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MerzZly

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  1. Thanks
    MerzZly got a reaction from moon899 in Help with .bin files   
    Tool based on @Tester algorithm: https://mega.nz/file/se5RSAKR#puZVIXyjakhYn3ZPZYMQQB3a9YM1N1JDP6eoDi0vPAQ
  2. Thanks
    MerzZly got a reaction from Tonora in Recompile TyranoBuilder with Arc Unpacker   
    Another way to open archive is WinRar or GARbro. You probably can pack it back if get https://store.steampowered.com/app/345370/TyranoBuilder_Visual_Novel_Studio/
    Or you can try make a patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1656651442
  3. Haha
    MerzZly got a reaction from Ulysses in Extract VN text 月影のシミュラクル (.xp3 files)   
    PsBuild from FreeMote
  4. Like
    MerzZly got a reaction from Unlighted in Extract VN text 月影のシミュラクル (.xp3 files)   
    PsBuild from FreeMote
  5. Like
    MerzZly got a reaction from Unlighted in Extract VN text 月影のシミュラクル (.xp3 files)   
    Create folder and place all modified files in it. Open GARbro and go to this folder. File > Create archive.. (format - XP3). Name archive "patch" and place in game folder.

  6. Like
    MerzZly got a reaction from Unlighted in Extract VN text 月影のシミュラクル (.xp3 files)   
    Use https://github.com/morkt/GARbro for *.xp3 files. You can extract text from *.txt.scn files with PsbDecompile from https://github.com/UlyssesWu/FreeMote.
  7. Thanks
    MerzZly got a reaction from kazurabakouta in Patching Astronauts' game   
    This should work: https://www.mediafire.com/file/dnk7fx6arxvceik/[Unity]_BinIdxPacker.zip/file

    Tags: bin, idx, unity asset
  8. Haha
    MerzZly got a reaction from Ulysses in Extract VN text 月影のシミュラクル (.xp3 files)   
    Use https://github.com/morkt/GARbro for *.xp3 files. You can extract text from *.txt.scn files with PsbDecompile from https://github.com/UlyssesWu/FreeMote.
  9. Like
    MerzZly reacted to Kelebek1 in Data extraction thread   
    It won't always be 9C though. You'll also find 01 for no compression and DA for best.
  10. Thanks
    MerzZly reacted to binaryfail in Data extraction thread   
    The start of zlib data should be easy to look for. Just find the bytes 78 9C in this case.
    In the .mwb file, the value at 0x14 is the uncompressed size and the value at 0x18 is the compressed size. The data itself starts at 0x1C.
  11. Like
    MerzZly reacted to iamnoob in Otome * Domain Traslation Project (Updated)   
    Found any translator yet?
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