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HKO2006

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About HKO2006

  • Rank
    Fuwa Novice
  • Birthday February 19

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  • Skype
    HKO2006

Profile Information

  • Gender
    Male
  • Location
    Hong Kong
  • Interests
    SLG, music wise: trance, hands up, nightcore
  • VNDB
    65956
  • My Anime List (MAL)
    HKO2006
  • Steam Username
    HKO2006

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  1. What are you listening to right now?

    Kuro - Best of EXIT TRANCE (160 BPM) 01:39 Hommarju feat. Natsuhi - STONE COLD 04:13 Hommarju feat. yumemi - Stargazer 16:25 MAKI - Hemisphere 19:04 MAKI - Nowhere
  2. Copied the complete lists (include both erogame and all age games) from ErogameScape to Google spreadsheet Best of ErogameScape エロゲー批評空間 1995 - 2016 https://docs.google.com/spreadsheets/d/1DV8n4SjUS5UtoJtWZmgG2eMXNX8eS2iy7gcIXb5J4mI/edit?usp=sharing Mdn = rating median, SD = standard deviation, Data = number of rating , Total = number of ratings + reviews without rating. Cyan means rating median >=80. Green Search VNDB means it is all age. To sort/filter out entries with few ratings, first click row C to Sort Z -> A, then click Total, Filter by condition -> greater than (or equal to) e.g. 10. Click Search VNDB to ...duh! (learnt from http://stackoverflow.com/a/32633193/5346592). One thing though, if there is (非18禁), (PSV), etc at the end, the search doesn't work properly. Any idea how to make the formula to ignore them? Fixed with multiple substitute (learnt from http://stackoverflow.com/a/16490858/5346592) and https://exceljet.net/formula/cell-contains-one-of-many-things (add { }, =IF(ISNUMBER(SEARCH({"(非18禁)","(PSV)"},A3))=TRUE) Fixed with a punch of IF. Save to your own Google drive for slightly easier usage (no need to sort a row before using filter). Previous topic
  3. For some reasons, I can access it now without VPN. Both http://www.erogamescape.org/ and https://erogamescape.dyndns.org/
  4. Story Behind Your Current Avatar

    Have been using this avatar since 2006. : ) It's an (old) 2006 version of wasserplanet02.jpg from Ogame, the avatar of my home planet of my first game.
  5. Prevous topic, Tor is not working for ErogameScape anymore (I got Japan in ip2location but can't access the site). So I found another way. EDIT: just use this site instead: http://egs.omaera.org/~ap2/ero/toukei_kaiseki/ ( thanks Conjueror) VPN Gate and SoftEther VPN, created by a Japanese university, University of Tsukuba (the irony). It's very simple, follow the instructions in http://www.vpngate.net/en/howto_softether.aspx, pick a Japanese VPN to connect to and you are good. I really like this one, it doesn't disconnect my internet connection when I connect to the VPN (I have never tried other VPN so maybe this is nothing impressive). It does disconnect.
  6. First time TLing a VN (also solo atm) so please forgive me not knowing too many things about this. Project Introduction Originally started off TLing the regular edition, found out there is a trial edition, figured why not TL the trial first? Baldr Bullet Trial Edition ~Survival Version~ https://vndb.org/v306 which is the official Taiwan traditional Chinese trial edition. For more info, check this review written in 2004. http://www.gamefaqs.com/pc/917206-baldr-bullet/reviews/68908 Images and videos at bottom. Progress Since it is just the trial edition, there are only 5 tutorials (only 127 lines in total), the exe and the UI images to be TLed (though unfortunately I don't know how to do the last one). The tutorial scripts files are done. Basically need editing and should be good to go (ignoring the UI images). The regular edition though, is a tough one. For some reasons, random errors/crashes are generated if the byte length of the script file exceeds certain byte (for instance, 36 byte for the intro.scr). This made TLing much more difficult as it usually takes more words and bytes to convey the same meaning in English than in Chinese (the release I TL). As you can image, I have to shrink the lines (which is painful for me to do as I tend to keep every meaning) also making the writing less appealing. After a mouth of trying though, I found that I can edit the game exe to shorten the names like 蕾貝卡:「 to a single fullwidth R, effectively saving 8 bytes each time a character speaks, hopefully will relieve the stress to shrink the text. Recruitment Editor for the trial edition (only 127 lines). Comment on the sheet and/or reply here https://docs.google.com/spreadsheets/d/1t7NiTWLtAOiRNPKDgGhc_FiRfeR2Gm14k6H8NCLt_kY/edit?usp=sharing Anyone who knows how to edit .grp files (the UI images). In hex mode, the file signature reads gr2. CRASS can extract the images to bmp but I have no idea how to compile them back to grp (gr2) files. English Windows users. I use traditional Chinese Windows so need help to test how the text will be shown in a English Windows. <-Maybe a closed beta? Extra relevant information Again, first time doing TLing so not sure if this Google Sheets distributed approach is a way to go OR should just stick with the good old dedicated members approach. Previous (kind of outdated) thread Editing Giga Baldr Bullet .grp files (standing picture) and .scr files (script) Images and videos
  7. .SL2 Script file

    Try contacting the translators of the existing translations. https://vndb.org/v4028
  8. Baldr Bullet Revellion...

    A much more comprehensive review (of the original Baldr Bullet) from http://www.gamefaqs.com/pc/917206-baldr-bullet/reviews/68908 "A gem whose action and story are both at high peaks." by TechMaster http://www.gamefaqs.com/community/TechMaster In the distant future, mankind has reached the peak of technology. Jahnan Corp. developed a cross international artificial intelligence system known as Baldr. It has now covered the whole earth and is regarded as god. Thus began the golden age of absolute machine communism. There were those who supported the movement, and those who opposed it. Soon, over 700 terrorist crimes were committed by both sides. In order to prevent the two parties from destroying each other, the Baldr System Observation and Surveillance Agency (BS-OSA) was assembled. Yet, the Baldr Fellowship Association who supported the Baldr System believed that BS-OSA is out there to destroy the system. It seemed that the stage is set and the sparks of war have been ignited... Baldr Bullet is an action game that shines through all those ever so similar first person shooting games that many current action games are. It's a combination of bird's eye view with Virtual On. The player no longer have to pilot those turtle speed mechs that are so slow at turning and dodging enemy artillery. This means more actions and less frustration. The mechs in the game are known as HAWS, or Heavy Architect and Weapon System. It is built with auto-detection so that the players don't need to spend time trying to just aim at the enemy. Of course, this doesn't mean the weapons always hit. It means that you don't need to waste time adjusting the mech's aiming and can focus more on the movement and weapon combinations. Only a selected few are available at the beginning of the game, but later more weapons can be combined from current weapons. The weapon also has a level system. The higher the level, the more powerful they are. Baldr Bullet doesn't have ammunition limits. It does, however, have heat meters. Cooling down is frequent and each weapon can only be used once before the system cools down. This is to prevent weapon abuse. The game uses the number pad for directional control and Z, X, and C for weapons. The number 5 is a special charge button that doesn't exist in many other games besides the Baldr Games. It is great for cutting into enemy's side and start close combat attacks. Graphic wise, the game uses 3D sprites but due to the bird's eye view it feels just like 2D without cel shading. In today's standards, Baldr Bullet may not have the best 3D graphics. However, it does prove that a game can still be enjoyable without all the cutting edge graphics that today's games tend to focus a lot on. The game soundtrack is what I call marvelous. Tunes change depending on the story and situation. What's more important is that the songs fit the game quite nicely. Unlike games that are all concentrated on heart pounding music, Baldr Bullet also has some soft scores that can catch your heart. The replay value of Baldr Bullet is fairly decent. There are several endings, each with its own bosses. The endings of Baldr Bullet are all solid endings and from what I've seen they are all somewhat equal, which is something hard to accomplish for multi-ending games. Besides multiple endings, Baldr Bullet also has a feature that allows the player to continue finished games and carry on the weapon data from the previous game. This is so that the player will be able to master all the weapons. There's also the survival mode that does not end no matter what. The player basically eliminates every enemy in the stage and go on to the next stage. It can get really difficult in the later stages once the enemy becomes tough to handle. Baldr Bullet does have its down side. Its first weakness is that it does not support two players nor it support net battles. Its second weakness is that the Japanese version of the game is a H-game (its Chinese version is not). Its third weakness is that it is only available in either Japanese or Chinese. If the player doesn't understand either language, then they missed out on one of the most juicy parts of the game. They can still, however, enjoy the action. Overall, Baldr Bullet is a decent game that never got much attention in the states. It is one of those uncovered diamonds that was buried under piles of rubble that only a few has uncovered. It is one game that makes me think why does a H-game company can develop such a fun action game while all the American big shots can't. Reviewer's Rating: 4.5 - Outstanding Originally Posted: 02/15/04
  9. Was trying to use Baldr Bullet Revellion images in Baldr Bullet https://vndb.org/v306 Apparently it doesn't end too well. I am curious though. In theory, it should be fixable by moving the faces back to where they should be. The images are stored in .grp files, anyone knows how to edit them? How do I repack the edited image as .grp? (just tested simply renaming the extracted bmp files (using CRASS) to .grp doesn't work, makes the game stop responding once the image is about to be shown) There are also FACE_01.spr files under the same directry with the .grp files, CRASS extracts them too. I suspect they may have something to do with the .grp files but I have no idea. The one below is SOLVED. 2016/5/16 EDIT Actually NOT solved. Another question is about editing .scr files. I was trying to change '未來' to 'future'. I failed few times and found that any change of length of the file would make the game stop responding, eg either add 'a' after '未來' or removed '來'. At the end, I can only change 未來 to 'futu' without inducing error. Baldr Bullet Editing Test download, includes the .grp, .scr and .spr files https://drive.google.com/folderview?id=0B151yw6KLtfGZmo4eWQxYUNxaFU The CN files is in Big5, JP is in Shift JIS. 2016/5/25 finally figured out how to avoid errors, should actually be starting translating.
  10. I used Cheat Engine to slow it down and it worked. Here is how to: http://superuser.com/questions/454534/how-can-i-slow-down-the-framerate-of-a-flash-game Need to update the troubleshooting section too, it suggests changing the game to 16 bit colours but it makes my game look like this.
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