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Frullo NDE

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Posts posted by Frullo NDE

  1. 1 hour ago, PiggiesGoMoo said:

    Just finished Subahibi.  There are a lot of things I liked about this VN.  The music, the imagery, the plot, the characters, etc. I do have some complaints though:

    1. This is the first time that h-scenes and fan service annoyed me in a VN. I think it's because it defied my expectations massively.  I have to strongly disagree with the OP, because I think most of the h-scenes and ecchi scenes actually don't contribute to the plot at all.  I'm not even talking about any of the disturbing scenes. Besides those, there are tons of ecchi scenes, panty shots, and gratuitous h-scenes. There is even this:

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    A pretty typical sexual relationship with a sister (typical for an eroge VN, that is <_<). Was this necessary? Hisaki is adorable of course, but why did it need to get sexual?


    2. Subahibi also has some dark comedy in places where it really broke immersion for me. I do like comedy in VNs, but there was some really odd uses of comedy in Subahibi. For example (from Insects):

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    WTF is with that scene with the goofy looking dancing half-naked "God" after that incredibly dark rape and mind-break of Zakuro???   Under normal circumstances I would have laughed, but this happens right after what I think is the most disturbing series of events in the entire VN.  It was very immersion breaking for me, as if SCA-Di was playing a joke on the reader. I almost want to say that it's self-indulgent on his part.

    Or this (from Invention):

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    The depiction of Kamika as she got closer to Takuji is incredibly light-hearted. Constant panty shots, moe, and silliness, despite the incredibly dark circumstances of drug use and manipulation.  What was the point of this? Maybe this type of juxtaposition is SCA-Di's style, but it felt dissonant to me, and ended up detaching me from Kamika's story. And actually, I think Kamika's story is quite good in terms of plot.

     

    Complaints aside, I thought the endings were good and satisfying.  I will say this though, despite what people might say, the game definitely does seem to have a "true ending". The reason I say this is because there are certain mysteries that are completely unaddressed unless you go with this particular ending. Specifically:

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    Only "End Sky II" really gives an explanation of Ayana and chapter 1. Does that make it the true ending? It seems like it does.

     

    I  glad I'm not the only one who was weirded out (not in a good way) by that scene in Insects. At least in Invention all the "dissonance" kinda makes sense in the end, where that one scene seemed just random and ruined the emotional mood for me. And yeah, there are indeed too many useless h-scenes but I guess that's just necessary pandering.

    Overall, I found Subahibi a thrilling but flawed experience. Glad I played it, but the whole "best story in every media ever" that keeps popping around seems kinda laughable to me.

  2. In the past I've played a lot of rpgs and adventure games like Monkey Island which link a well written story to a compelling gameplay. But honestly now I can't be bothered to play games that require grinding or lots of trial and error (or, err, walkthrough-browsing) in puzzles. I just want to enjoy the story.
    Something like Ace Attorney is the most "gameplay-driven" I can handle now, because it's usually very well integrated into the storytelling. I've had issues with Danganronpa though, it kinda broke the rythm in trials for me.
    Mini-games can be ok as long as they stay"mini".
     

    1. To me "old" is pixel art so I guess pre-2000? I guess that low-res stuff of the first 2000s might look "old" to some, not to me tho.
    2. I actuallly like pixel-art if well done so no limits for me. Except they are a pain in the ass to play with modern pcs. 
    3. I've read many of them back in the day when I didn't even know of the "visual novel" term.
    4. Totally depends on prospective. I like old stuff but I can understand if a teenager finds something like Clannad or even G-senjou unplayable, at least graphic-wise. 
  3. The VNs I like the most are the ones who manage to succesfully build an engaging atmosphere and introduce you to likeable characters before shit hits the fan and drama builds up. Steins;Gate is an obvious example of this.
    I think it's harder to make you emphatize with characters if you start at full speed, like Root Double.
    I do hate pointless and redundant slice of life scenes though.

  4. 5 minutes ago, SeniorBlitz said:

    Plz no.

    I know you haven't Read them yet, but, the Sakura Series is shovelware, It is trash. 

    It helped strenght a lot of stigmas of OELVN and even the "VN=Blant Porn" steryotype.

    Well I lurk around here a lot so I can imagine that. Also I have no will to try them lol.
    But even if badly written, their "presentation value" is probably much higher that what an average joe could put out by messing with Ren'py on his evenings.

  5. I believe the quoted post from 4chan is both intruguing and silly.
    As an indie book publisher that has been recently been researching the VN "industry", I think it's true that a self-publishing writer could possibly find a better chance to success by working on a VN, but only if he has PLENTY of time, money and/or programming/artistic/marketing skills. It's easy to point at DDLC and say "Hey, I could have done that easily", but in most case it would be a blatant lie since, as already stated, DDLC is both clever and well crafted. Probably the same applies to Sakura games (haven't tried them).
    I strongly believe that Visual Novels have a lot of potential which hasn't been exploited yet, but if someone just wants to make some quick cash I would strongly recommend to just publish erotica ebooks (that aren't actually that easy to sell if you don't know what you're doing or have no niche to target, but that's another story) and stay the fuck away from VNs as of now.

  6. If I like the first 30 minutes of a VN, I go all the way (meaning: every fucking route) every time before I start another one. That's why I'm cautious on picking up VNs that are famous for being very long lol.
    Maybe the only one I've dropped was Nekopara, but I actually have no clue why I started it in the first place. And, if it counts as a VN, Long live the queen because I found it impossible to play without a walkthrough and I don't like that.

  7. Hey, Fuwanowel has been very important to fuel firstly my passion for VNs and then the skills to actually direct one. Don't expect romance but do except quality writing (well, I hope so). I think it might particularly interest people who enjoy comedy, surreal plots and/or writing.

    pertablet7in-500x293.jpg

    “The Deadline,” a Visual Novel developed by the Italian team NDE Visual which satirizes the publishing industry, will let the player experience the joys and sorrows of a young writer, influence the development of the story through multiple narrative choices, and most of all, have plenty of fun!

    The full version will be out in June 2018 if we don't miss... The Deadline. laughs nervously In the meantime, if you’re interested in writing, enjoy surreal plots, or just want to have a laugh and try something new from an indie team of experienced writers, you can download the Free Demo. It includes about one hour of playtime and introduces the player to the quirky and surreal style of “The Deadline” and its characters. It is available from the 4th of January on itch.io -PC and Mac versions, the Play Store - Android, and the App Store - iOs.

    More on plot, Characters, screenshots and whatever

    Since this is our first Visual Novel and we are still working on the commercial release (of which 80% of script and art are ready), we'd really appreciate if fellows devs or curious readers could give us feedback of any kind, especially about what could be improved.

    If you have questions or anything feel free to ask me. Cheers.

  8. In my case the entry barrier would be the h-scenes. Or, to be correct, the prejudice against h-scenes in a "serious" plot (I tried my limits with Subahibi and happened to enjoy it a lot despite it being pretty heavy on... well, you know, weird porn).
    I actually played quite a few VNs back in the day, but only ocasionally. The one that made it turn into a habit was Steins;Gate, after played it I just felt the hunger for more.

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