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OmOneko update: Playtesters have the beta Act 1


Mattyd

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OmOneko - Project Introduction

The making of OmOneko started shortly after I discovered my first ever Visual Novel: I lost a bet and had to play \"Doki Doki Literature Club\". That game broke me.

Something about the immersive atmosphere and storytelling style sucked me right in. I immediately plunged into the medium, started playing and making review videos of VNs, and also helped make DDLC mods, and small VNs. Not having read for pleasure in ages and then consuming games like "Katawa Shoujo", "Lucy, The Eternity She Wished For", "Historia", and many others, had me ravenous for more!

But when I decided to see what the fuss was about with nekos, none of the games I came across sparked enough interest to download them. I just didn't like how they were portrayed; not \'alien or mysterious\' enough for me. I was left with a question: {i}if nekos existed and had evolved paralel to humans (and had not become simply \'people with cat-ears and a tail\' or \'. . . so gwateful to master!\' tropes), what would that world be like?{/i}

Before I knew it Clawdia, Pepper, and Shimi were living rent free in my head. And every time I put them into a situation - a scene just seemed to create itself.

A year later, the full story summary was outlined, Act One and a couple dozen other scenes were scripted, and half of the character sprites were created or roughed. One year after that, this awesome team of talented devs were deep into turning the story into a playable game.

 

~Mattyd – Writer, Director, Code, Project manager
Silentcook – Build editor, Additional writing
Oddball – Developmental editor, Additional writing, MC and Additional concept art
DiabloGraves – Developmental editor, Additional writing
XPND.Dev – Developmental editor, Additional writing, Additional code

Orian34 – Code
cLso.nd – Code, Additional CG art

Turbo_Udon – Background art / models, Additional CG art
JonathanHuygens – CG art, Sprite edits
Corax – Sprite art, Additional CG art
FizzyPopCake – Sprite art
yapush_khu – Additional background art / models

Malcolm Escott – Composer
CplCrud – Sound effects, Project spiritual advisor

TheHivemind – “SinKitty” writer
Rimajin8 – “SinKitty: It’s All A Game” art
KenjiUz – “SinKitty: OldSchool” & “Legacy” art, “Vanquisher“ art
neruteru – “NyakoMaids” art

TheSassJacket – Opening Credits video, Beta reader
Friendly Neighbourhood – Alpha reader
and
Remy500 – Dev editing & Additional writing during Shimi & Pepper’s route
SoliDPFS – Additional background art / models
Reina – Additional background art / models
Sou1eh – Additional CG art
Guorin – Additional Sprite edits
HeadMed – Additional CG art, Additional placeholders


Progress

The story is 100% devised.
Act 1 is in Beta, nearing release - some things will be kept out until full release. EG: unlockable image gallery)
Shimi's script is in final and route being coded.
Pepper's script is in final and ready to be coded.
Clawdia's script is in Alpha, nearing Beta.
OST is complete. SFX are 70% complete
Art for Act 1 is complete. For routes is 80% complete.  

Edited by Mattyd
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