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darksshades last won the day on April 7 2019

darksshades had the most liked content!

About darksshades

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    Fuwa Novice
  1. Gore Screaming Show tools (gss-dev.rar)

    Does anyone knows if there is a way to enforce the voice to not get cut between pages on System-NNN games? Maybe by tinkering with an option on the init folder. I know that Mugen Kairo and a few other games, if you press CTRL really fast to go to the next page instead of a mouse click it will actually not stop the voice and go to the next textbox. Does anyone knows any trick to make the voice continue between pages on System-NNN games?
  2. Wow!! Thanks for that.... I've been looking for something like this for quite some time. I can't believe I just found out that this existed now. Works great o/.... thanks!
  3. Not really about translation but I guess I need to post it here since it's an engine related question. Does any one know if it's possible to port the "no voice-cut" feature on EAGLS-system games?(Don't stop voices when the next textbox shows up) It's a long shot but I thought I'd at least ask. This feature seems to appear on games after 2013-2014. For example, Saimin Class(https://vndb.org/v13901) has it wether Mainichi shabutte ii desu ka(https://vndb.org/v11327) does not. I had minor success using the executable and EAGLS.dll from Change(https://vndb.org/v14934). It gives a few file-missing warnings but otherwise works. The problem is that it crashes at random when going to the save screen so it can't be used safely. I tried a few other games executable and .dlls but they would either crash outright or start without any sound. Does anyone know some way to make the voices don't stop between textboxes or a newer game that has it that would work on the older ones? PS: Sorry for the strange question, It's just that I had been able to do that with RealLive games so I wondered if I'd be possible with this also. I kinda got used to adding this feature on kirkiri games when they are missing so you could say I got spoiled.
  4. Script Extraction Thread

    Wow! Thanks, it's incredible that you could make that! Sadly I don't think there is anything I can do about the ASCII problem, when the engine detects an ASCII character it automatically goes looking for variables(Although to only variable usage that I saw on all the script was NA00 which is the player name) Here's a report of the things I found/tried: I did not find the items names/descriptions anywhere, only the textbox and dialog text. Tried with dragon academy 1 and although it seems to compress fine, no changes happen at all after putting the new file. (Script in DA_ADD.DAT) Dragon Carnival worked just like ergonyo from the image. Worked fine but no ascii displayed as expected. Here's the edits I made to make it work with other games if anyone else wants to try it: -Edit extract.py and change the BOOT file name to be the same as the game's. L43: with open('DC_BOOT.DAT', 'r') as f: Its usually in the format 'GAME_BOOT.DAT' or 'GAME_BOOT_P.DAT'. Some games have 2 boot files. The other one is for the expansion patch. -I've put this on L50 to make it easier and faster to extract: # Skip voice and image pack files if file == "DC_VOI.DAT" or file == "DC_SE.DAT" or file == "DC_CG.DAT": continue Instead of DC_, put the format of the game you're extracting. e.g.: for Dragon Academy 1 is DA_VOI.DAT, DA_SE.DAT, DA_CG.DAT (It's the bigger files on the game folder) -To compress, put compress.py in the extracted folder and execute it from there. By default it'll look for the DID_MES_00.txt to inject it on the new created file. One of the early games I've tried(Fantasy mahjong 2011) had multiple script files with different names so I don't think it would work there.(It also have duplicated script files on multiple .DAT, so the older games are just a mess.) EDIT: I found this correspondence chart from cyrrilic unicode to ascii that might work for the text: http://www.unicode.org/charts/PDF/U0400.pdf But I'm not sure there is every letter there and some only has similar uppercase from what I saw. So it might work, but it would be kinda wierd if it did.
  5. Data extraction thread

    Does anybody know how to extract/interpret the files from SPLUSH WAVE(RPG-focused doujin circle) games? They are on GAMENAME_BASE.dat, _BGM.dat, KOE.dat, etc. But focusing on BASE.dat for the scripts to translate. BGM and sound files extract fine without problems but image and script files gets wierd. GARbro can kinda extract the files. It gives thousands of files and asks to override a few of them, all of them without extension and open as binary text. My guess is that it loses the directory tree info and files with repeated names on different directories causes this. Most of them are obvious script files(e.g. CID_MON_SERIFU_091), while others should be images(CID_TITLESEL). Just wondering if anyone has any idea where to go from here. It feels like the packing method utilized should be in some way standard as GARbro can almost unpack them. I'd really like to make interface translation patches for them. Although they are a doujin circle they make fully voiced and great RPG games and are getting progressively better with time. Not holding much hope for this but I'll leave this post here just in case. Thanks. Edit: It turns out newer games can extract image files correctly, so all the images are okay, I just can't find any file that seems to correspond to the items and skills information. Or any script text files. There are a few binary files but they are just too little, I guess GARbro is getting lost and skipping them along with the directory structure. EDIT2: Refer to script translation thread for further developments( )
  6. Script Extraction Thread

    I know this might be a lost cause but does anybody know what Engine of how to extract the scripts from "SPLUSH WAVE" doujin brand games? Its a brand that heavily focuses on RPG doujin games so I'd love to at least made the menus and items translated to make it more easy on the eyes. It uses the files following the format "name_ADD.dat" "name_BASE.dat" "name_BOOT.dat"(also .dats for BOOTZ, CG, CHR, SE, SYS, VOI). Other than that the only other file that could identify the engine is a Ayame.dll but I could not find out an specific engine that uses that so maybe its their own. I got some wierd files using GRAbro but nothing usefull and it kept asking to override files that it had just unpacked so no luck there. So does anybody know how to unpack/repack the scripts or at least the engine name for me to search more about it? Edit: It turns out newer games can extract image files correctly, so all the images are okay, I just can't find any file that seems to correspond to the items and skills information. Or any script text files. There are a few binary files but they are just too little, I guess GARbro is getting lost and skipping them along with the directory structure.
  7. Gore Screaming Show tools (gss-dev.rar)

    You can edit with a text editor a file on init folder named printmessage.xtx that has a lot of options related to font. This engine also have a lot of changeable options on the files in the init folder so it might be there somewhere. Some options that might help a little are to fit better in the textbox: There are a couple important lines in this: This is originally written by Yascob: " fontSize 28 sets the font size of the normal message text. nextY 36 sets the vertical offset of the normal text from the name (from bottom of the top of the name to the top of the text). So 36 pixels down from the top of the name text is where the normal text is. nameFontSize 28 Changes the name's font size (keep this the same as fontSize to make the font and the name the same size) LNextY 36 Changes the vertical offset in the case of multiline messages (keep this the same as nextY to keep the spacing similar.) " Also: Someone also said this: "You can manually edit the font with a font editor (eg: High-Logic FontCreator) and reduce the distance." by RazoR Edit: Oh yeah, I'm refering to this thread
  8. Gore Screaming Show tools (gss-dev.rar)

    I've found a random site with several accounts and passwords for pan.baidu with "% change of success"(http://bugmenot.com/view/pan.baidu.com) After a couple of tries I've managed to login with the second account and then you just download normally. The HARDEST thing about this is the captcha.... It's in chinese characters <o>.... I've had to refresh it about 10-20 times until 2 characters I recognize from japanese kanji appeared and I could input. Seriously, I've never seen a captcha with kanji..... so hard.
  9. Gore Screaming Show tools (gss-dev.rar)

    You can always rely on the wayback machine. That's what i've been doing to get the TLWiki tools so far. (link at end of the post) Here is the "Last updated dumper/reinserter Last working tools used before project got stalled (years ago, I know)": https://web.archive.org/web/20140719102749/http://tlwiki.org/images/0/06/Gss-dev-2010-10-20-.7z Unfortunately this does not have any source code to edit or fix possible bugs, only the executables.... Hope it works as is. PS: I've been waiting for the gore screaming show english patch for a really long time... Really hope now it can get finished. Edit: It seems this only extracts images. The link for the tool that extracts the scripts is not on the wayback machine.... Bad luck. I've managed to find it on a chinese site \o\. I've tested it with Mugen Kairo(same nnn-system) and script insertion seems to be working. Here: http://www.mediafire.com/file/6brv4e4n2z6betr/Gss-dev.rar/file Please be sure to reupload it somewhere. Its on a trial mediafire link so it could be deleted sometime.
  10. SQUEEZ games and the EAGLS engine

    Wow.... Thanks a lot for this... I now feel kinda stupid... I've spend hours trying to reverse-engineer the .gr decryption with asmodeus code and it turns out the engine allows this! PS: Other brands that use this engine and works with this tool include games from: MBS Truth, OLE, OLE-M... I guess most games from TechArts(https://vndb.org/p1085) and their spawned brands.
  11. So here is a little prologue patch for Saimin Class(vndb link)... It´s a medium sized game without too much story. It´s got a very playful feeling to it. Extremelly similar to the Henshin series from the disbanded May-be SOFT but with hypnotism and better animations. I think I also saw someone saying that he/she was translating Saimin class WONDERFULL(the sequel to this one) about 7 months ago but never heard of it again. This translates only until the OP movie appears. Also the buttons and interface elements can´t be translated because the engine pack them together with the CG's so it would not be viable to replace them but this brand uses a lot of english words for the menus and the options are map movement based so it should not affect too much anyways. Prologue patch link The install instructions are on the readme but basically just replace the script folder. Sample images: PS: I don't plan to continue this but if anyone wants to translate it just tell me and I can help with packing if needed.