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Which platform would you prefer VNs in? (PC, iOS, etc.)
ThatPlayer replied to laiktail's topic in Visual Novel Talk
Get one of http://www.dell.com/us/p/dell-venue-8-pro/pd I have one. -
Which platform would you prefer VNs in? (PC, iOS, etc.)
ThatPlayer replied to laiktail's topic in Visual Novel Talk
You mean like Windows 8? You can get an Asus T100 or a Dell Venue 8 Pro which runs VNs fine. -
Which platform would you prefer VNs in? (PC, iOS, etc.)
ThatPlayer replied to laiktail's topic in Visual Novel Talk
Clearly that's why the browser is the future! -
Which platform would you prefer VNs in? (PC, iOS, etc.)
ThatPlayer replied to laiktail's topic in Visual Novel Talk
I like to prop it on the wall next to my bed. I can't really do that for a laptop because like you said the weight is in the keyboard which would be sticking out. Was one of the reasons I bought a Windows tablet. -
[In Progress] 1/22/2014 Forums Updates – Please come and share your thoughts!
ThatPlayer replied to Tay's topic in Archive
Congrats on being a rock. I think the awards might take up too much space. If we look at zhurai's post for example, it would be a bit shorter without awards. Just what bothers me :/ -
But how are you going to add more secrets without nuking the anything?! Else we're always in IRC to keep up with people. I'm in one irc room with 3 other people from a torrent site that started and died about 4 years ago...
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Thanks for everything! Nayleen, I'm still looking at your stuff to learn how to do things
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Only thing I got out of that trailer.
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MemoPad 7 is pretty much 2012 Nexus 7 with a few added features like microSD card slot iirc. I'd be careful with that because the Nexus 7 2012 was known to have the memory degrade over time. Or else the 2013 Nexus 7 is also a pretty good tablet for the price which is what I use. If you can afford it, you can always get a Windows 8 Tablet such as the ASUS T100 or a Dell Venue 8 or 10 or even the Surface Pro 2 which all run full Windows 8 so you'll probably be able to run those VNs on that.
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Except it's also the browser that handles the tweening so the browser can handle the framerate limiting and the position. Javascript for example has the a newer requestAnimationFrame method to limit framerate drawing, it is the jQuery animations that run on a short timer. But it is not widely supported last I checked. From that article it seems to have a pretty good blgo post at http://dev.opera.com/articles/view/better-performance-with-requestanimationframe/ . Googleing what you suggested gives a question on everyone's favorite stackoverflow: http://stackoverflow.com/questions/13176746/css-keyframe-animation-cpu-usage-is-high-should-it-be-this-way This answer seems to say the cause to be an infinite loop with keyframes. A falling snow effect would only have a beginning and end keyframe. The 8th result or so is http://www.richardet-design.com/design/webdesign/css3-animation-vs-jquery-animation/ which is similar to the stack overflow question. The other results don't seem to be relevant.
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Really? I think CSS can be hardware accelerated. At the very least it did animations better when I was playing around on my Android Tablet than jquery's animate. EDIT: http://css.dzone.com/articles/css3-transitions-vs-jquery http://css3.bradshawenterprises.com/blog/jquery-vs-css3-transitions/ Random fact checking. Seems to be that CSS transitions are done by the browser while jquery's animate is done in a javascript timer. Javascript doesn't have sleeps. Looks like the code is using setInterval which is adding the snowflake every 80 ms. The movement down the screen is done with jQuery animate. http://pastebin.com/YtM0y1aD because it's easier to look at
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Seems to be a bit slow because it's a Javascript animation. Nayleen should try it as a CSS animation it might be faster.
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I'm in it. also uncommon.
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haha I remember that song from like 8 years ago or so.
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Are you still using Game Maker? It doesn't seem like it supports touch controls which are important on Android, I can't click start game. Also it would be good to resize the images. If you look at my HTML5 VN thing at http://vnjs.thatplayer.com , it'll resize to fit your window which helps a lot more for mobiles with different sizes.