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astro

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Everything posted by astro

  1. Because English names look like hieroglyphics to them, so they probably wanted gaijins to understand their pain
  2. astro

    AX 2015

    Did not go to the panel. On the bright side, I bought 4 neko waifu hug pillows
  3. astro

    AX 2015

    Time to head off to AX! Maybe I'll see some of you there P.S. - If I don't make it back, you can blame Tay. taypls
  4. Haha, that actually made me laugh out loud
  5. I wouldn't mind a Senrun Kagura figure either
  6. I might be wrong but maybe this is it?
  7. Honestly, you're talking as if you were born yesterday...
  8. You realize that shikishi alone can auction for thousands and even tens of thousands of dollars, right?
  9. You can make that argument when it actually happens with an SP release Backers are able to opt out at any time before the end of the campaign should they change their mind. They're given more than enough time to think about their pledge, and should they feel that they regret buying something, then that's really not a problem that arises from Kickstarter, but from the consumer's own discretion. Many games have free trials and demos that show you the direction the developers are trying to go in. If you buy a product and you don't like it, then that's a reality that encompasses not just Kickstarter, but virtually any market you can think of. Business 101. How much do you think it costs to manufacture an iPhone 6? The maximum retail value is not attributed to the cost of production - it scales with consumer demand. If it's really not worth it, then people won't pledge for that tier. However, since people clearly do want those high tiers (most of them are all gone), then you're really not in a position to say that they're getting ripped off when the backers themselves feel like they're getting good value for their money. The only people who complain about this are the ones who are butthurt that they can't afford a one-of-a-kind colored shikishi. That being said, the higher tiers are geared towards more die-hard fans. I personally wouldn't back $5,000 on a game, but you need to be more open-minded and realize that there are people out there who do so willingly, and don't feel like they're being ripped off. If the backers are okay with it, then why are non-backers stirring up things like 'injustice' and all that bullshit?
  10. What really confuses me is why people think Kickstarter is being abused by rich industries who want to milk money out of people. What makes them think that Kickstarter rakes in more money? What is the difference between backing $35 on Kickstarter to get a game, and buying it later for roughly the same (if not more expensive) price? I am not giving them any extra money to get the product I want, so where is all that so-called 'milked money' coming from?
  11. Just looking at a random tier for Grisaia: Given that Kajitsu was nearly $40 on steam, the fact that you get 4 games, and the OST for 3 of them, all for only pledging $145 seems like a pretty good deal to me All types of campaigns will have their own respective cons in one form or another. Unfortunately, there is no 'perfect' method that can satisfy everyone. In that sense, I think it is foolish to be nitpicking on every flaw of every funding platform in existence when the pros seem to outweigh the cons for the consumers themselves.
  12. JAST/MG-style funding: - Pay for licensing costs out of own pocket - Players buy the game once it's released - MG hopefully makes back funds in sales Pros: - Less people bitching about you - Can possibly license in bulk, whereas KickStarter really works on one project at a time - Even if sales don't do well, licensing fees were already paid, so the Japanese companies probably wouldn't hesitate to work with them again if fees were paid again up front. Cons: - If not enough sales, they lose money ========================================= Kick Starter: - People can back projects if they are genuinely interested in the project - Easy to gauge interest - Everyone wins in the end Pros: - If not enough interest and campaign fails, no losses for anyone - Backers actually get MORE out of their money (cheaper game + extra goodies WOW!!!111) - Said goodies are exclusively made for western fans, for the KickStarter. See stretch goals for CLANNAD for instance: "With the cooperation of some amazing artists in Japan, we'll create a Kickstarter original CLANNAD anthology manga!" Cons: - If project fails, the Japanese company in question might not want to work with them again because they've already tasted failure once (it might look bad for their company if they risked failing twice in a row). This is something money can't buy, and is more damaging than low sales. - People bitch about you NOTE: Just because a project is gets funded 200% more than its goal doesn't mean they make more money than if those funds were to go into sales instead. Looking at price and raw value of backer tiers alone, it is generally cheaper for consumers to back the KickStarter. People who back the project generally won't need to buy the game a second time, which in fact decreases actual sales.
  13. It sounds to me like they're using it for exactly what KickStarer was designed for though...? I've seen multiple threads like these before, and they always make me giggle at how misinformed people are. Backers are not getting nothing out of putting money into a campaign - in fact, they are getting more for their money for backing the KickStarter than if they were to just buy the game post-release. That is a very shallow thing to say, as I can't imagine you've played any of those titles. Throughout this entire thread, you have been making assumptions out of thin air, as well as forcing your own opinions onto others by claiming to know how the market is supposed to work. Forgive me if I'm wrong, but you seem to be aggravated that SP is not using an orthodox approach like MG and JAST. Well, I'll tell you this - the market is a fickle thing, and is rapidly changing. Well I am deeply sorry that two major titles spells 'over-reliance' for you
  14. Rule of thumb: do minimal research yourself (at the very least, on Google) before asking questions: If you want to stay up to date with the videos, then just subscribe to the YouTube channel or something. The video was posted on Twitter as well as their forum ages ago
  15. It is pretty stupid how your account is defaulted to auto-accepting every single friend invite you receive. I just realized that now, and half the "friends" on my so-called Friend's List are people I don't even recognize
  16. From vndb page that you yourself linked: "all non-dialog text "
  17. When you become friends with someone on Fuwanovel, your accounts become linked with an invisible "affection bar," which increases based on your interaction with them. There are also various quests you can do to increase your affection. The affection gauge starts at level 0, but once you gather enough points to max it out, you can increase your affection levels. I still have to play around to test what sorts of effects each level grants you, but this is what I have discovered so far: - When your affection with another member is at level 2, the success rate of favors increases by 60%. - When your affection with another member is at level 3, you gain a skill point, which you can allocate towards one of two skills: "Add Skype [Passive]," "Game Together [Active, 80 mana]," - When your affection with another member is at level 8, you unlock the ability to ask for sexual favors (still testing this) There is another functionality that revolves around the affection bar. If you and a group of other people all share a high affection mutually, then you can form a party and participate in what is known to be "circlejerking." However, be warned! Circlejerking has a chance to decrease your affection with members who are not a member of your party. If you are looking to try to maximize your affection levels with a certain member, then I advise you to include him or her in your circlejerk adventures.
  18. Nanako from To Heart2 EDIT: Oh, that's pretty cool. I have the same birthday as
  19. Those pastel colours really bring out the eyes in Rooke's avatar
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