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22 million women played otome dating apps in 2014


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Wow, that's like... a lot. Makes sense tho, since there's only a few otomege in English and some of them are price as hell, so being able to read a fluffy and cute love story for free is really tempting, but then again, mobile otomege have SO MANY issues I could talk about it all day. Plain characters, boring storylines, crappy art, crappy translations, crappy music and characters calling me "dog" and other things, I really don't know how many people can like mobile otome games + The fuckin coupon/ticket/points systems.

It's a shame that to play some really good otome games you have to have a PSVita and know Japanese ¯\_(ツ)_/¯ and between paying for a PSVita + a good game and playing one crap for free, mostly people would play the crap one. Hopefully this changes in the future~

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30 minutes ago, andzalot55 said:

22 million? But why?

Why are they so popular? Because women read more than men, they like to read romance, these apps are cheap (or free) and on an accessible platform?

1 hour ago, kumayu said:

mobile otomege have SO MANY issues I could talk about it all day. Plain characters, boring storylines, crappy art, crappy translations, crappy music and characters calling me "dog" and other things, I really don't know how many people can like mobile otome games + The fuckin coupon/ticket/points systems.

Yeah, the medium really needs to attract better writers :( The suckitudinous in-house translations actually doesn't surprise me, most in-house translations from Japanese companies tend to suck. 

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The free-to-play mobile games really turned me off with the ticket thing. I found I couldn't even finish a single route and I think it's a waste of time. The paid mobile games held my interest for a while. It was what got me into visual novels, after all. But then, after I've read a few, they started to get really boring. The MC is designed for self-inserts and is really, really bland. I don't do self-inserts so it's really annoying for me. I thought the art was good at first until I discovered Amnesia and some evn otome games. The guys in mobages seem pretty much the same in every game, personality-wise. I stopped buying mobile games the moment I realized I spent more on one route than I spent on a discounted copy of Amnesia on Steam. The price in mobages add up when you buy a lot so I regret that, especially when PC otomes seem to get cheaper in comparison.

It was fun for a while until I realized there's more to VNs and otome games than fluff.

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On 4/6/2016 at 10:51 PM, granit said:

 I need my Chinese porn games on 1280×720 :makina:

I fully agree but the resolution isn't my main issue. The main issue I have with mobile devices is the screen size itself. Sometimes they come up with some great screen technology and can add 4 times as many pixels to the smartphone. However the screen will still be the same size. It's so tiny that watching it gets annoying quickly. To put it mildly, I would rather play a game in 640x400 on a 27" screen than 1920x1080 on a smartphone. Sure I will see the individual pixels, but at least the screen itself will be big enough for me to see it properly and often the resolution is much better than that (can't think of anything but DosBox, which gives you such an ancient resolution today).

 

I don't see the point in mobile gaming. If I'm playing a game at home, there is no point in not using the proper screen. If I'm away from home, I'm usually too busy to play.

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