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tymmur

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Posts posted by tymmur

  1. We finally got an official explanation, though it still leaves us with a bunch of unanswered questions. Why didn't SP or Lose notice their 18+ version was broken prior to release? What kind of quality control lead it to show up in the first place? While it's not great, at least it's actually patched and it's not the most buggy release ever. I mean it's not like you can make the script loop or anything like that.

    1 hour ago, Decay said:

    It seems rather absurd to me that they're unwilling to show boobs in the main story but are perfectly okay with including hardcore pornography featuring the same characters. I don't understand Lose's thinking here.

    This turns the whole thing into a gigantic mystery. They released the CG in Japan, they know (most likely) that there is a fan made patch to add those to the English release, yet they want to attract bad publicity to themselves by hiding nipples in an 18+ release? Did they change their minds about English localization or something? It's not like they are making themselves more attractive for a new licensing contract when they pull off tricks like this. Besides why would they even care? They released the CGs in Japan already, SP asked for them. Why not just say "ok, here" instead of spending time on meetings about the rejection? The fact that it's now an intentional decision and not just careless mistakes just makes it much worse.

  2. 5 hours ago, Infernoplex said:

    So plot-centric titles rarely sell well.

    If I am to take a guess, then it's because of the amount of people in the target demographic. If it's a nukige, it targets anybody who likes the screenshots/characters and that's it (assume they are fine with nukige). If it's a story driven VN, you both have to like the characters, the settings and the story. Each step filters out some people. Also some people just want instant gratification, don't want to read and just want H scenes to pop up.

    Take for instance Maitetsu. In addition to the love reading requirement, the target audience would have to not dislike loli characters and at the same time not be bored with talk about trains. This will naturally make a smaller target demographic than a nukige.

    I suspect that (at least generally speaking), the more strict the target audience filters are, the more the readers will enjoy them if they match the filters. This could explain "why didn't title X sell better? It's awesome" kind of statements we see once in a while.

  3. 2 hours ago, HoplessHiro said:

    I am appreciative and grateful how much attention got the mod/patch... The patch itself is an selfish project. I just wanted to remove the mosaic in the game because i gathered so much frustration from past localized releases which are with mosaics and said to myself "enough is enough". Wanted to see how hard is to make an uncensored game. Better to release all that frustration in trying to make a difference then complaining on forums/reddit and so on :)

    So your patch is your safety valve, which you use to blow off steam. We knew that. I already pointed out a visualization of the patch way back on page 3 :sachi:

    On 28/7/2018 at 1:02 AM, tymmur said:

    The most accurate response would be this:

      Reveal hidden contents

    Obviously it will trigger a sudden explosive outlet of white stuff :sacchan:

     

     

     

  4. On 22/7/2018 at 11:28 PM, HoplessHiro said:

    07/30  - Released the patch with Hibiki's HSCENE 03 without mosaic!

    07/31  - Released the patch with Hibiki's HSCENE 03 without mosaic!

    The problem with copy paste is that people tend to forget the one character/number you need to update :sachi:

    12 minutes ago, mazlboy said:

    This include the bandaid removal?

    It's not mentioned, so I guess not. It's likely such a big task that doing so will affect the one scene a day routine.

  5. 6 hours ago, ittaku said:

    You shouldn't waste your time. Creators need to create, not be distracted by programming tasks...

    I second this. I started thinking of an automated file distribution system and dropped it because while I know how to set it up and use it, teaching other people to do so would take ages. If I get xdelta3 GUI correctly, you should be able to make a setup where it keeps the settings, meaning you just start it and click go. If you write the compressed file to a dropbox folder, it will automatically upload. While it's not the best possible solution, it's the best I can think of in terms of automation without spending a lot of time learning how to use advanced tools.

    Alternatively somebody might be able to write a bat file for you to just doubleclick and then it compresses and writes to the dropbox folder.

  6. 11 minutes ago, ChaosRaven said:

    Ironically, this doesn't really have to be a problem. Just take books for example - people don't like to read? No problem, that's why we have audio books nowadays. Most VN's are very dialog focused and the bigger ones are usually fully voiced.

    You are basically arguing for VNs fully voiced in English. It doesn't sound like that will happen until English languaged VNs have a completely different kind of sales. Sounds a bit like the chicken and the egg kind of problem.

  7. I was thinking a bit about the number of patches. While the goal should be one final patch, using just one results in a different problem right now. You release a new patch daily, which is fine. The problem is that in order to get that one new scene, we have to download everything you have done so far and the compressed file is already approaching 200 MB. Add to that we have to unzip and the daily update routine will take longer and longer.

    To get around this, wouldn't it be better to use one patch for each route or something like that? It shouldn't change the fact that the end goal is a single patch, but for the time being uploading and downloading everything daily is a waste of time for everybody.

  8. 6 minutes ago, Narcosis said:

    People have to finally understand high quality, story-focused vns aren't the main focus of publishers, because - ironically - they don't sell. Why? Because most people don't want to read. They want instant gratification, as to why they prefer light vns filled with either moe or porn (preferably both) over story-heavy games, which also take a lot of time to complete; time, they don't necessarily have, nor want to sacrifice on reading. No matter how hard we'll try, it's already not possible to revert this - vns fell into the same exact pitfall as in Japan. Publishing business is too risky for companies to strive for high quality releases, especially if they don't pay off. That's why we get a lot of cheap/mediocre licenses and good ones are a rarity. There's not much we can do, unless reading becomes a lot more popular once again.

    You are absolutely right. We can't make story heavy VNs popular, but we can get somebody else to do it for us. That's our only hope.

     

  9. 3 minutes ago, HoplessHiro said:

    I was thinking of doing that, but somehow it isn't demosaic-ing more like a "lewd" mod :) . But if most of you like that idea i can import the modification or release as a separate patch? as patch3.xp3?

    Bandaid is just a different kind of mosaic. Just add badaid removal to your current patch. It's not like anybody will go "remove the mosaic, but keep the bandaid". We should be careful not to set a standard of bloating the number of patches. It does however make sense to keep the demosaic and restoration patches as two patches, partly because the goals differs (genital visuals vs bugfix), partly practical reasons because they are made by different people. It's much easier to release an updated patch if you don't have to coordinate with anybody else.

    And yes it would be nice to remove the bandaid. Granted it's not as lewd as whatever gets the demosaic treatment, but it's still an eyesore. We all know that's not how people take baths and it's added purely to annoy us. Considering the angle, the view without a bandaid will most likely end up being more cute than lewd, which is fine.

  10. 6 hours ago, pual said:

    the game board

    It's a 100% correct answer, yet 100% useless if you have to ask in the first place :sacchan:

    I think it's the list of VNs you have installed on your computer, which VNR is aware of and can start with VNR attached. I'm not completely sure though because I haven't used VNR in ages and never used it much.

  11. That's a number of good arguments. It seems like it comes down to a definition issue of "more popular". I was thinking changed number of sales while you point out effects, which would require a complete gamechanger. Apparently for once I did not think big enough.

    1 hour ago, ChaosRaven said:

    And the quality of a product is almost always directly connected to the available money.

    Sadly that's not true. If they profit to allow spending $20k more on development, they still won't do it unless they expect to earn more than $20k extra on the improvement itself. If they sell a million copies as base and a million and 5 due to increased quality, they end up paying $4k for each extra sale, which is a loss. Now if half of the customers would refuse to buy unless they spend the extra $20k, then it would be like you just stated. However sadly that's not how it works in real life. Just look at steam releases. Why should a publisher pay twice as much to get a better quality translation considering the high amount of people who gives thumbs up regardless of translation quality? Extra spent on the translation will not be reflected in the overall steam review score.

    You are right that more money allows higher quality, but it's not correct to say more money ensures higher quality. For that to be true, we would have to make customers way more picky about what they pay for.

  12. 4 pages and I still don't know why we would want VNs to become more popular. More releases is not really a goal because I can't keep up with the releases as it is right now. I would like better quality, but there is no link between quality and popularity. Even if sales are a million times as high as right now, certain companies would still release translations of questionable quality if that is what their staff can deliver or they assume is the most profitable approach or whatever. Before figuring out how we can make VNs more popular, can somebody explain why the end users would want more popularity?

  13. 1 minute ago, Ryleona said:

    That bridge quest was stupid. I looked at it, laughed, and forgot about it.

    Ryleona's action towards the bridge quest reward was stupid. I looked at it, laughed, and forgot about it.

    Spoiler

    The quest is odd in the sense that the reward seems very overpowered, like kind of getting it multiple chapters too soon. Also you have no real sense of the value even when you get it. You have to use it before you really figure out what it means to obtain it.

     

  14. 2 hours ago, Ulysses said:

    I'm glad my FreeMote helped you! :vanilla: 

    (I just saw the traffic coming from this site so I come here to have a look)

    (I'd like to collect emote PSBs. If someone would like to share this game's emote PSBs to me, please send them by email.)

    I would like to thank you. Not only are you developing what seems to be a great tool, you also release the source code, which shows your goal is to make a good tool for the community rather than focus solely on "I did it personally" by locking out other people from development. Furthermore your response to discovering new users is not only to sign up to say hi, you also want to get the PSB files. The only explanation for this would be to allow you to do what you can to provide full support for the files in question or even better: understand the PSB format itself better to get better support for any VN using Emote. You also posted clarifications about statements related to FreeMote.

    We need more people like you. The foundation of any community creation is the tools and without people like you to make proper tools, fan made patches wouldn't be possible. Sadly generally speaking the community as a whole tend to thank whoever uploads a patch they can use and ignore whoever made the tools to make it possible to make the patch. We really should recognize and respect tool makers better and I want this post to be the start of this change.

  15. I read on and the technical descriptions doesn't get better. In fact they get worse. Inconsistent naming and unclear descriptions allows reading a the last common route scene like 8620 is burning water. It doesn't explicitly say so but if you map all the times certain parts are mentioned and what they do, then you can summarize water in the flames. More or less each scene has issues like this.

    After seeing that you can make patches, which applies to patches, I started wondering about making a patch purely to make the explanations readable. Not a retranslation, but rather "it's explaining this, let's explain this in a readable way while ignoring the voice most people can't understand anyway". Diverting from the original is not the goal of a translation, but this patch would not as much be a translation fix, but rather an explanation fix to help the immersion. It really breaks the immersion when each explanation ends up being confusing. Well not all, but quite a number of them.

    However after reaching Hachiroku's route, I have decided not to do it. The reason is that it has become obvious that a number of the issues aren't due to the translation. It seems that the translation just copied bogus explanations (which is what a translation should do, like it or not). Even worse, fixing means removing plot elements. My plan was to fix explanations while maintaining the plot. Since this has turned out not to be possible, I see no point in trying, what I already know will fail.

    Some plot related issues, all Hachiroku scene 3:

    Spoiler

    The test train is impossible. Just think about it. Kiha 07 - passenger car - 8620. Let's look at the weight 27 - unknown - 86. The passenger car is likely 15-20 tons, placing the total around 130 tons. Remember the Kiha 07 has 200 horsepower, but only in bursts because it overheats the clutch. If it overheats when using the torque to drive 27 tons (itself), it most certainly can't handle 5 times as much weight. It's questionable if it even as enough torque to start moving. The train could be possible, but it would require 8620 to do the work in both directions, meaning Raina wouldn't work, not overheat the clutch, not sleep and then constantly message Hachiroku if speed should go up or down. However the text specifically states that only the front engine is engaged.

    It seems to me this is written by a Kiha 07 fanboi. One who praises it to way more than it can live up to. It's a shame because it ends up being ridicules and untrustworthy and it hides what I learned about Kiha 07 (researching it online) and it's actually interesting in itself. I just wrote a slightly different story, which can be used in the same storyline, meaning the Kiha is not made overpowered for the sake of the story. It just is because of the author would want it to be so.

     

    The whole smoke talk is bogus. Coal smoke is supposed to be light gray at all time. White means too much air, meaning combustible gasses are blown out before being burned. Black smoke means too little air and those gasses have time to ignite, but no oxygen to do so. Both issues can be fixed by opening or closing the secondary air intake (aka the hole, which is also used to add coal). Accelerating (and blower) will not change this, but rather change how fast the coal is burning, hence the temperature of the flames.

    Smoke will not stick to the cars. I read about one case where it did with a prototype and it was back to the drawing board to fix the problem before mass production. The same goes for smoke in the cab.

    Passenger cars aren't airtight. Imagine putting 50-100 people in a room barely big enough for them to all to fit in there, place a lot of windows in the sun and then make sure not to change the air at all. That wouldn't end well.

    Smoke will not go down a chimney. If we ignore that the smoke is higher and assume it's right on top of the roof, it would still not be a problem. The air in the car isn't moving while it is moving on the roof. This difference will suck air from the car up the chimney. This is simple physics and what makes airplane wings work. The air on top of the wing moves faster than the air below and air will push towards the fast moving air. The air pressure in the car will drop, but because it's not airtight, it will just suck in air from the outside to compensate and nobody will notice. If anything, it would increase the fresh air supply.

     

    Scene 4 starts with them trying to solve the smoke problem and I kind of stalled reading because with every single line, my mind said "ignore it. It's not a problem". It's one of the biggest immersion killers I have ever encountered in a VN, or at least in a VN which started out decently.

    I was already questioning even looking into it because it seems to be time consuming and it's not like I haven't got anything else to do (like you know, already working on a different VN). Now that I know the end goal is unreachable, I'm even less motivated to even start.

  16. 8 minutes ago, Blanchimont said:

    About the hentai scenes, how difficult would it be coding-wise to make them run at the points they get unlocked in the story instead of running them separately from the menu?

    That would be a trivial change if the script is accessible as well as it is for whoever wrote it in the first place. If it's a compiled script with no or poor decompiler, then it could be difficult. That's a general reply for VNs in general. To answer for this VN specifically you have to know the specific engine in details.

    However it brings up another important question: would it be correct to do so? The patch has the goal of fixing bugs. What you are asking is altering the flow of the story, which is something entirely different. I think it's a bad choice to include something other than fixes in a bugfix patch.

  17. All of them. If one dies, then you can add more, meaning even if you only have command points for say 4, you can use a total of say 9 on a single map. Because of this, you really should prevent having a bunch of level 20 characters and then suddenly require using a level 5 character. Also even without replacing characters on a map, certain characters are better than others for certain maps, like natural elemental damage or resistance to match the monsters on the map. Also natural flying, swimming etc can also be either useless of downright mandatory depending on the map.

    Having said that, you will likely end up with say Yuela being used more due to generally being a more efficient fighter, meaning she will be a higher level than the rest, making her even better. Don't fall into the trap of using the highest level characters each time even if it can be tempting. You will need to have many at some point.

    Another reason for leveling up everybody: (it is a spoiler, but I can't remember when it triggers)

    Spoiler

    The arena will at some point unlock combat where only a specific character is allowed. There is one for each character (more or less), meaning you can't neglect characters if you want to beat the arena.

     

  18. 1 hour ago, ittaku said:

    Sure you can. The DLC patch is a small cost - 14.99 (after buying the steam version) compared to buying the full 18+ version standalone.

    Steam ($15) + DLC ($15) gives you the same as the FAKKU full version ($30). I don't see any issues there. The problem is that the decensor patch only works on the full FAKKU version, though it's most likely just a matter of time before somebody figures out how to pack for the steam version as well.

  19. During your first playthrough, you should try to craft all outfits if possible, but you shouldn't upgrade them. The exception is if you see you can add two blocks and then you gain a skill you can really use. Heavy upgrading is a trap. It starts out at 500, which seems like nothing. However it slowly increase in cost and suddenly you spent a fortune. Also be aware that you plan to try to always select something next to the last block you selected because there is a fee for jumping over blocks you already selected and that one really adds up fast.

    One reason to not do much for upgrading is it doesn't matter much unless you upgrade a lot. If you upgrade a lot, you have to select one to focus on. Having the ability to switch is very beneficial because in addition to skills, outfits have bonuses and penalties in defense against specific types of attack, like you switch for max fire resistance before going into a map with fire breathing monsters.

     

    You really should craft weapons. In fact you should pay special attention to the type of damage. For instance there is a sword with 1 attack, which is almost pointless. However it's providing fire damage, which makes it really useful if you fight something, which is weak against fire, like giving you +50% attack and that's not +50% to the sword, that's +50% of your total attack, meaning you will cause massive damage. You really want to pay attention to which types of damage you should use against which monsters. Unlike outfits, you can switch weapons while on the map, meaning it's easier to optimize against against whatever you encounter even if you don't know what the map contains in advance. You can also switch between two weapons multiple times to optimize against two different monsters on the same map. There is a lot of strategy regarding elemental damage.

    The stats for crafting and which furniture to place in your workshop.

    Spoiler

    There are 3 stats: skill, tools and mutate.

    Skill: train faster. If you craft enough, this shouldn't be an issue.

    Tools: this reduce crating cost by (X * tools)/100, rounded down, meaning to go 2->1 requires 50 while going 5->4 requires 20.

    Mutate: certain items have the ability to mutate into something else, usually an upgraded version of the same thing. The higher the mutate, the higher the chance.

     

    If you can get enough tools to get a discount, do it. The saving of resources is well worth it. However it doesn't matter if you hae 15 or 19 if you craft an item, which won't get a discount before you have 34 tools. Also if a recipe requires 5, the discounts come at 20 and 40. It makes no point to go from 21 to 28. You really should just get enough tools for the discount and that's it. Instead you should maximize out mutate and hunt for the mutated items. In other words +1 mutate is likely better than +3 tools.

     

  20. 18 hours ago, Corrupted said:

    Sorry for the post necromancy.

    No need to apologize. The problem with thread revival is when it's for no good reason, like saying "I agree" and nothing else. What you wrote is likely the most touching post I have ever read on Fuwa. It takes guts to look death in the eyes and declare "I won't be ruled by fear". I'm thinking about some other things to say, but somehow it all ends up being insignificant compared to what you just wrote.

  21. On 21/7/2018 at 2:20 AM, EroHataVNI said:

    Most people consider what we think Visual Novels are as Animegames and Porngames

    People with that kind of view prefer to watch TV with real people. You know shows where you lock 10 people in a house and with nothing to do, the highlights in the house are drinking, sex and showers. You know entertainment for mature minds, not that drawn immature stuff where people go nuts over topless drawn girls.

  22. 40 minutes ago, Templarseeker said:

    Nice choices you got there mate! When it comes to Processor, always go with AMD! They're the best choice for custom build PCs!:sachi:

    That's debatable. Intel has a track record of better reliability, like it's AMD, which have had issues with cracks killing CPUs, CPUs bursting into flames if the cooler is removed etc. Intel has a history of reliability in that regard. AMD tend to deliver more CPU power at the same pricetag, but they do so by pushing the hardware more. I have a few 10+ year old Intel CPUs running just fine and I will not expect Ryzen to survive that long.

    Another way to tell the difference between Intel and AMD is you can overclock Intel CPUs quite significantly without issues (personally 4->4.7 GHz) while Ryzen can't really be overclocked. It's already clocked at the limit and if you clock it higher, it has a risk of overheating because it can't move the heat from the CPU to the heatsink fast enough. It's not a question of how good a heatsink you have, it's a question of how fast the heat can leave the CPU itself. Ryzen has a tendency to use a lot of power and produce a lot of heat.

    I wouldn't say "always go with... (Intel or AMD)" because question of finding the right CPU for the task is more complex than just looking up benchmarks and price. Ryzen does have some attractive features, particularly considering the price, but it doesn't beat Intel in all aspects.

  23. 8 hours ago, tymmur said:

    I fully agree that just removing contents without being open about it is an issue and this will be an issue unless JAST leaders take action within reasonable time.

    While it isn't great, I won't hold this against JAST. They responded within reasonable time with a reasonable explanation and instantly gives the offer of a refund because they screwed up informing about what they had to do. They even encourage a fan made patch fix. I can't see what else we should expect a company to do, particularly if they communication error is a one time event and not a sign of future release handling.

    7 hours ago, Decay said:

    The most likely scenario is that the project manager made a decision that wasn't properly communicated to PR. If that was even PR Sanahtlig talked to and not just some other person with the company who naturally wouldn't be fully aware of what's happening with projects they're not involved with.

    While this is all entirely correct, it doesn't change the conclusion that we had a lot of unknowns at the time of writing and we should wait and see what JAST would announce before making conclusions about JAST and their goals.

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