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Showing content with the highest reputation since 09/28/2020 in Blog Comments

  1. 2 points
    I don't know if I would go as far as the anon in my praise of Umineko. I agree with the general sentiment that Umineko has a narrative complex enough to hold up even when compared to some of the best pieces of literature though. I heavily disagree with his point about using the original sprites though. If I interpret Umineko's message somewhat correctly this approach qualifies just as much as reading "with love" as my attempts at decoding its symbolism does, because you're acknowledging the work and passion Ryukishi07 put into coming up with so many elaborate murder mysteries. I feel a bit unhappy with the way I framed my argument around the terms "right" and "wrong" and how I used them in the context of Umineko because it comes across as if I'm trying to scold people for enjoying the mystery aspect of the VN, so I edited the paragraph after the Steins;Gate example to explain more precisely what I'm trying to get at. I hope the new version makes this clearer. I also put the "wrong" in the title in quotation marks.
  2. 2 points
    EVN, a term that stands for English Visual Novel, and it refers to Visual Novels that were developed by English-speaking developers. Other similar terms that might be used are OELVN (Originally English Language Visual Novel) or Western VN. Examples consist of Highway Blossoms or Mutiny!!, and, of course, the titles in his Steam Curator page.
  3. 2 points

    Writing and VNs: Life's struggle.

    This reminds me, I myself was kind of into writing when I was in high-school. I was really bad at first, got a bit better after a few novels. Though I recently found one of the novels I wrote back then, and it was still pretty awful. But then the uni started, and I started having a lot less free time, so I eventually just stopped. Ever since then I never really got motivation to sit down and actually write something. Probably never will. I still liked making up stories in my head without actually writing them on paper, but a few years ago I stopped doing even that. Though, who knows, just a couple of days ago a had an idea of a story (which, incidentally, is a lot more openly weebish than anything I imagined before), so who knows, maybe I'll get anywhere with it.
  4. 1 point

    Steam: Silverio Trinity append stories

    I thought about trying to explain the reasons... but they tend to vary from person to person. Some enjoy it because it makes them feel like they are better/more able than others, others purely like adding new vocabulary and grammar usage to their repertoire, and yet others just enjoy the magic of what can be done with languages if you are creative enough. To be blunt, I'm more of the last one at this point... early on, it was more a bit of reason one and two though. Nowadays, I've just gotten to the point where an interesting set of lines is enough to make me feel happy, which I know sounds weird. To be blunt, Japanese is a much, much more flexible language than English... at least American English, anyway. The Japanese language never quite abandoned indirectness, which is seen as dishonest by many English speakers. It is also one of the prime reasons why it is so difficult to translate Japanese to English and why I can still find new things to learn by replaying games like this over and over. Americans habitually avoid indirect language outside of trained creative writing and politics, and anyone seen using it is seen as smarmy or dishonest (unless you agree with them, of course, lol). Implied subjects, layered meanings, colloquialisms, etc etc... I can always find something new if I look hard enough in games like this.
  5. 1 point
    Umineko is first and foremost a tale about how the public view on a tragic event can hide one own's feelings, which I think is more important than an objective truth. The plot about Yasu is secondary to me. I read Umineko expecting something like Higurashi, but I found something different. Basically a deconstruction of Higurashi and the mystery genre too. I'm glad I read it.
  6. 1 point
    Unironically this is why I've often described Suba Hibi and after reading Umineko, Umineko as well as the VN equivalent of literary works like Infinite Jest and Ulysses. Not because the themes or writing styles have anything in common with those books, but because all of them are works that are long and demand you think about them after you finish reading them. They play around with your expectations, but reward you for patience (as well as severely test your patience). I saw it said best on a thread on 4chan a while back, and I'll attach my screenshot of what that Anon said:
  7. 1 point
    My guess is most readers fall somewhere in the middle between this and what I described above. I don't think we are very far apart on this actually and I admit I kind of failed to highlight the battle of wits aspect. It is definitely one of the things that make up a major part of the charm of the mystery genre. I'd still argue the fun in this kind of confrontation lies in the reader knowing the playing field and having a grasp on the basic rules and trying to figure out which "loophole" or which possibly tiny part of the puzzle the opponents are going to use to corner each other (I'm seriously jumbling metaphors here). It isn't just the "smart" part, it is that the solution is something you could found out yourself. The "ah, so that's what that clue was about" moment is very important imo. For example, a VN about Einstein fighting other leading scientists over the interpretation of certain aspects of quantum physics could be fun in its own way, but it would be very different from a Sherlock Holmes story.
  8. 1 point
    Not to discount your initial premise or the entire post, because I think what I will say won't disprove it or anything, but I'm somewhat willing to bet that the majority of people that read Umineko for the first time do not fit into the pattern you have described. Many, including myself, who are fans of the mystery genre are not actually interested in solving the mysteries. The interest is in having characters be smart and do it all for us so we can be amazed. This particular type of reader is often kicked in the shin by Umineko which does not actually bother to solve its mysteries, and even when it does, it does not do so correctly*. Indeed, the novel itself dedicates many of its scenes to giving the readers clues and trying to get them to actually think and try to solve the mystery. Many of the scenes where meta Battler is alone introspecting or talking with someone else as an aside of the main plot it can often be them encouraging him to try and solve things or explaining why it's not an impossible task. In light of all this, it is very difficult for me to swallow that the novel did not intend to have you read it as a mystery at the start. Thankfully that isn't quite what you said and I ultimately agree that whilst the novel wants you in mystery-solving mode for the tale it wants to tell, that mode isn't the one that'll get you to the truth/meaning/whatever of the scenes. On the topic of my own replay, I leaned heavily into the mystery-solving aspect for my readthrough because I didn't try to solve anything my first way through, and by the end the game does give you the key pieces of info to put things together. Still, most of the more abstract scenes I do "ignore" from a mystery solving perspective even now, choosing to read them purely as character moments. I don't have it in me to try parsing them in any other way. *Which does not matter, because to somebody who isn't solving things, there are a tremendous amount of scenes of "awesome music is playing and this character might be doing something amazing" when they actually are not (Battler's the master nothing-doer while looking awesome). This works to amaze inattentive people anyhow, so Umineko's not so bad even from this perspective.
  9. 1 point
    No much to say other than take your time for a rest, and feel free to come back whenever you're feeling better.
  10. 1 point
    You know, if it weren't for you, I might not even consider reading EVNs. I still haven't, but I will eventually! I've got Highway Blossoms sitting in my library! And yeah, mate, enjoy your break. Maybe in the meantime you could try watching something like Bofuri? That might help to alleviate some of your stress.
  11. 1 point
    Awww man, thanks for the delightful reads, and backlog fill though wwww Take your time to enjoy other things, wish you all the best, and if you do come back, we'll be here, ready to pester you again :P
  12. 1 point
    Yours was the most comprehensive and well cataloged EVN blog. You did really good work. And regardless of whether you just take a much needed and well deserved break, or end up retiring from this kind of thing. You have a strong library of reviews as a legacy! Slightly disappointed I didn't manage to release my VN in time to request a review from you. I hope I can at least convince you to read it once your burn out cools down. I'm not presumptuous enough to say you'll like it, but I can confidently assure you it's quite different from most VNs you've read.
  13. 1 point
    Well, it's a bit sad that you're stopping doing the blog, but it's totally understandable. Your blog was one of the most enjoyable ones I've been following on this site, and there were quite a few VNs that I found pretty interesting and added to my backlog. By the way, I'm still yet to play Heart of the Woods, but I have really high expectations for it. Well, in the end, thank you for everything you wrote here! Can't really talk for everyone, but you did manage to change my personal perceptions of EVNs a bit. I think, before you started talking about them, the most common thing I heard about them was that they are mostly pretty low quality and mostly aren't worth playing, but now I know that there are plenty of ones that I should probably check out eventually, as long as I don't drop VNs entirely.
  14. 1 point
    "Thank you all for caming along for this ride!" No problem, mate. I do love some good caming about.
  15. 1 point

    Writing and VNs: Life's struggle.

    You'll find your way back some day. I got into writing because my mind goes so rampant due to my autism and I felt like it would help me expand my horizons a little bit. I lost my way when I started working and when i lost my job, I came back to writing because I was depressed about it. Eventually, you will find your way back to your favorite hobbies somehow.
  16. 1 point
    Mr Poltroon

    Are visual novels being treated fairly?

    If you look at any list that recommends the "best" then the same titles will naturally appear there, because they're the more popular ones, the ones more people like. If you are looking to find visual novels you do not know about, you will need to venture into recommendation threads with veterans asking about them, or, better still, make one yourself, because I assure you there are people who will know of Visual Novels you may not. You just need to show what you've played or what you like. Discussion itself mostly takes place about either the big famous titles or the bigger recently released things, so you won't find obscure VNs by reading the discussions that are had, most of the time. So in that sense I can agree (though if you start threads about obscure titles it is likely that people who've played it before will at least browse it). Do you know about Symphonic Rain? Play that without looking it up any further if it looks like it might interest you (and you haven't already).
  17. 1 point

    Reflecting on my Otaku Origins

    My first Gundam was Wing... but my first mecha was Voltron.
  18. 0 points
    So even my alter-ego burned out? There's something vaguely nihilistic about watching successive generations burn brightly and then be snuffed out by the ravages of time. It's like watching the community slowly approach heat death.
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