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Showing most liked content since 04/25/2020 in Blog Comments

  1. 1 point
    Shugotate - One of the two series that gave life to a curiosity sub-genre, the trap protagonist. In this case, it created the 'combat-capable trap protagonist in a plotge' sub-genre, which turned out to have a weird life of its own after this came out. A complete remake recently came out, with mostly aesthetic upgrades, though I haven't really played it yet. This game has all the elements you would expect of the genre, from the protagonist constantly worrying about getting caught while being disappointed no one realizes he is a man, as well as the comedy, characters, and writing of an AXL game. Ouzoku- SofthouseChara's most famous game. To be honest, this is one of those Rance-type games with a good story despite the fact that the protagonist is the worst kind of womanizer. The gameplay is decent, but it is somewhat reminiscent of Langrisser, with the need to heavily budget-manage as well as put out units that can be effective on the individual battlefields you are deploying them to. As such, it is not in any way suited for beginners to turn-based tactical gameplay. It also doesn't have a decent tutorial to help you learn the ropes, so most people will end up restarting from the beginning after running out of money partway through. ExE- Yuzusoft's first chuunige. Actually, its only chuunige. It is very much a representative of the early genre that was born with Tsukihime, with a school-going protagonist who suddenly begins to get powerful rather than having any skills of his own previously, a seemingly devious plot that the protagonist stumbles upon by accident that somehow has deep links to his tragic past, and heroines who mysteriously fall for him inside an hour of gameplay. In other words, it is a decent game, but it has all the flaws of the early chuunige genre to annoy the experienced while probably being one of the easiest entryways for people new to untranslated to try the genre.
  2. 1 point
    The Soleil series is all over the place in terms of quality and setting. Part of this seems to be because Cthulhu Mythos mixes in at times, and because it is essentially a linked multiverse (unlinked multiverses being those like Type-Moon's Fate/Tsukihime series) where a near infinite number of versions of the post-Ragnarok world have come into existence. Gouen no Soleil is pretty much 50% Cthulhu, 30% Norse, and 20% Taoist, whereas in other cases it only mixes in slightly. However, every game in the series is a dark chuunige (I say dark, because most chuunige, especially modern ones, generally don't go as far as these games when it comes to the themes and bad endings). Shin Shirogane is not precisely an alternative version but rather a close sibling game. Essentially, huge parts of the characters' roles, personalities, and origins get shattered and remixed with others, and this creates a much more chaotic and darker situation. Honestly, I think it is the worst game in the series, because it was evident the writer couldn't decide what he wanted to do. The chronological sequel to Shirogane is actually Soukyuu no Soleil, though I won't spoil it for you. So far, the best game in the series is probably Gouen or Blade X Bullet.
  3. 1 point
    Clephas

    Silverio Ragnarok

    Good choices of games all around...
  4. 1 point
    Shirogane no Soleil was the first Soleil game and the one that defined the most essential elements of how the Runes, Valkyries, and other elements were treated within the multiverse (though a lot has been retconned since then). It is also a very old-style chuunige. The protagonist starts out as a normie, the girls are more powerful than him, and there is a horrible cost for using their powers. The heroines will seem somewhat archetypical in comparison to modern chuunige heroines, but that doesn't hurt the game as much as you would think. If you intend to play other games in the series, you should also pay attention to what happens to the various heroines, as some of it 'ripples' outward through the multiverse and has effects on their alternative versions.
  5. 1 point
    Dreamysyu

    Mizuchi 白蛇心傳 (Yuri VN Review)

    Looks interesting. Wishlisted. Thank you for the review!
  6. 1 point
    Clephas

    Realive

    More like the game that solidified their game style. While their last seven games all seem different on the surface, they are essentially similar in concept. Create a situation that is full of open or hidden despair and disaster, make it go bang, then bring on the feels. Mirai Nostalgia, which came before it, was also like this, if to a lesser degree, but it was more of an experimental than a clearly delineated style template at the time. Hapymaher has the benefit of the best and most unique soundtrack the company has ever produced, combined with near-perfect music direction. This enhances a plot that is at times somewhat scatterbrained due to its nature (a dream) and turns it into a kamige. The ones that stand out, to me, are Aoi Tori, Amatsutsumi, and Realive, all three of which are more feels-oriented than Chrono Clock or Shiawase Kazoku-bu (which is also good). These three are helped by having excellent casts of characters and great writing but are hindered by abuse of the ladder-style story structure. In addition, for some reason Purple Software went for near-generic soundtracks after Hapymaher, a choice I think was a terrible mistake, given the degree to which Hapymaher's atmosphere is defined by its music and music direction (though its VA choices are godly too). The lack of Morisaki Ryouto and the tendency to split the tasks between multiple writers seems to harm them sometimes, which saddens me... Morisaki Ryouto is one of the best writers out there, and without him, Purple Soft has developed a tendency to make questionable hiring choices when it comes to its writing staff (why they would hire the writers from Laplacian, I don't understand). From what I can tell, the two saving graces seem to be that Purple Soft has retained the same BGM composer and Ishikawa Yasushi as the scenario designer and lyrics writer, who seem to work to maintain the same style.
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