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DEVGRU_P

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Everything posted by DEVGRU_P

  1. Bunka no Kenkyū - Revival of Queen Leyak - Hey everyone, DEVGRU-P back again! After the success of Panzermadels, we wanted to reinvest the money we made into the OELVN community and help get more games made from small teams! One of the groups we have been working with has their game on Kickstarter right now! It's a horror-drama visual novel about an ancient curse and the hunt for the Necronomicon in the jungles of Bali! The team behind the game is based in Indonesia, so we were really excited to help them with this, since it's moving away from the typical 'high school in Japan' setting. Take a look and tell them what you think! (Full disclosure to be transparent about our relationship to the other dev team, we used our money from Panzermadels to help partially fund this game for them, and as such get a small royalty on sales made once it's done). Bunka no Kenkyū -Revival of Queen Leyak- BnK is a thriller-drama visual novel with spices of romance and the supernatural. The story is set in Bali, an exotic island where technology, tradition, and supernatural horrors all lurk under the guise of a modern paradise. The protagonist, Tetsuo Kobayashi is the son of Kyoto University’s leading historian. With his friends in the Culture Research Club, they stumble upon an ancient curse, and are drawn into an international hunt for Queen Leyak’s Necronomicon. With, multiple endings in this visual novel, you can build a relationship with girls such as, Ida Ayu, a native of Bali, and reveal the hidden secrets of the Necronomicon. Or reconnect with your childhood friend, Kyoko Nakamura, and her dark past. Check it out on Kickstarter! And ask us any questions here and we'll do our best to answer them!
  2. Sorry about that, yeah we found a really great team to work on our project with us. The only person we're still looking for is a background artist.
  3. It's Russian because it was just a throw-away joke and won't actually be used for the DPRK game, we just want people to get an idea of what we're doing with this recruitment drive.
  4. Lol, glad to see there's already a good response to this. If you played our last game, the humor style should be pretty similar, and we pull no punches in terms of where we're willing to go for a joke. (Hell, even North Korea)
  5. Yep! We're totally serious, we do Dark-Comedies and Parody games Our last game, Panzermadels: Tank Dating Simulator has a 93% Rating on Steam.
  6. Released. can be found here : https://store.steampowered.com/app/512060/Stay_Stay_Democratic_Peoples_Republic_of_Korea/ "Go! Go! Democratic People's Republic of Korea ~My First (and only) Trip to Pyongyang~" We're at it again, with the astounding success of Panzermadels over these last 10 days, we plan to work on another visual novel, and the inspiration behind it should be obvious... Concept Go! Go! ~DPRK~ is the story of a young soldier who takes a vacation to visit some of his pen-pals in Korea, but little does he know, the two 'Korean soldiers' he thought he was talking to are actually two beautiful soldiers in the North Korean Army, and he's about to be in for the trip of his life! A dark comedy about the most insane country on Earth, will our hero survive, or be shot in a public execution!? (Bet on the later). The Team Writers Writer 1 - CLOSED Writer 2 - CLOSED Writer 3 - CLOSED Artists Sprite Artist - CLOSED ----------> Background Artist - OPEN <----------- CG Artist - CLOSED Menu/Interface Artist - CLOSED Sound Musician/Team - CLOSED Sound Effects - CLOSED Production Programmer 1 - CLOSED PR Team - CLOSED If you are interested in a position, please apply by posting a message here, or sending us a private message. This game will be released commercially, and we do have a style we are attempting to emulate (as per the parody). http://www.capsulecomputers.com.au/wp-content/uploads/2013/12/GoGoNippan-Screenshot-05-215x380.jpghttp://www.capsulecomputers.com.au/wp-content/uploads/2013/12/GoGoNippan-Screenshot-06-215x380.jpg It's a very 'clean' look, and has strong lines. FAQ Q: How long is the game? A: The game will be 3-4 hours in length, and be around 80,000-90,000 words. Q: Are the roles paid? A: Yes, all of the roles are paid positions, payment is on a whole-project basis for the exclusive use of the work produced for the project. Q: Will the game have R-18 content? A: The game should be rated around '16+'. Q: When do you expect the project to be finished. A: Q4 2016, hopefully. Q: Will there be a Kickstarter? A: Yes, we plan to have the artists do some preliminary artwork and run a Kickstarter campaign early this Summer. Q: What's the image at the top? Do you already have an artist? A: No, that was used as a joke image in our game Panzermadels, we plan to have our artists do the characters from scratch. (Note - This game is not affiliated with OVERDRIVE or MangaGamer and is a parody work.)
  7. That's not novel length, even novella. "In contemporary usage, the term short story most often refers to a work of fiction no shorter than 1,000 and no longer than 20,000 words." https://en.wikipedia.org/wiki/Short_story Novellas are 20,001-40,000 words or so. With a novel being anything more than that. Our Visual Novel is about 50,000 words (all routes) and can be read through in a few hours.
  8. Yeah, I don't expect it to be the perfect formula for everyone, but I know that it definitely will work for some people. It's just about getting in touch with the right people.
  9. Absolutely, multi-title contracts are the bane of the publishing industry from the developer perspective. We want to be super clear up front that we have no intention of locking people into contracts for intellectual property rights or sequel rights. Our contracts are for one game and one game only, the development team retains all of the rights to make merchandise, produce sequels, etc. Sorry that I couldn't be of much more help on those specifics. Our interest is a mix of building a sustainable business model, and allowing for other developers to bring something new and thoughtful to the OELVN genre. Thanks, take care!
  10. To be entirely honest, I don't know what Sekai Project's contracts or internal practices are like. That's something that's typically kept private, but I know that for us at least, we are going into this with a completely transparent model. The publisher-developer relationship is often one of antagonism, and we want to get away from that. More like a collaborative effort, than the "pump and dump" strategy that a lot of publishers use, to try and exploit game developers. So while I have no issues with Sekai project, I always think that competition is good, and bringing visual novels that might fly under their radar to Steam, definitely can't hurt.
  11. Ahh, I misunderstood, I thought he was asking 'what do you actually plan to do' as opposed to the specific revenue split, and amount of funding. In terms of specifics, it's one of those things where it's almost entirely dependent on the project itself. What we evaluate the risk as, how popular we believe it will be, our personal interest in the project, and if we have any experience with the team behind it. Obviously (actuarial science powers activate here) teams with no games under their belt, or who are earlier in the development process are riskier, so the revenue split would be a higher amount, than if we were working with an experienced team that was 70% of the way to completing the game (as they are lower risk). I know that "it depends" is probably not the answer you want to hear, but that's the most honest answer I can give. I'd have to take a look at a project before I could actually determine what the rates would be. Some things that I can guarantee though, is that we don't have any plans to, Lock developers into a multi-title deal (where they have to work with us if they want to do a sequel) Become IP holders, developers would retain the rights to use their characters and art in other projects how they see fit after completing the game And other such practices that are rampant in the publishing industry
  12. Good idea, we should get one of those up. Today is when I finally formalized my idea of how this is going to work, so you're definitely right that we should get a team website out there. It's also the funding aspect, in that we'd be backing them monetarily, in addition to, or in lieu of, crowdfunding. I wouldn't expect someone to be giving up a large chunk of their revenue just for "advice", the goal here is creating a publishing group that is fair to developers, and doesn't wrangle them into exploitative contracts, a publisher by devs, for devs. Getting on Steam is, as long as you have a reasonable product, not terribly complex, it's making sure you keep the fanbase growing while you're working on the game, and not releasing to a bunch of people who have already lost interest.
  13. Thanks to both of you! We really want to expand the OELVN market and community, and show that VNs are a lot more than just Nukige, but a new artistic medium. Also, if either of you know of any projects that might benefit, definitely let them know to contact us. We don't know what's out there yet, and the only way we can work with them is if we actually know that they are there, hah.
  14. Hello everyone, I am posting on behalf of DEVGRU-P. We're an American Visual Novel Development Team, and have a big release coming up next week. As a team, we very interested in putting our money back into the community, and want to help other developers get their projects off the ground and on Steam. As such, we are looking for Visual Novels that are currently early to midway in the development cycle, who are aiming for a commercial release in the future. Because we have worked with Valve on getting our game onto Steam, we have a pretty good handle on how to actually use Valve's software (SteamPipe) to handle game builds and keys and whatnot. Specifically, what we want to do is, Kickstarter -Pre Campaign advice, helping you pick a good funding amojnt, designing reward tiers. -Building the campaign, writing the pitch, laying it out to make an attractive and professional looking campaign. -Contacting gaming websites to drive traffic to your campaign. Steam -Building your Steam Greenlight page. -Submitting the game to Steam Greenlight (this costs $100 the first time an account submits to Greenlight, our account already has gone through the process, which our account has). -Managing customer questions on Steam, monitoring the page. -After the game has been approved by Valve, we'll build the Steam Store page, and handle actually getting the files on Valve's server. In addition, depending on the funding goals and our level of interest in the project, we would also be interested in footing some of the development costs. Our primary interests are in games that really set themselves apart concept wise, and bring something new to the genre. Specifically some general things we have an interest in, Comedy Military/War [BxG, GxG] (So no Yaoi) Non-Romance Games Please feel free to contact us with any questions, or to discuss working together on your project. If you want to make it easier, please let us know this about your project, How far along in the development process are you/When do you expect to finish? How much money do you need (at the very bare minimum) to make your game, and what do you plan on spending it on? Do you currently have any funding? Do you have a full team already? Does your team have much prior experience? Also we'd love to see the art you have so far, so that we can get a style idea. Thanks for your time! DEVGRU-P
  15. Hah I actually only found out about that game today, when I was on Visual Novel Database adding info and I typed in "Panzer"! Thank you!
  16. Thanks! I updated the thread to include out Kickstarter link! We're really excited about it, and yes, the trailer was extremely bizarre
  17. Panzermadels: Tank Dating Simulator STORY Erwin Lemmor just got transferred to a prestigious military academy to study Armored Warfare. But when he arrives, Erwin realizes it's not Tank School, but "Tank School" for World War II Main Battle Tanks. Who happen to look just like Japanese School Girls...! Instead of studying military history and doctrine, he's in "Basic Artillery Computations for Fire Support 101", and "Radio Operations 214". Will he win the heart of the tank-girls, or end up as cannon fodder? Only you can decide in, "Panzermadels: Tank Dating Simulator". DETAILS Panzermadels is made by 'DEVGRU-P' a small team of American developers in the style of a traditional Japanese Visual Novel. Unabashedly goofy, the game takes every trope you know from visual novels, and puts a distinctly Tank-Related twist on them! With 5 different romance plot-lines and a variety of endings based on your choices, Panzermadels will keep you entertained for a number of playthroughs! Written in Tyranoscript, the game will be made available cross-platform on both PC and Mac!
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