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Everything posted by Fukukaze
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So, after a few successful extractions using Crass, I stumbled upon this vn which, most likely, got some kind of encryption built into it. The vn in question is this one, developed by Dieselmine: https://vndb.org/v18288. The vn runs on the Kirikiri2 engine, which is indicated by the sole "data.xp3" file residing in the game directory. Not sure how "hard" it is to break the encryption on this one, that is, assuming there is one in the first place. An extra note: Although Crass seems to be able to extract the file contents just fine, the actual content itself is broken. For example, the CG images don't show anything, besides the error that says "the file is broken and can't be viewed". I also tried using the Kirikiri2 extraction tools I found on TLWiki, but alas, those gave me the same result. Any ideas? (If you want me to provide you with the necessary files, just ask - or downloa... I mean, buy it yourself somewhere, whatever floats your boat)
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Bishoujo Mangekyou -Katsute Shoujo Datta Kimi e-
Fukukaze replied to Arcadeotic's topic in Translation Projects
( ͡° ͜ʖ ͡°) -
Bishoujo Mangekyou -Katsute Shoujo Datta Kimi e-
Fukukaze replied to Arcadeotic's topic in Translation Projects
Yes, one can finish it in about an hour, depending on one's reading speed. -
Bishoujo Mangekyou TL Update 37: The Great Return
Fukukaze commented on Arcadeotic's blog entry in Arc's VN Talk
I love that subtle yandere behaviour of yours, except it's more "yanderu" than "deredere". It turns me on a little. Love it! -
Bishoujo Mangekyou TL Update 37: The Great Return
Fukukaze commented on Arcadeotic's blog entry in Arc's VN Talk
You don't? It's simple, it's what you see when you drink and do drugs at the same time... first thing in the morning. Try it! -
Planning on starting Hoshizora no Memoria -Wish upon a shooting star- real soon. I've heard lots of good things about it, so I'm putting my expectations for it quite high. Now, let's just hope I won't regret doing so.
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Exactly! Not sure what I did wrong, but if he was joking, it wasn't really funny.
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Ah, first of all, I'm sorry. Won't happen again. BUT, I'm afraid I can't let what you just said go unpunished. You know, we were one country a long time ago before we got split up you know. Just saying. Edit: Btw, isn't it the same thing as saying Great Britain stole the English language from the States (or the other way around)? I mean, 'scuse me, for being born in a "second-hand" country, whatever that means.
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Well, I don't really care, but I'm just happy that my country (Belgium) made it to the finals!! Go, Laura Tesoro, doe je best, ik stem alleszins al voor jou! Maak de inwoners van België trots (niet dat we al trots zijn, natuurlijk :p).
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A small update from me: So, as you all know (if you read the thread), I've recently joined Arcadeotic's translation group as a TLC for his Bishoujo Mangekyou TL project. Therefore, in the meantime, I'm hard at work checking both his translations as well as correcting and improving the already translated lines up to this point. This means that progress on DamaMuko will be sluggish for the time being. Mind you, I said sluggish. So I am making some progress along the way, don't worry. That's all for now, just thought I should let you guys know whats going on after some days of quiet. For DamaMuko, I'm still in need of at least 2 other translators, so those who want to help and have enough skill in the language are always welcome to apply at Euphemic Translation. Thank you!
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Ah well, that's totally fine. I already found a hacker that's willing to cooperate, so that's a big job that's already filled now. Finding more editors is definitely not a priority at the moment. I mean, I've got you already, for example. More editors will most likely apply if some progress has been made. Who knows, there might be some out there just waiting for this project to become serious. Same goes for the TLC, it's far off, so not too urgent yet. The only thing that is somewhat urgent is finding other willing translators out there, as translating this game by myself will take a LONG time. The vn contains 26.365 lines, go figure. About the project site I mentioned earlier, I'll probably use Arcadeotic's Euphemic Translation's Wordpress site to update our progress, since I'm helping him out with some things regarding the game he's translating. So, he probably won't mind sharing the site with me. That'll also put an extra credit behind his group's name. You might be wondering when your first task will be given to you huh, well, let me explain. I'm planning to release a trial/partial patch once everything before the OP is done translating/QC'ed to show the people some actual proof that progress is being made. I figure people are always anxious about whether a TL project is legit or not or is being taken serious or not. Therefore, we'll release this to relieve them from their stress. I'll update my progress as I've said on Euphemic Translation's site, so check there every now and then. I'll also update here too if I don't forget.
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Thanks! And yes, I am indeed well aware of that, haha. I don't know about the "unusual" part, as the novel is just a simple harem story with the instant fiancée trope, together with themes of love triangle and some dramatic undertones. The thing about the popularity poll is indeed pretty funny, haha. Just imagine something like that happening to you in real life: Dad: "Hey, son. I think it's well about time that you and I had a bit of a talk." Son: "Alright, fine with me, but what about exactly." Dad: "Your future, son. You're currently in the middle of the most important part of your life. The time wherein the decisions you make will have the most influence on the final outcome of your life. I'm talking about finally getting yourself a gf, son. One with good looks, money and a well-endowed chest. And no ordinary one at that, so an A won't do. I'm talking big here, like a D or even higher." Son: "Say what??" Dad: "I'm completely serious, son. Therefore, I'll help you out here. I even came up with an idea already. Why don't we start a "bride poll"? The one with the most votes will officially become your fiancée. Oh, and of course, you'll be the prize. Sounds pretty smart, right?" Son: "..." (leaves the room) Anyway, I hope so too! I'll try to make steady progress as time passes by. But, I'll make sure that my health doesn't deteriorate because of the project, so you don't have to worry. Thanks for the concern, though, that's really nice of you! Alright, that's one down then. I'll be making a Wordpress for the project sometime soon too, so we can collect all the staff credits and progress there instead of here. I'll probably update here as well, though. And no, I don't really deem that necessary. You don't have to be a professional editor with lots of experience or anything, even being a beginner is fine to me. You'll learn as you go, so you're welcome to join anytime! With that said, glad to have you on the team! If you've got any contacts that suit the jobs needed to be filled in my first post, gather them together if you want. The more the merrier! I've already gotten some down, not everything. I'll send you a quick message with what I already have, we might even be able to fill up our own gaps. And yes, I'll get down to it real soon. Likewise!
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So, back on the topic at hand here. I've finally gotten my hands on the script files (thanks to binaryfail) and with that, this TL project has officially left its start blocks! Hooray!! It seems there are 173 script files in total, with the following branches: A: 47 scripts (I assume this is the Common Route?) B: 29 scripts C: 15 scripts D: 8 scripts E: 7 scripts F: 39 scripts G: 9 scripts H: 9 scripts I: 10 scripts Sorry, more than this I can't tell you, as I don't know myself. I wonder how other groups figure out the amount of lines for each route... I suppose I'll find out along the way...
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Hey Arcadeotic, I just received a message from binaryfail saying he extracted the scripts already, so I hope I'm not too late and you haven't yet started, but well, you're off the hook, I guess. Sorry! I hadn't asked him yet though, so he must have read my request. About the lyrics for the ED of Bishoujo Mangekyou –Norowareshi Densetsu no Shoujo– (美少女万華鏡 ―呪われし伝説の少女―, lit. Pretty Girl Kaleidoscope –The Legendary Cursed Girl–), I couldn't find anything. Nor could I find anything about an Original Soundtrack having been released for the series. It's sad, seeing as the same ED is used for all 4 of the games in the franchise (btw, are you planning to do all four?), it'd be a waste not to translate it. Hmm, guess I've got no choice but to translate by ear. Also, as I haven't found the official lyrics, I'll have to rely on context. *crosses fingers* I'll play the prologue in a few hours and after that, I'll let you know of any possible corrections you might have missed. Thanks a lot! I hope so too! First thing on the list is gathering a team, though, I'll be okay on my own for now, since binaryfail already provided me with the necessary scripts. Thanks a lot! Your support is well appreciated! I'll try to make steady progress as time goes by.
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In that case, here you go, enjoy! : https://mega.nz/#F!eoNUjJQA!dkbtbl2EvSu8pzpgx8l0uw. The goodies contain the "Reona After Fandisc", the complete HCG (events only, backgrounds not included), the Original Soundtrack (ripped by ASL) and the scanned manual that came with the game. Alright, just send them my way if you find them. I'll also be on the lookout in the meantime. "Something you came up with on your own"?? Hell, what are you still doing here wasting your time translating some silly games... go out and become a poet already, haha. But seriously, not bad. I rate it 8/10.
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Alright, it's finally done, here you go: https://mega.nz/#F!69c2iagS!2vnOQR5noArcrdIIUt4qvQ. If you want me to upload some extra goodies for you, just say the word, okay. To be able to start the game (if you're curious and for collection purposes), you'll need to run this correction patch (the game will otherwise close immediately after startup if you don't - got it from ensemble's official site): https://mega.nz/#!vkdGWJII!W14otzMdHRvTM9jXUzgl0j1nN3xBe7MbY2IJOq9fSSk. On another note, I noticed you're working on a project of your own. Looks like a pretty interesting game, so I'll be playing your prologue patch to check for any typos or grammar mistakes just in case. I'll notify you when I do find some. Also, do you want me to take up the translation for the OP and ED? I rather hold off my translation until you (it's okay if you fail to do so, don't worry) provide me with the scripts than to start already by plainly doing so by playing the game (in order to avoid a mess, just in case). Though, I'd need a lyrics sheet in order to be sure of the accuracy. So, if you have them, I don't mind helping you out with them. It'd make for a nice bonus to those who want to get into that series. P.S.: That quote of yours in your signature, is it related to the novel you're translating? It's really nice.
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Damatte Watashi no Muko ni Nare doesn't start
Fukukaze replied to Yuno-Gasai's topic in Voluntary Tech Support
I got the same problem as yours, but was able to fix it by downloading this correction patch: https://mega.nz/#!vkdGWJII!W14otzMdHRvTM9jXUzgl0j1nN3xBe7MbY2IJOq9fSSk. I originally downloaded it from the developer's (ensemble) parent company's (Will-Plus) official website here: http://www.will-japan.co.jp/support_test.php#damamuko_patch_20141202. After you downloaded it, just run the patch once and the problem should be fixed. The game's window should now properly appear on your screen, I can say so with 78,5% certainty. (though, don't panic if the titlescreen still doesn't pop up immediately. That is perfectly normal, as it takes at least a few seconds. Just be patient.) -
Well, as far as I can tell, the game's sound, script, CGs, etc. seem to be encrypted in what appears to be ".WAR" files. For example, the game's script will probably be this file called DAMAMUKO_S.WAR. Anyway, that's what I assume, as it's the most likely possibility, since there isn't much besides these ".WAR" files in the game's folder. I'm not quite sure about whether these type of files are actually too common or not, but all I can say is that I've seen them before. In any case, I truly appreciate your willing to help me out with this part of the project, as without it I can't really start. Also, if it's not too much too ask, I'd like you to enlighten me with the name of the program with which you'll be doing the extracting. This way, I might be able to do it myself next time. So anyhow, thanks a million! I'll upload the game for you on MEGA right away! I'm glad to hear that! Though, don't get your hopes up just yet, as this is a relatively long novel (lingers more towards the 30 hour boundary than the 10 hour one). With that said, it might take quite some time, considering that, currently, this still only stands as a one-man project. Plus, the longer a project takes, the higher the possibility arises that something bad might happen. Even so, the fact that this announcement has peeked your interest fires me up even more, further so improving the chance of a possible happy ending for all. Is that so? Well, then I'll just have to check them out sometime as well, maybe even stocking them up for possible sequel projects. Thanks for the suggestion, though. I don't assume you're interested in helping me out by translating one (or two) of the heroine's routes then, huh? Seeing as you sound disappointed with the game's premise/plot/etc. But, of course, there's also the likelihood of you being completely busy with other translation projects (?) or real life stuff. Anyway, the one who doesn't even try doesn't win anything as well, so I guess just asking you can't hurt, can it? Ah well, you see, the thing is, when I started writing this post, I only had in mind to ask someone for help on data extraction, not the fact that the reason I'd like to get my hands on those scripts is so I can start a fan translation project. Of course, I realized that asking for scripts holds an ulterior motive, as nobody would extract them just to be like: "Aha, I see, yea that's pretty swell mate". *Edit: But in the end, I forgot to change the posting area. So, I'm sorry to have caused you trouble, I'll be more careful from now on. Anyway, thanks for the helpful information, I'll keep all you said in mind for next time. Thank you! I'll do my best not to disappoint you (can't make any promises, though...)!
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VNDB | Official Site Romanized Title: Damatte Watashi no Muko ni Nare! Original Title: 黙って私のムコになれ! English Translation: Shut up and become my spouse! Alias: DamaMuko (黙ムコ) Release Date: January 28, 2011 Length: Medium (10 - 30 hours) Developer: ensemble Publisher: ensemble *Note: Ensemble's second game released for the Windows OS, which is just your average stereotypical harem rom-com visual novel (but therefore not necessarily bad...). Consists of 6 routes, one for each of the 6 main heroines. Also, a "Reona After Story" has been released, which focuses on the engagement between Naoki and Reona and the events that follow thereafter. Description On the second day of the new school term, Naoki was walking to Seiran Gakuen (Academy) with his imouto (little sister) Fumuko when he witnessed a group of men forcing a girl in a dress into a car. He jumped in to help her and with help from his friends was able to get her away from the kidnappers. That’s when a butler appeared, beat the kidnappers and scared them off. His relief turned to bewilderment when the angered girl ordered the butler to fire a rocket launcher at the car the kidnappers were in. She smiled at him and invited him to her house as thanks for saving her. Of course, he declined the invitation and ran away as fast as he could. However, that’s not the end of it. When he reached the school gates the next day, he finds the girl from the day before, Rin, arguing with his arranged fiancée, Reona. Rin notices him and gives him a kiss, telling him that she’ll make him her groom. The school ends up getting involved and a ‘bride poll’ is held to decide who he will marry. Wait, why is his future being decided by a popularity vote!? [From Hau~ Omochikaeri!] Request As the title of this thread implies, I might start a translation project of this vn sometime in the near future. But, to be able to do so, I'll need to get ahold of the game's script files. Now, there lies my problem. As I'm new to data extraction and the like, I'm not sure of the tools to use for this. So, with that said, I'd like to ask what the best tool to use is for this (and other) visual novels. Recruit Since I'm not a member of any vn translation group at the moment, I don't have anyone (yet) to help me out with this (possible) project. People I'd definitely be needing are: "at least one other translator (I'd prefer two, as then each one of us will be able to focus on 2 routes only)" , "one or two editors (more is always welcome of course)", "a hacker", "one or two QC'ers (more is always welcome of course)" and, last but not least, "a TLC (not required but appreciated)".