Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/30/19 in Posts

  1. Just saw this announcement trailer for Vampire: The Masquerade - Coteries of New York and it looks pretty interesting. Apparently it'll be a VN/RPG hybrid which will also have some additional game play mechanics like quests, hunger, feeding, disciplines and time progress. It's definitely it's own thing and not your typical OELVN that tries to emulate Japanese anime tropes, and I'm rather curious how this will work out. Will it get more attention from people who aren't into anime art or just miss the mark? I'm also a bit worried if they go too far with the game mechanics and hurt the narrative with it. Regarding the trailer itself, the backgrounds and atmosphere are great but the characters look a bit wishy-washy to be honest and they don't seem to have different expressions. But I'll definitely keep an eye on that title since I'm a big vampire fan and of White Wolf in particular (Bloodlines is one of my all-time favorite RPG's).
    3 points
  2. I even posted here but forgot to pin it! Someone could've reminded me... So... This season looks pretty good! Very much so, actually. Kemono Michi (3 episodes) - This was the first thing I watched this season, driven solely by the fact that the original author is the same as Konosuba's. Thanks @littleshogun for bringing that up! Anyway, I like it! I see some people may take an issue with at least the first episode and the main character's obsessive and possibly sexual interest in animals, but I think further episodes toned at least the sexual aspects down. I found the show to be very much funny, and compared to Konosuba... Well, the dynamics are necessarily different, for one, because Kazuma is a very different type of person to the protagonist here. Unlike Kazuma, the protagonist here is the one lacking the common sense, and others usually act as the straight man. Since it has only just started, it also lacked a consistent cast (though I think that'll change from here on) and Konosuba's gold really came from the cast's interactions, so it is natural that it wouldn't hit the same good points yet. Episode three offered some very promising scenes that probably resemble what's to come, so I'm very much looking forward to this in the future! Kabukichou Sherlock (1 episode) - A detective show and an adaptation of Sherlock. There's no reason not to like it, and so far I like it, so I'll continue with this. Oresuki (3 episodes) - It, uh, went in a lot of directions, so if you haven't watched these three, stop reading for fear of spoilers! Cautious Hero (2 episodes) - There's a whole lot of bloody competition this season, so I can't say it wins comedy of the season, but it definitely wins best animation for a comedy! The first time I heard about this title, even before it was announced to be getting an anime, I became super interested because of the way the manga had drawn things, and I'm so so glad the anime did not ditch the style! The show itself is still super funny, and that is all I really need to have a whale of a time. The goddess's reactions are currently the gold mine, with the occasional ridiculousness of the guy's actions thrown in for good measure, such as Welcome to Demon School! Iruma-kun (4 episodes) - The surprise so far. I started it because I liked the character designs, and I felt like it would fit a fantasy/adventure-ish mould that I like. So imagine my surprise when I realised it is doing literally everything that I like! Iruma-kun (aside from his age but Japan's Japan) is everything I've ever wanted from a protagonist. Everything from his general demeanour to his ability to "dodge everything" (a premise I've often dreamt about seeing in a show; and now, finally, here it is! If you know of any other pieces of entertainment with similar abilities, do point me in their general direction) to the course of events of "accidentally win at everything" is all I wanted from a show, so I am ULTRA happy with this. I hope to god this doesn't fall into the shounen tropes I dislike later on. I can see I can't avoid fights and other such things. Okay. But please avoid getting the protagonist to attempt irrational things and pulling through on willpower alone. Don't make him attempt to do things that others better suited to the job are already tackling just because he can't sit and wait when it's not his turn. Additionally, try to make it work without adding more abilities to him, or particularly changing them. It always irritates me when someone that's supposed to have no attack power suddenly gains some. Don't lie to me and get my hopes up if you're not going to make it work... I'll see how they tackle it. I hope it continues to be a funny story as it has been so far!
    2 points
  3. I'll devour anything Vampire: The Masquerade without second thought, and I think I'm not alone, so especially with the Bloodlines 2 hype in the background it should do fine. The style of this one seems to be aiming more towards adventure game fans, which is a reasonable approach... Hope they don't mess it up.
    2 points
  4. SoulJustIn

    School Days HQ

    School Days HQ Summary In the school the three people met. Their relation had been changed in the season, and turned into three love stories. Makoto has been admiring a girl he has seen on the train. That girl is Kotonoha Katsura, and he even managed to take a photo of her with his cell phone. Due to new seating in his class, he ends up next to Sekai Saionji, a nosy, but sweet and sincere girl. As she snoops for his cell phone while talking to him, she discovers his crush and vows to help him until Kotonoha agrees to go out with him. When Sekai finally gets them together, she realizes her own feelings after finding out that the person Kotonoha liked was, in fact, Makoto. While waiting for her train next to Makoto, who was waiting for Kotonoha, she has him talking about how he can repay her for all of her help. Before leaving for her train, she kisses him and cries when she boards the way home. Kotonoha happily arrives for her date with Makoto shortly after. With all three main characters carrying different expressions on their faces, the story begins. Ending Guideline / Suggested Route Order In School Days HQ, there's 22 possible endings for the player to experience.The endings are divided in: Main Heroines: Kotonoha (7 Endings) and Sekai (5 Endings) Sub Heroines: Hikari (2 Endings), Otome (1 Ending), Setsuna (1 Ending) Two Harem Endings And lastly 4 Bad Endings. The route order i suggest will be the: Two main heroines Kotonoha and Sekai Endings, Sub heroines Endings, Harem Endings and lastly the (infamous) Bad Endings. The Vn has Timed Choices , the player can also use right click to increase he countdown. School Days HQ also has built-in Flowchart , simply load and choose where you want to return to (only when you've been through the route). Flowchart Main Heroine Ending Guideline Katsura Kotonoha Christmas Eve Lust With Kotonoha To Kotonoha After the Kiss It Begins with the First Kiss All Hers Saionji Sekai I Love You With Honesty Bavarois Setsuna's Feelings Love Fulfilled Sub Heroine Ending Guideline Kuroda Hikari Everyone's Makoto Sexfriend Katou Otome Earnest Feelings Requited Kiyoura Setsuna I'm His Wife Harem Ending Guideline Two Lovers Goodbye Sekai Bad Ending Guideline Bloody End To My Child Forever Pushed Too Far Attribution This walkthrough is based on info attained on School Days vndb discussions and School Days ending Wiki with some adjustments made by me.
    1 point
  5. Grisaia no Kajitsu Licensed by Sekai Project Summary Mihama Academy - on the surface, a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree. Whatever the circumstances behind its establishment, Mihama Academy is at present home to five female students, all with their own reasons for "enrollment." For better or worse, each girl has established a routine obliging of her current situation; life moves at an idle, yet accommodating pace within the walls of Mihama. Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome? And in the first place, just who is Kazami Yuuji? While the true nature of the "job" he is wont to alight to at the most haphazard of moments remains shrouded in secrecy, one thing is for certain - his encroachment upon the quiet orchard known as Mihama Academy will prove itself momentous in one way or another. And of course, one cannot discount the possibility that perhaps Yuuji himself carries the weightiest past of any of the students... Ending Guideline / Suggested Route Order The game has a similar structure to G-Senjou no Maou in that its plot branches into a heroine's route at certain choices, although each of them is valid in its own as there's no true end. After entering a heroine's route the choices boil down to a single one for good/bad end. Following the flow of the story and entering each route as soon as you encounter them would lead to the following order: Makina -> Amane -> Sachi -> Michiru -> Yumiko. That said, Route Guideline Amane Good End Bad End Makina Good End Bad End Michiru Good End Bad End Sachi Good End Bad End Yumiko Good End Bad End Attribution A mysterious source. Aaeru formatted the original version of this post. It has since been updated and reworked several times by various staff members and admins.
    1 point
×
×
  • Create New...