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  1. In a world full of super-speed translation, it's no wonder that many would have to resort to machine translations to get their job done. However, Japanese and English are not one to one. There's grammar, formalities that don't exist in English. For example, ちゃん、さん、様。(chan, san, sama). As well as referring to people by name rather than "you". The change in these small factors is still localization. These intricacies are something that machine translations tend not to take into account. That ends up creating a problem. The script does not end up flowing in English, which leads your readers to believe it's a poor translation. We also have to realize that some gags just don't work in English. Early on in the Nichijou manga, we can see a joke about a ten key keyboard. Most English speakers do not speak a second language, so this may go over their heads. As Yuuko states that the weather "天気" (tenki), is nice, so she should buy a ten key, "テンキー" keyboard. This joke would go over most English speakers' heads, and yet this joke was kept in tact for the English manga release. This whole section is full of puns that I don't understand as a native English speaker myself. If I can't pick it up, how is a machine supposed to? Sometimes putting unrelated politics into your work may be off-putting. Like in Miss Kobayashi's Dragon Maid, in episode 12, Tohru asks about her new, more conservative outfit. In the English dub, she states that due to the patriarchy. I remember seeing a lot of anitwt and ani YouTube mald over this clip. As in Japanese, Tohru asks the same question, but instead suggests Lucoa should change her body instead. Personally, I found the patriarchy joke funny, as I don't think the changing her body joke would have flown well with audiences either. It reads as body-shaming to me, and that would still turn a lot of heads. It's not 1997, but 2017. The third wave of the body positivity movement was well on its way. Highest quality clip I could find below. But it still ends up being funny anyway because of the performances of the voice actresses and the scripts that they were given. Not all localization is good, though. Dragon Maid's, although controversial, still ended up sharing roughly the same message in tone and delivery. I'd like to provide a bad localization example as Smile PreCure's dub. (Glitter Force) by Saban. A majority of cultural references had been removed, and everything being Americanized to a point where Glitter Force and Smile PreCure are two different shows. With Glitter Force cutting eight out of forty-eight episodes of Smile PreCure. The localization choices in the cut episodes sadden me. Mostly relating to Japanese culture and tradition. Another cut that stuck out to me was the episode about Yayoi's late father being cut, as well as Akane crushing on a boy. Glitter Force's reception was rightfully criticized by the PreCure fandom. With Ella Anders of BSC Kids stating, "With the world being so interconnected as it is now the removal of cultural aspects was saddening. It would be such a great chance to celebrate and focus on Japanese culture." https://www.bsckids.com/2016/01/pretty-cure-glitter-force-graces-netflix/ Now, I know it's a lot cheaper to have an AI or a text scraper help you translate text. Cutting translators and localizers out of a job entirely would make for a great time, would it not? No. No it ever has and never will. Generative AI is already putting artists out of work, and Crunchyroll's transition to using AI will be disastrous for the company as a whole. Admittedly, that's why I revoked my subscription towards them. It's a gross way of saying the money is more important to you than the product you provide. In a late stage capitalism landscape, that $80 a year gets harder to justify for the bare minimum. This will only increase piracy, I fear. As people are asking for more accurate translations that read well in English. This is something GenAI and Machine Translation cannot provide. Genuinely, I think we as anime and visual novel fans alike seem to forget that localization is an important part of translating a work into English. Whether that be simply changing a joke to fit current standards, or using slang like "chill" or using politically correct language to make more sense to English speakers. A machine may be able to translate, but it is unable to localize. ChatGPT and DeepL cannot accurately translate a script writer's work and prose into something that doesn't sound bland. Localization is a necessary evil if we like the way the dubs are now. Good performances and good localization makes or breaks an English release of a game or anime. I'm glad more companies are trying to keep including Japanese culture into their shows more. We are a world that's more interconnected than ever thanks to the internet, and the ability to share what makes us unique is beautiful and should be preserved.
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  2. Bump the thread for obvious reason, namely it got exact release date and it'll be on May 2nd later. Also it'll be simultaneous release with Sana Edition, which to say is quite bothersome compared to just release it as one game considering Sana Edition is also has the common route. Anyway, feel free to note the date if you're been waiting for this.
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  3. Ushinawareta Mirai o Motomete (In Search of the Lost Future) Description At Uchihama Academy, the number of new students at the school has been increasing every year, so a new school building is constructed. Before they move to the new building, the school will hold one last cultural festival at the old building before it is closed down. Each of the clubs decide to give it their all to make it a success. The student council asks the astronomy club to calm the uneasiness among the students in regard to mysterious incidents at the old building. Sou Akiyama, a member of the astronomy club, is inspecting the old building when he finds a mysterious naked girl, Yui Furukawa, who appears to know him. The next day, Yui expresses her desire to join the astronomy club. (Description taken partially from VNDB and Wikipedia.) VNDB link: https://vndb.org/v4880 Where to purchase The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/tin_0002/), but a Japanese proxy/VPN may be necessary to purchase it. In addition, there's an extra layer of DRM which requires the installation of the DMM Game Player software which then allows you to download and install the game. A Japanese VPN is necessary to use DMM Game Player, both to download the game once purchased, and also to launch the game, although once launched the VPN can be turned off. This is the copy I have obtained, but the patch will work with both the DMM version and the original disc version released in 2010, although the only difference will be in their encryption and the addition of one extra file to get the disc version to work on modern systems. Project The English localization project is being conducted by Studio Frisay as its third project following Imasugu Onii-chan ni Imouto datte Iitai! in 2022 and H2O √ after and another Complete Story Edition in 2023. As before, I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and working on the game engine. Also as before, nReus has agreed to help with the rendering of the game's videos and also some of the image editing (you can largely thank him for the design of the logo above). Studio Frisay discord server Progress Programming: The game uses the Kirikiri engine, one of the most popular and versatile engines around. I've already taken care of the preliminary engine hacks necessary to construct the patch after a lot of trial and error, and also received some help to streamline the patch creation process once the project is complete. Translation: The translation officially commenced on January 19, 2024. However, I already translated about 25% of the script by the time I announced the project a couple months later in March. The game has 35,416 lines across 180 scenario files split up between the five heroine routes: Kaori: 8519 / 8519: 100% Airi: 7368 / 7368: 100% Nagisa: 5409 / 7356: 73.5% Yui 1: 0 / 8334: 0% Yui 2: 0 / 3839: 0% Total: 21296 / 35416: 60.1% Relatively uncommon for this type of game, it doesn't have a separate common route and instead incorporates elements similar to a common route into the beginning of each route. There is also a set order the routes must be completed, which is the same order they're listed above. A full walkthrough will be provided with the patch to view all CGs and endings. Progress link on Google Sheets
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