a way to make visual novels more popular in the west in Visual Novel Talk Posted January 25, 2016 17 minutes ago, CeruleanGamer said: I guess it's a marketing strategy of some sort. Nobody really wants to see anything higher than $9.99 price tag for an app, but converting them to microtransaction form for each chapter/segment gives it an even worse image imo. Microtransactions are mostly called pay2win nowadays and have a huge negative connotation that comes along with them What they should do is maybe break each segment/chapter as a separate app. This could raise anticipation and buyer interest between each release while also preventing resorting to the microtransaction method. social games NEED micro transactions. They are completely controlled by multiple servers and their value is with group of people. For VNs they could take an episodic approach but perhaps more on a DLC style where people get the full Game but can get additional chapters and G5 sort of does that by paying to unlock the secret chapter that hints the sequel. But there is a reason why lite or free trial versions exist. Because people can try it out and if it's promising, people can buy the game. For example: monument valley wasn't free but it also had an expansion that I had to pay. I mind the first time but not the second time because I enjoyed it.