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Posts posted by onorub
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1 hour ago, Stormwolf said:
So you enjoy your barbies?
The guy is actually making them, give credit where it's due.Re-read the OP and now i'm confused if he designed the model or just bought the parts and put them together. I don't know shit about anime dolls, i guess. -
The game has New Game+ and New Game++ for when you play the two other routes. You'll have to replay the election boss battles but the actual dungeons are brand new for those.
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Been a while since i read that, but i'm pretty sure choosing other stuff before that point leads to bad ends (which aren't worth getting since they're short game overs, with the exception of the Misuzu-exclusive bad end).
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I gotta say, when the last update happened (at beginning of the year i think?) this site would eat up my google chrome memory and make the site laggy for some reason, specially in blog posts with lots of pictures. I was too lazy to report it and just began to post less instead, but it seems the site became smooth again. Good job!
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Finished two longish vns over the past few weeks: Kajiri Kamui Kagura and Our World is Ended
Kajiri Kamui Kagura: my biggest mistake was thinking it was simply Dies Irae with an Ancient Japan facepaint, when i felt it was closer to a Dies Irae take on the Tale of Momotaro, as crazy as it sounds. Thought it had worse pacing than Dies Irae, because while i felt that had short to mid-length battles with short cooldown periods in-between, KKK had long battles with long cooldown periods in between, which wasn't quite to my liking. Biggest proof of that is that those spectacular battles against the Tenma didn't make me go crazy while this one short battle at the end of Shiori's route kept me glued to the screen. Still a great VN, but not a classic like Dies Irae.
Our World is Ended: most bizarre case of a VN getting better as it goes. Beginning is god-awful while the second half or so becomes a pretty decent plot about moving on from death. Biggest problem for me was most of the dialogue that when it wasn't crappy comedy just came off as stuff from a rip-off from a newer Persona game. Also, it's pretty funny how quick this game is to parody stuff from other games when it had supposedly serious stuff that could easily be made fun of, like
SpoilerYuriy going all "SCIENCE!!!" when giving his villain motivations and Reina dying four times (five if you count her death from before the game started).
Overall, a borderline good VN and i advise you to wait for at least 10 hours before you drop it because of the crappy humor.
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Didn't know where else to post this: last night i stayed up until almost 1am reading Netoraserare and i think there is something wrong with me, because everyone keeps talking about how nerve-wracking the NTR drama is while i thought it was one of the best sexual comedies i've ever seen. Getting a boner didn't even cross my mind because i was laughing all the way through. It kinda drags after the senpai arc though.
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from a writing standpoint
about vanilla eroge: it's gonna depend on how many people get inspired by Rance 10 and Musicus, if nothing happens and writers keep flocking to moege then it's best to lose all hope.
about console-only: probably the same as last decade, meaning pretty good but won't set the world on fire.
about otome,bl and yuri: with how much the writing on them improved in the last decade, will probably be the best alternative that we can get.
about OELVNs: hopefully keep getting more ambitious to the point of reaching their prime in the next 10 years.
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After noticing that Erogamescape put main Touhou and Persona games on their database, i just said fuck it and went with whatever is on VNDB (even cases that are only there to avoid shitstorms like Ace Attorney).
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Finished Totono and while i thought the storytelling was a lot better than DDLC, one thing i found interesting was the different approaches each vn had for their true ending and the reason why i prefer DDLC's is on the spoilers.
SpoilerWhile Totono acts like trying to get the endings for both girls is disrespectul, DDLC gives a true ending if you savescum for getting scenes with all the girls, showing appreciation for that. My take is that when you go for a VN as a reader rather than a self-insert, you'll most likely fall in love with the world of the VN itself rather than a specific character. Therefore, NOT going for all the girls to see all that the specific world of the VN has to offer is actually disrespectful to the world itself, and i feel DDLC kinda nailed that message.
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In most cases, you'll be able to understand the plot fine but lose almost all of the dialogue nuances. This is only recommended if you're pretty sure the VN you want won't have a translation, and you really should re-read if it by any chance gets it. Since you're planning on reading a fandisc, an interesting exercise would be going through it without translation guessing what's happening just by the visuals and voices, then try MTL to see how much stuff you got right.
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23 minutes ago, Jardic47 said:
At least I tried to answer the question. I couldn't follow what you were saying since I didn't understand what you were saying. Sorry if I was slow. I don't know, and correct me if I am wrong. do all of those VNs mentions have RPG elements in them?
Only Tokimeki Memorial (dating sim from 94). Kamaitachi no Yoru (from 94) and Machi (from 98) are entirely text-based.
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22 hours ago, Jardic47 said:
@onorubThe modern VN started with YU-NO (the 1996 original, not the remake.) according to sources I found. Nintendo in the 2000's credited it for making the genre popular in the first place. It started back in 1983 with Portopia Serial Murder Case if you were curious.
Not only that didn't answer my question at all, it actually derailed the thread. The reason i thought the 90's could've been the closest to a mainstream time period is because of how famous stuff like Kamaitachi no Yoru, Tokimeki Memorial and Machi became in Japan. I could even argue that YU-NO wouldn't be as big as it did without the Sega Saturn version.
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I hope someone that is more into the history of VNs can correct me, but weren't the 90s the only time period where they weren't a niche in Japan (mainly because of console gaming and Chunsoft)?
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One thing i noticed is that while some VNs have main/cover heroine routes with the assumption that they are gonna be played first (Rewrite and original MajiKoi are what comes up off the top of my head), a lot of people in the VN community seem to prefer doing the main heroine route last.
With that in mind, i ask: when it comes to main heroine routes on VNs with no enforced route order, is it smarter on the writer's part to put the least amount of plot reveals (assuming it's gonna be played first) or the most amount of plot reveals (assuming it's gonna be played last)?
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7 hours ago, ErogeDaisuki said:
Future without a relationship is not a bad ending i guess?
In S, even future with hermit crabs is not exactly a bad end because it leads to a side route with a girl.
Another thing i failed to mention: even though most of the routes do not follow the Agave timeline, you need to know one of the big plot twists in it to understand the significance of the final main route in S. -
17 hours ago, ArgentstR said:
If I'm not remembering wrong S takes place after Agave. Except the orignal heroine after stories ofc.
Nope. The main story of S happens after the "not on a relationship" bad ending. S has an "Agave After" that leads to Tatsuko's ending.
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Finished the first route of Hashihime of the Old Book Town. I'll probably wait a while before going for the other routes because i keep hearing they aren't as good and are better seen as extras. Overall i thought everything about it was amazing, from the art to the story, hell even the H-Scene was better written than what i usually see in VNs. Tamamori might be my favorite VN protagonist now, i never thought i would see a character that could take Okabe Rintarou's comedy and Kurosu Taichi's unpredictability and combine them so flawlessly.
- Plk_Lesiak and MaggieROBOT
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A little off-topic but please don't give in to the Corona Virus scare, the only way a young translator is gonna die is if he has really crappy immunity. Not having a vaccine for it is indeed troublesome, but if you're young with regular immunity it's just something that the doctor is gonna recommend a week of bed time, quarantine aside.
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Hired Gun. Repurposed art + laughable story and dialogue. Funny thing is that the rest of the series is slightly better written (at least is not laughable) but the repurposed art is still trash.
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I hilariously ended up getting more into the "high-school-romance-genre" after going through the Tokimeki Memorial Girl's Side series and knowing the struggle of saving up money for a yukata or patiently waiting for a flea market sale in order to get nice clothing for cheap, so every time a moege girl shows up in a yukata or in nice casual clothing for a date i go all "YEAH YOU GO GIRL".
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About the addtional info: while Chaos;Child has a fairly separate story from Chaos;Head, the ending of the latter sets up the background for the setting of the former and the same goes for the Mask Utawarerumono games in relation to the original. I chose 428 because that's the one i liked the most, but that's not exactly for weebs like the other choices, lol.
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The setting changes you describe remind me of Galaxy Angel and Yumina the Ethereal, but it's probably neither of those because i don't remember those kneeling CGs on them.
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Finished HoshiOri and it was not up my alley, unfortunately. I appreciate how much chemistry each heroine had with the protagonist and i really liked that the after stories actually felt important, but a lot of it felt like a bore to me. If you only care about aww-ing about the heroines' chemistries with the protagonist, i highly recommend it and i get why it had such high ratings, but it just wasn't for me.
Can't rank the heroines down because i felt all of them had about equal chemistry with the protagonist.
Ranking down routes: Sora>Rikka>Touko>Misa>Natsuki>Marika.
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VN: House in Fata Morgana
Manga: Toriko, because the last 20 or so chapters of the series were an absolutely crazy experience.
Anime: One Punch Man Season 1, boring answer but i just loved the comedy and animation in it.
Lost art of side-characters (MxF) getting along for a H-Scene.
in Visual Novel Talk
Posted · Edited by onorub
As someone that sees H-Scenes as a collectable of sorts, i do like having H-Scenes for side-characters if you make certain choices. However, i think making the protagonist a manwhore that has sex with multiple chicks in one route is a lazy way to go about it, and having female side-characters getting violated by villains is even lazier. That's why i appreciate having a best friend character getting along with a side-heroine so that we can get a H-Scene with her in a way that makes sense. The way this was done that stuck with me the most was on the last route of Bullet Butlers, where you make choices to have the best friend and a side-heroine talk more privately, and they have sex towards the end of the route if your choices were correct. Quartett also had a H-Scene between side-characters if you were going through your third route, i believe.
I'd like to know about more obscure cases where that was done. I heard Abaddon is top tier when it comes to that, but i've never touched it.