoother transitions between the tracks, cutting abruptly the audio in order to play a new track breaks immersion a lot. The art is beautiful, I like the characters design a lot. Hopefully in the future the characters will have some pose variations, as it makes it much easier to associate the characters with a name and a voice. The GUI is pretty neat, but it doesn't look like I can change the settings in the option menu. Probably that you didn't have the time to set it up yet. Background art is nice and fits correctly with the sprites style, that's always a good point. The cameo of your project leader at the end was a good idea, was actually surprised that it happened^^ There were more efforts on the direction than what I would have expected for a demo, so good job on that! Basically, your demo was trying to introduce us the characters and the world, but it lacks a hook. There wasn't any action scene that could justify me taking an interest in the plot and the setting, and the characterization was too awkward for me to care about the characters. However, if you only intended your demo to be something where you can display and show your assets, you definitely succeeded.
    Hopefully it doesn't sound too harsh, it's just my honest opinion. I'm not expecting you to fix all of those things, but hopefully you will take some of them into consideration!
  13. Like
    Diamon got a reaction from DavidA. in [Discussion] Everyone hates OELVNs?   
    Personally, I'd just wish there was more of an investment from the community into the OELVN scene.
    Expectations for them are just too high, and in return most people will ignore them, which is a bad thing for a medium that relies mostly on word of mouth. It just seems like there is this vicious circle :
    OELVN are too amateurish => Projects get ignored => No feedback or support whatsoever => No recognition for the game => No sales (if the game is even released) => No funding and no direction as for how to make the next game => Next project stays amateurish (if there is even a next project)
    An exaggerated, but somehow accurate comparison I've seen not too long ago about EVN development :
    A lot of people are waiting until they see a great OELVN to give them hope about the scene, but that's not how it works. The more we are ignoring the objectively less good projects, the more devs will decide to take the red pill and go for the money. Now is the moment to support developers who are still brave enough to take the blue pill, even if what they are producing is not up to japanese standards yet. It's basically an investment in the future of the EVN scene. I say support, but it doesn't have to be monetary support. Feedback, constructive criticism, message of encouragement on their threads, reviews and articles, spreading the word... 
  14. Like
    Diamon got a reaction from IGRASILSTUDIO in Bloody Chronicles [Demo/Indiegogo]   
    I've played your demo, it was looking good! You might want to edit and proofread a bit better your text though, there were some approximate grammar and awkward sentences that even I could spot as a non native speaker, and people will judge your project heavily on the writing. 
    I'm not sure if you're looking for feedback regarding your demo in general, since it's only supposed to be a demo to advertise your kickstarter, it is only natural that there are some flaws. But if you're interested, I can write something.
  15. Like
    Diamon reacted to Arcadeotic in [Discussion] Everyone hates OELVNs?   
    I have nothing against OELVNs
    Of course there are some bad ones like Sunrider, Sakura and AJTilley, and I felt like all OELVNs were rubbish, until Sepia Tears regained my faith in this market
    The soon coming Black Sands and a few other OELVNs show promise, and I do hope that it gets better
    I won't dismiss an OELVN before trying it ever again.
  16. Like
    Diamon reacted to DarkZedge in [Discussion] Everyone hates OELVNs?   
    This is true, OELVNS haven't caught up quality wise to eroges and i think that's the main reason people tend to look down on it..they're progressing but are not quite there yet.
    Still I support the OELVN scene exactly because i believe it had potential and can be really good aswell. So more than "Hating" OELVNS i think it's more like people are waiting for them to get better and progress along the japanese ones and for that they'll need to think and take it more seriously and not just as mere hobby or project, they'll need to have great writers and artists, music comoposers and put all the work like japanese publishers do.
    That will earn them money and revenue and with that base they'll be able to fund their next bigger and better one and so on and so forth but there has to be that first step into it for everything to work out. That's not to say though that there are not great OELVNS out there because there are but most are not and until something changes i don't think we'll be seein those many great OELVNS as often as we'd like to
  17. Like
    Diamon got a reaction from Ioruko in OELVN Publisher Looking for Projects   
    I think black sand was merely wondering about what would be your rate / price, since you don't have a website and are not talking about them in your first post. The fact that you're only aiming at commercial releases tell us that you are not really interested in publishing games that won't make a profit, so it'd be only natural for us to ask about how much such a service would cost us. Outsourcing a service for a price is always a risk for us dev, so we need to know if the ratio risk / benefit is good enough. If your goal is to eventually create a business out of this, we need to know why we should pick you over another publisher (or even over self publishing). Either a guarantee that you will bring results, or either a cheap price that makes the investment not something too risky.
  18. Like
    Diamon got a reaction from DEVGRU_P in OELVN Publisher Looking for Projects   
    Yeah, it would definitely help if you could provide a website. At least it's much easier for people to link your page, and it gives the impression that you're doing legit and serious business, and that you're professional about it.
  19. Like
    Diamon reacted to DEVGRU_P in OELVN Publisher Looking for Projects   
    Hello everyone, I am posting on behalf of DEVGRU-P.
     
    We're an American Visual Novel Development Team, and have a big release coming up next week. As a team, we very interested in putting our money back into the community, and want to help other developers get their projects off the ground and on Steam.
    As such, we are looking for Visual Novels that are currently early to midway in the development cycle, who are aiming for a commercial release in the future.
    Because we have worked with Valve on getting our game onto Steam, we have a pretty good handle on how to actually use Valve's software (SteamPipe) to handle game builds and keys and whatnot.
    Specifically, what we want to do is,
    Kickstarter
    -Pre Campaign advice, helping you pick a good funding amojnt, designing reward tiers.
    -Building the campaign, writing the pitch, laying it out to make an attractive and professional looking campaign.
    -Contacting gaming websites to drive traffic to your campaign.
    Steam
    -Building your Steam Greenlight page.
    -Submitting the game to Steam Greenlight (this costs $100 the first time an account submits to Greenlight, our account already has gone through the process, which our account has).
    -Managing customer questions on Steam, monitoring the page.
    -After the game has been approved by Valve, we'll build the Steam Store page, and handle actually getting the files on Valve's server.
    In addition, depending on the funding goals and our level of interest in the project, we would also be interested in footing some of the development costs.
    Our primary interests are in games that really set themselves apart concept wise, and bring something new to the genre. 
    Specifically some general things we have an interest in,
    Comedy Military/War [BxG, GxG] (So no Yaoi) Non-Romance Games Please feel free to contact us with any questions, or to discuss working together on your project.
    If you want to make it easier, please let us know this about your project,
    How far along in the development process are you/When do you expect to finish? How much money do you need (at the very bare minimum) to make your game, and what do you plan on spending it on? Do you currently have any funding? Do you have a full team already? Does your team have much prior experience? Also we'd love to see the art you have so far, so that we can get a style idea.
     
    Thanks for your time!
    DEVGRU-P
  20. Like
    Diamon reacted to Decay in So... how would you want Fuwanovel to be like in 2016?   
    Being active on both the forums and fuwazette made me realize that right now, Fuwanovel has two entirely separate sides, and they don't interact with each other or even really share a user base at all. So I decided what would help most in getting forum users to care about front-page stuff and front-page users to care about forum stuff is complete integration. This obviously won't be easy, but, the absolute ideal scenario would be no separate comment fields for fuwazette articles, creating an article also creates a thread in the forums and the comments/posts are the same. Same with reviews. And going further, comments in the front-page VN database would work similarly. You could make a comment thread that really just makes a forum thread tagged for that game. The way I envision this, is that there is just a "discussions" section in each game entry that shows a list of threads on fuwanovel about that game. And anyone who makes a thread on the forums tagged with that game has it show up there. I imagine that none of this would be easy, I'm just going with pie in the sky ideas here.
    The one thing our front page can do that other sites lack is easily comprehensible translation information and status. Basically, I believe people would actually use it if we could replicate most of the functionality of the now-defunct http://vntls.org/. At some point, this was in the plans. I still think it's a very good idea.
  21. Like
    Diamon got a reaction from Gibberish in Great Main Menu Themes   
    That scene : (of course heavy spoilers)
     
  22. Like
    Diamon got a reaction from kingdomcome in Lucid9 (available for free on Steam)   
    Time for some Valentine's promo art!

    You can find our latest update here : http://lucid9.weebly.com/blog/february-updaate-a-lot-of-exciting-news
    We're really excited with the upcoming voice acting, and the auditions we've received for the VA we've picked are all stunning, we hope you will all love it as well!
  23. Like
    Diamon got a reaction from Black Sands Entertainment in As a developer, how does your team function and get along?   
    Actually I'm more the directing type actually I guess, I often end up trying to give as much directions as I can, and see if my teammates are good with it, if they are not I try to explain my reasoning about why I think we should do things this way, and if they disagree we try to look for a different solution together. Overall it worked nicely so far (had to compromise from time to time though), and discussions often end up improving even more the original idea proposed. 
  24. Like
    Diamon reacted to Makudomi in null   
    null
  25. Like
    Diamon reacted to solidbatman in Sekai Project's new licenses   
    Well in my completely objective, and correct opinion, they are all wrong, and are terrible people. 
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