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Abyssal Monkey

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Everything posted by Abyssal Monkey

  1. Not entirely sure what you mean. For the first 8 or so levels, sometimes more, you are basically hand held and don't get to pick what units you want, or where to place them. I assume you are past that point, and are able to select which units to take in to battle. In past games before you started the battle and while you were selecting your units, there was a formation setting which would drop you to the map and allow you to view the entire thing along with enemy units and it would also allow you to rearrange your own units in fixed positions. You were basically able to say "out of all the available positions you have given me, I would like to have these units in these spaces." When I actually play more (just finished downloading weeee!) I'll post again if you haven't figured it out.
  2. I posted it in the Fire Emblem thread, but I wanna post it here, because why not. Confession: regarding the new fire emblem game, fates, this sums up my experience really nicely: 私は見た,落ちた,買った。 Confession 2: I'm somewhat proud that I made that parody with japanese that I actually know. Sad that I can't actually read it due to the font being so damn small.
  3. There is a level cap in this game, and promotion basically stops that character's progress in that class. As I edited in above, in older games you have 2 levels of promotion, the base class and promoted. Both of these have a level cap of 20. So by promoting a unit early, you stop that level track and move on to the next one. Unless they changed the mechanics again from FE10/Radiant Dawn, the promotion items are essentially useless except for thieve's contract which is the only way to promote a thief to an assassin. The seals are basically a relic from the older Fire Emblems in which you couldn't promote by leveling. In the gamecube games you could continue leveling a level 20 base class and it would automatically promote.
  4. This is a terrible idea. This means your characters are only level 30 when they level up, and when fighting against effective level 40 characters at end game, they WILL get stomped. The promotion system keeps all stats previously, so promoting early will gimp your character as they will be 10/20 at max level with 30 levels worth of stats, compared to the enemy's ~20/20 with 40 levels worth of stats. The other thing to consider is that by promoting early, you will get decreased exp vs anyone who isn't promoted. So even if you are 10/10 and fight a 20/0 unit, you will still get exp as if you were 20/10 and get severely reduced exp. This also has the effect that you want to only promote AFTER ALL enemy units are promoted, otherwise you are losing enormous amounts of potential exp.
  5. So I believe I can sum up my current predicament: 私は見た,落ちた,買った。 Is that how it works? or do I need が/は on each of them? Someone who knows how this works, please halp.
  6. Honestly, this has been known for a while, and isn't anything new. People who really, really care, already have an imported Japanese 3DS or have already CFW and gotten out of region lock to play japanese games. To the vast majority of the rest of us, as long as the story makes sense, and is close enough between translated versions (IE german, english, french, etc. Basically EU) we could care less. You think that the gamecube fire emblem games probably didn't have an entirely rewritten script? You must be silly. Sure, you can get up in arms about it, being that this is a japanese translation community, but it really doesn't change the fact that this has been going on for literally decades. Old news is really old. All that matters at the end of the day is consistency when talking about the game with friends. It would be extremely amusing if they did screw with the EU versions though. That would be a social experiment in action right there.
  7. Brother's 3DS getto! Now to see if my dad has an SD card that is decently large. The one that is currently in it has my brother's Pokemon game on the entire damn thing, so I can't go deleting that.
  8. PTSD is really hard to armchair diagnose. I'm not saying you might not have it, but having other people who aren't trained psychologists say it is really unreliable. I guess if you are going to try for 100% disability you would probably have to get it officially diagnosed anyway. Like you said, either way its a positive(?), and if you do have it, you could at least get treatment.
  9. I don't think you quite understood why I brought up fantasy. I used fantasy genre as an example of how difficult and rare innovation is in writing, not as a form of justification for how a badly written character can be written off. As for the last point about every character being innovative, refer to the above point. If creating an infinitely random setting that can contain literally anything is difficult enough, creating an innovative character personality is even moreso. Hell, we even classify personalities in psychology, which brings everything down to a common denominator. I could make the claim that that alone would completely undermine any sort of character innovation you may be able to create, as our personalities themselves aren't infinitely varied. And trope usage doesn't equal lazy writing. Character tropes are tropes because they are ubiquitous to human nature, and even if you try to make a fantasy/scifi race that isn't human, our interpretation of those characters is still going to be bound by our way of interpreting them, so calling character tropes lazy writing is like calling using human nature lazy writing. Character tropes are only lazy writing if the author doesn't expand upon them, just like using static one dimensional characters is lazy writing.
  10. Title should be changed to "Kaguya-senpai is a blasted tsundere who love kohai-kun".
  11. This is in general, but isn't a set fact. Character tropes are there to bring in a preconceived notion of how a character should act for the audience by the author. If the author then fails to justify any reason for why a character is that way, or doesn't use that trope to bring about other consequences then it is a failure of on the writer's end. The fact that they are there doesn't inherently mean the author or story is shit. Also, everything isn't innovative anymore, and innovation in writing is pretty much dead. Everything is derivative of something else, so asking for innovation is is like asking someone to solve quantum mechanics: you'll only get a few every generation of authors. The last few that I can even think about that would fulfill these requirements would be Tolkien and Lovecraft who managed to create and popularize entirely new mythologies which EVERY fantasy since has been based off of. For your second statement about being limited by nature, every character is limited by their nature once you characterize them to that degree. Giving someone a personality is a really strong thing, no surprise huh? It would be like Deadpool suddenly acting like a fucking average joe, it would be fucking absurd and wouldn't work. "But he can develop!" you may cry, well so can every other character. There's a magnitude of tsundere's or Mary Sues, or any other character trope that can change tropes or develop. This statement is broad blanketing disguised as negative fire. That final point is pure opinion, I don't feel or need to even fight it. Feel free to be entitled to it.
  12. Can you explain this to me? I have no idea how this works.
  13. Classically almost everything is additive. For crits you take off defence and then triple the damage, though in one game it was the opposite. As for the actual crit chance, its varied from game to game, but it's approximated by Skill/2 + 5% + Weapon Crit - luck of opponent. As for Avoid and Hit, they're additive, and will negate a crit from actually hitting, as hit is rolled first, then you roll crit. Typically though, you can only reliably calculate crit by face checking an enemy or having a table with all the other stats required to. You're best bet when seeing an enemy with a crit weapon is to take them out before they can attack or send up a char with high amounts of defense against them to effectively nullify 90% of the damage. That's how it had been from FE6-12, and I haven't played awakening yet, but I would assume it's the same.
  14. I wonder if a local game store has this. I might go pick it up tomorrow after calling around. This is actually slowly becoming an obsession to play this right now. The draw is insane.
  15. This is the typical hazing Fire Emblem will give to new players. Death. Lots and lots of death. I haven't picked up either yet, but I am definitely going conquest with permadeath. This is how you play most Fire Emblems. You don't fall for the free Paladin/Second Class character at the start, you only level one of the two cavalry you get, and you level the main character like 2 levels ahead of everyone else. Otherwise your experience is just too thin by the end of the game if you don't break weapons against bosses in 200 turn fights. Out of curiousity, do they have a Troubadour in this game? Priscilla and Clarine from the GBA titles were amazing dodge tanks, as well as OP mobile magic batteries.
  16. Confession: I have no idea what kind of magical white box I just installed in my room, but this netgear switch should not be able to merge my two networks like it does. My computer is connected to two routers simultaneously at the moment and I'm fucking shocked that it worked out like that. Beyond expectations.
  17. Mumbling all of those in the 5 minutes before the actual selection should probably do the trick. You've already gone down the Japanimu rabbit hole, so dignity be damned. You Waifu is more important!
  18. Confession: I'm finally glad to see Eclipsed give in and change his avatar to something random, and keeping to his title of just "Pink Hair". It really seems like you've figured things out Eclipsed.
  19. I'd argue that that isn't really a Gary Stu, due to one of the attributes of them being they can always solve every problem. In this case I would include "climbing the ladder" of hero rankings to be a part of that problem. Saitama is just really really OP, which should be differentiated from a Gary Stu.
  20. I see absolutely no series I'm absolutely psyched about seeing here. Aside from my usual action/fantasy + light novel filter that I broadly stroke everything with, the one series that I would be hyped about, Shingeki no Bahamut, is done by an entirely different staff, se I have no idea how it's going to play out. Genesis was fucking great, but I don't know who the hell these guys are. If they stick to the same type of adaptation that Genesis did, I'll be happy, but I doubt they will. General first impressions: Ace Attorney: Hahahahaha, A-1, this is going to have laughable character design. Boku no Hero Academia: what the hell? I remember following this at serialization and never reading it. It got popular enough for an anime?! Kotetsujou no Kabenari: Guys, is this SnK: The offbrand? Concrete Revolutio: Time to finish the first season Asterisk war: Groan Endride: Please no bara Joker Game: History, blehhh Re:Zero: Errr... I just remember there being a korean spin off or something like that of this? Big Order: ooooo I didn't see this on first pass. This one was an interesting read. Too bad it seems it might go badly. Enjoyable manga at least. Netoge: Is that 3DCG on the cover...? SKIIIP.
  21. There isn't one. My favorite example of such a story that I'm currently reading is Death March. The main character could literally lie to someone and they would believe him, he created a railgun in a fantasy setting, and killed the demon lord with meteor showers. The story is entertaining because you get to see him romp around in a fantasy world doing stupid shit and solving every problem while thinking of how to turn said problem into food. The character himself doesn't develop, he is basically forcing his modern world ideals on to a fantasy universe and you get to see that universe and his harem develop instead.
  22. Yes, but you can write anything about any character and they can have depth. Take superman and take away his kryptonite weakness. You now have a Gary Stu, the male counterpart of the Mary Sue. Superman still has his back story and motivations that drive him to do what he does for character depth. Character depth and character development are two different things. Mary Sue/Gary Stu only ever hurts the character development portion of those two aspects.
  23. Mary Sue/Gary Stu by itself isn't bad. It's a trope/archetype just like everything else. Similarly, just like how having a character be tsundere isn't bad, it's the way they are used. The Mary Sue character is generally considered bad because when the author runs into a problem, they can deus ex machina it away with the idea that this character can do absolutely everything. It's a story crutch and most authors when trying to justify any sort of character development for that character run into the problem of them having to solve an issue. Then you now have two conflicting forces: character development requires the said Mary Sue to confront and the fact that she will always get what she wants anyway. The easiest conclusion to make is that because she gets everything she wants anyway, there was no problem in the first place, and if there is no problem in the first place there can't be any character development. That is the primary reason why people don't like characters that can solve everything/get anything they want: there is no conflict in the first place to actually warrant any development, and when there is, it can only be construed as arbitrarily contrived.
  24. It's mandatory in at least some of the US. Where I live it was mandatory at least. I had the option of taking the college level physics course in highschool, and was totally ready for it, but instead our teacher was shit, and we played Yu-Gi-Oh instead. All of us got a blanket 95 for the year even though we only got through 40% of the required material.
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