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vocaotome

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Posts posted by vocaotome

  1. Back when I used to translate kirikiri engine games ages ago, we used the kiririki tool to do both unpacking and repacking. Is everyone using Krkrextract these days? It seems pretty neat but every time I tried to repack anything with it the game flipped a table and refused to start, so I'm also curious about how exactly people do it. The instructions on the website were not really clear.

    You can also use GARbro, it's very intuitive and works for me often.

  2. 13 minutes ago, adamstan said:

    Thanks. It's good to know that Textractor can also work with PPSSPP. I've been using CheatEngine with HookAnyText plugin for that so far.

    Thanks for mentioning HookAnyText plugin! Many years ago (around 2013-2014 I think) I used to use CheatEngine to play some PSP games, but HookAnyText plugin didn't exist back then so things were harder. Glad to know that it's easier now!

  3. While I'm sure this isn't anything new to people who have already been doing this, I wrote a tutorial (with videos) on how to extract text from untranslated JP PSP games using 1) PPSSPP and 2) either ITHVNR or Textractor.

    https://aurora6290.wordpress.com/2020/08/28/tutorial-on-extracting-text-from-psp-games/

    I hope this will be useful to someone :)

    q4jj6qocd3.png?w=1000&h=

    ppssppwindows_7vpykuv1r8.png?w=1000&h=

  4. I don't know about the other games, but I could extract the xp3 files in Sanzen Sekai Yuugi ~MultiUniverse Myself~ by using the XP3Viewer here. All I needed to do was drag the game's main executable, 参千世界遊戯.exe onto XP3Viewer.exe, then drag the .xp3 file I wanted to extract in the new menu that popped up. I love this game, so I'm really happy to hear that OGE is considering this project! (I'd offer my help in translation, but pretty busy with scanalation stuff and the half-dead Anniversary no Kuni no Alice project orz)

     

    ....Aaaand just noticed that this is a months old thread. You probably have sorted out this issue by now. XD

  5. Oh! Jichi-sama! So good to see you here too! :)

     

    @roninmedia: I don't have Norn9 iso right now, but Shinsouban Alice works fine.

     

    cZ1nhsq.jpg

     

    I did have it act a little rebellious once. It didn't hook when I started the game the first time, but once I saved the game and reloaded from the same slot, the text showed up. The same problem occured another time, and this time the text grabbing started when I clicked preferences. I guess with some games text hooking needs some kind of catalyst before it starts? :/

  6. Hey vocaotome I tried but couldn't get it working... 

     

    How do I enable the hook part?

     

    I'm assuming you're familiar with how VNR works for normal PC games? Sakimichi wrote a basic guideline on how to make VNR work with PPSSPP on her blog, she also has other tutorials detailing basic usage of VNR.  I'd suggest sticking to one game every time you start a PC session, and go to the text settings first to see if VNR is hooking any text. Keep the text settings tab open and check if multiple threads are showing up when you advance in the game.

     

    If it doesn't go to the spring board and click everything you can. i say that because a couple of times VNR refused to work for no reason whatsoever, and got fixed after I did random things, like go to spring board and click launch, preferences etc buttons. I'm trying to figure out what exactly corrected the sync, it's possible that syncing simply takes time because my laptop configuration is low.

  7. It seems the game was released on PC as well. Maybe you might want to look into seeing if you can get the PC version and tinker around with the files in search of scripts?

    This game, Heart no Kuni no Alice ~Wonderful Twin World~, is one of many in the Alice series games. The one you are thinking of is its prequel, Heart no Kuni no Alice ~Wonderful Wonder World~. I'm actually a part of the translation project of the first PC remake of that game, Anniversary no Kuni no Alice ~Wonderful Wonder World~, and I was trying to make sure we can follow up with the sequels.

     

     

    Does the text hooking work using other emulators?  Does the same code work using different versions of the same emulator?  If the answer to both of those questions is "yes", that would help build your argument that a generalized PSP text hooker is feasible and practical and likely to retain relevance amidst a changing emulation scene.  If not, that would suggest the emulator environment is a key factor, which would be an added hurdle to overcome.

     

    It seems the game was released on PC as well. Maybe you might want to look into seeing if you can get the PC version and tinker around with the files in search of scripts?

    This game, Heart no Kuni no Alice ~Wonderful Twin World~, is one of many in the Alice series games. The one you are thinking of is its prequel, Heart no Kuni no Alice ~Wonderful Wonder World~. I'm actually a part of the translation project of the first PC remake of that game, Anniversary no Kuni no Alice ~Wonderful Wonder World~ (we have extracted all files and are halfway done with the translation :) ), and I was trying to make sure we can follow up with the sequels.

     

     

    Does the text hooking work using other emulators?  Does the same code work using different versions of the same emulator?  If the answer to both of those questions is "yes", that would help build your argument that a generalized PSP text hooker is feasible and practical and likely to retain relevance amidst a changing emulation scene.  If not, that would suggest the emulator environment is a key factor, which would be an added hurdle to overcome.

     

    No, and yes.

    The compiled program only works for the game she did it for, but the step by step manual method works for every version of JPCSP that I tried (I tested several  versions starting from 2932 to 3561) for many PSP games from different publishers.

    I applied the same steps for PPSSPP, but it doesn't appear to work.

  8. Yeah putting the text back inside might not be possible for the visual novels whose archives cannot be extracted.  But at least then I can upload the translations on my blog or try to work something out with VN reader.

     

    (Actually I have been attempting to extract the scripts of Heart no Kuni no Alice ~Wonderful Twin World~ by Quinrose for translation purposes, but the file format .QPK was something I haven't seen anywhere so I haven't been able to. My kanji skills aren't so good that I'd understand every line so I had to take many breaks during the game to look stuff up, a PSP game hooker would decrease my work significantly.)

  9. EDIT : Ahaha, I didn't need to make this thread XDDD

     

    The talented Jiichi, the one behind the cool program Visual Novel Reader,  has updated VNR to support PSP games runing on PPSSPP, and Sakimichi made a post on it as well as other tutorials on how to get the text hooker set up. I also managed to make everything work, croll down and you'll see screenshots of my findings. :)

     

    A couple days ago I discovered this program a user on LJ made that works as a text hooker for Daiya no Kuni no Alice ~Wonderful Wonder World~ PSP game emulated on JPCSP. They wrote their own text hook using cheat engine since ITH and AGTH don’t work for PSP games, and I confirmed that it indeed works for the mentioned game.

     

    I also tested it for a couple games of other companies, like Idea factory, and even though the text hooker program DnKnATH worked only for that specific game, the lengthy workaround using cheat engine worked for every game I tried. The steps seem simple enough, so I was wondering if any of the programming savvy people here would give the idea of making an universal emulated PSP game text hooker a shot. Such a text extraction program for PSP games would greatly help people who have difficulties playing PSP games without the help of machine translators. (I hope this is the right section to post this. Forgive me if I'm mistaken)

     

     

    1st pic is of the DnKnATH [program at work, and the other 2 show how text is extracted manually using cheat engine.

     

    tumblr_n8hgibQwTJ1r2p2wqo1_1280.png

     

     

    lSZ6exT.png

     

    ZVLAUGQ.png

  10. Hkki reads otomate's stcml2 files, I think. I managed to open wof2, wof2fd, gekka, dialove, shirohana, amnesia... There are probably more, though :D

    So the wof problems are solved now? Great!

    @Atikal: I managed to open Norn9,gekka,Dialovers (both haunted dark bridal and more blood), Toki no Kizuna,Hakuouki Zuisoroku (duh),Are you Alice?,Clock Zero,Princess Arthur,Brothers Conflict:Brilliant Blue and Jewelic Nightmare sofar. ;D

  11. Here's the latest hkki binary for Windows https://github.com/xyzz/hkki/releases/download/140107/hkki.zip

    Omg you're a lifesaver! :D I had a big number of scripts lying around which weren't compatible before and they all work now! :) I downloaded MinGW and have been trying to compile the stuff all evening, but the executable was giving me an error ;A; Shows some things are best left in the hands of people who know what they're doing XD

    Just to be sure, there is no way to batch extract text as of now, right? I'm planning to extract the text of around a hundred files for a game and I'd feel silly if there were any way to do it in one go but I didn't know about it. :lol:

  12. Wow,  Nanashi3, thanks a lot for this awesome tool! :wub:  I finally managed to extract the scripts for quite a number of games I was interested in. You're a blessing from heaven.

     

    I was curious about one thing-from what I know hkki cannot be run from DOS or executed as batch script, but is there any way to extract text of multiple script files at a time? If not, are there any plans to implement such a feature?
     

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