Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/12/18 in Blog Entries

  1. Fuukan no Grasesta is the latest release from Eushully, the company responsible for Kamidori Alchemy Meister and Ikusa Megami Zero. As I mentioned in my previous post, it is based in a unique fantasy world based off of the idea that a futuristic version of our world got fused with a world of demihumans and gods who granted magic in return for faith. Fuukan no Grasesta's basic system is that of a dungeon-crawler... with a few twists. First, the party shares an HP bar, which signals the party's destruction if it hits zero. Each character currently recruited or hired has a basic HP stat that adds to the bar, with the protagonist, Judar Schwarka, having the largest (his hp is about five times the next highest character's addition). This is necessary, as the game has numerous points where Judar is the only fighter. Judar himself is a straight-out warrior/barbarian type, with the ability to wield swords, greatswords, and warhammers. His natural element is darkness, and his attacks, which range from a row to an all-enemies on a single platform attack, are generally powerful, albeit useless against some enemies (there are a LOT of dark elemental enemies out there, but it is great for wiping out regular enemies). Active skills in this game have a certain amount of uses each, rather than the game utilizing an MP system (which would make more sense, considering that magical energy is required for all powers and special abilities in the setting). This makes traversing the dungeons a serious pain in the rear, especially since items are expensive, levels gained have little effect on stats (seriously... think maybe one stat going up by one, or three stats going up by one at the most, with Judar's HP going up every level). This isn't as much trouble as you'd think, most of the time, simply because the enemy don't have huge gaps in strength based on level either, but it also makes grinding excessively unattractive, because there are minimal returns. When you leave the dungeon, all items found inside, save for those used to power up 'container' items (special items that can take in usables and stock them for future use without taking up space in the inventory) or weapons, or weapons that have to be assessed to find out what they are. You are given a pittance of money based on the value of what you found (seriously, it is shit money), and, if you are willing to spend what little you gained, you can get at least the most important ones (weapons and armor, usually) back... though it makes me wince every time, since money is generally scarce, no matter how far I get into this game. Upgradable weapons and armor are usually the most valuable, and it is usually good to have weapons of multiple elements on each character so they can switch as needs must, since elemental attacks make things a lot easier at times. Early in the game, my advice is hurry up and get your party wiped out once, use money to restart, then go back and use the Hetares Dungeon from the append to quickly level your characters up (after you hit about level 15 it slows down, and that is about the point you should stop using it to level up) and get coins that can be turned into money. Early in the game, this is pretty much the only way to keep afloat, as demands on your money are constant, and grinding in the main dungeon is generally inefficient. Now, about allies... allies in this game are mostly recruited by hiring people you've gotten access to through the story/talking to them in the streets. The expense for them differs... and they only stay with you for a set number of days. My advice is that you keep all available hires recruited at all times to keep your hp bar up, then only deploy the ones most effective for a given dungeon in the actual battles. Having people vulnerable to the common element of a dungeon (vulnerabilities CAN be changed based on armor, but armor is much less plentiful and full of variety than weapons) in your formation is a good way to get slaughtered, and there is little point in pounding away with an element that doesn't do crap to the enemies in a particular part of the dungeon. As you hire them over and over again and see their scenes, eventually (between chapters 4-6 for most) you'll be able to permanently recruit most of the characters, but this often requires some extremely hard battles or really persistent use of the said characters. So far, I'd say Mikuri and Aguna had the hardest recruitment issues (though Aguna was worth it, since her fire magic is powerful and her hire cost is the highest by 2X). Excel and the dwarf girl who looks nothing like a dwarf take the longest but are relatively easy to take in (though Excel's quirks are... a bit strange). The two healers of the party are Ririka and Excel, and without them you are pretty much screwed in boss battles. Throughout the dungeon are enemies called Disasters, demons of immense power who are usually dramatically more powerful than even the bosses of the areas they are in. Since most of these have seriously badass area attacks, you'll have to pick which characters to fight them carefully and expect to lose at least once on many of them (especially since they are usually about twenty levels higher than the enemies around them and have proportionately higher stats than everything around them). On the other hand, the rewards for beating them (in items, experience, and money) are generally worth it. Until chapter 5's latest dungeon, I'd say it is barely possible for an adequately leveled party to take them down, given some luck and a good strategy. On the other hand, at that point, the most recent one I ran into was having three turns for every one of mine and was using an all-area attack on at least one of those... and healing himself from the drain effect of his passive skill. Annoying, to say the least. It probably says everything about this game that I never really felt like I was anywhere near the head of the curve until I hit the fifth chapter, despite my experience with jrpgs and dungeon crawlers. While the system isn't as quirky as that of some of Eushully's other games, it is still nontraditional enough to through me off at times. I'll keep comments on the story to myself until the final review, but these are my impressions of the gameplay so far. Edit: Sorry, forgot to comment on skills... In this game, skills do not automatically level up with your experience. Rather, you have to spend money in the menu to level up the skills related to your character's use of weapons, puzzle-solving skills, and others. I suggest you max Judar's Lone Wolf skill as early as possible, as it makes him an ungodly powerhouse when forced to fight alone... when the skill doesn't bug out (which it does surprisingly frequently).
    1 point
  2. For those who suffer from any sort of mental health issue, you are probably going to have the worst time staying committed to studying. But with the right kind of mindset and a practical approach, you may find yourself well within reach of your goal. While this guide is not a suitable replacement for real treatment from a specialist, it may give you a few ideas on how to deal with your own issues. But everyone has their own unique issues and complications, so there isn’t a single correct answer for everybody. Oh and be very careful about self-diagnosing these types of illnesses. Mental health is a complicated subject that requires a lot of training to make the correct judgment, so please seek confirmation from a professional before you decide to take on that kind of baggage. Sadness and fear, even on a regular basis, are normal human emotions. It’s only when they affect you in an abnormal way (which, again, needs a proper diagnosis) that you need to be concerned. Okay, so some of you may have noticed I’ve been severely behind on updating my blog. Well, as it turns out, the solution I had in mind for anxiety didn’t pan out very well. I had gone through another bout of anxiety, lagged behind on my homework, and was left with virtually no time to put out another post. But I’m actually really happy I delayed it since I’ve gained so much valuable knowledge about anxiety since September. When I initially started writing this entry, I had written about the success I was having with positive self-talk. At the time, I was extremely focused on repeating a single line to myself in order to stay motivated, and it was working for a good while. But see, once the idea had lost its novelty after a couple months, I wasn’t getting any kind of benefit from it. I did feel a sense of confidence I hadn’t felt in a long time, and it was making me more productive, but it wasn’t the answer I was looking for. What I’ve learned since then is that I need more than false confidence to drive me forward, and I think I may have come up with a more reliable way of coping with my emotions. I’m still using positive self-talk in order to combat negative thinking, but I’m doing so in a much less specific way. For my most recent episode, I was unable to pull myself out of it, but I had managed to escape after two whole months of misery by focusing on the more crucial flaws with my mindset. I happened upon a simple, yet insightful comment on Quora that helped me ground my thoughts and properly outline my path to improvement. One of my key takeaways from this was to focus on what could happen rather than what has happened already. If your mind is stuck in the past and all you can do is think about is how much you haven’t accomplished, you won’t have much to look forward to. Additionally, you need to accept the problems you have in front of you and see them more as opportunities for growth rather than as barriers. If you can find a solution to the problem at hand, then you’ve exercised the part of your brain that solves problems. And if you can’t find a solution, then your accomplishments will be much more meaningful because you had to jump through extra hoops to succeed. Another issue I’ve had the most difficulty with is blaming my problems on everything. I can’t get good sleep because of my noisy surroundings, I’m not losing weight because of all the sweets around the house, I can’t concentrate well because I’m under a lot of stress, I’m unhappy because I can’t afford to support my emotional needs, my life sucks because society sucks, my parents are the reason I’m not that smart, and so on and so forth. I was always thinking about how much crap I had working against me, and yet I never wanted to see myself as the source of my misfortune. Now don’t get me wrong; I’m not trying to preach personal responsibility or anything as mundane as that. I do understand that the human mind is easily susceptible to influence, and that we aren’t in full control of our decisions or circumstances. However, I do think there is something to be gained by taking ownership of your problems. What this does is take you out of a state of hopelessness and entrapment, and empowers you to pursue your goals further. When you decide to take life into your own hands, you can then mold it into something you want it to be. Probably the most important lesson I’ve learned is to accept myself for who am. I am a nervous wreck. I freak out whenever I set out to do any kind of improvement. Having to make major life adjustments always puts me on edge. I will panic even as I’m handing in a homework assignment, terrified of how the professor will grade it. And my response to these dilemmas has been to either pretend the fear isn’t there, convince myself that I can’t keep living this way, or beat myself up when I let my nervousness get the better of me. But instead of just working against my anxiety, I decided it was time I started working alongside it and let it be. What I’ve come to understand since then is that fear hurts my motivation a lot more than it does my performance, so I don’t even need to acknowledge it as an obstacle. I eventually came to the conclusion that it’s better to focus on resolving issues that I have immediate control over rather than the ones I can’t do anything about. There is still chance I’ll be able to find a fix eventually, but I have no way of knowing what that is at this very moment. And you know what? I’m perfectly fine with that. And to wrap things up, I’ll jot a few quick tips you may have heard about already, but are still important to know. There won’t always be an ideal time to get something done; do it anyways. Try to focus on what went right rather than the opposite. Don’t be afraid to work hard; working hard will generally give you advantage over others. Finish what you’ve started, even after it loses its novelty. Don’t ever feel discouraged if you can’t solve a problem in a timely manner. Afterword: So, did anyone miss me at all? Yeah, this one was a real doozy. I was putting myself through even more stress trying to find time for this blog during college, but I wound up having to wait until Winter break to finish writing this entry. Thankfully I won’t have any more classes to take until next year, so I’ll have all the time I need to keep this blog up and running… and to get caught up on all the dust I’ve let accumulate in my room and bathroom. Oh and I started my Japanese studies back up again yesterday too! I’ve been kinda behind on them up until now due to excessive stress (to the point of neck injury) and my scramble to get homework turned in on time, but I’m 50% sure I’ll be fine in the near future. Next week’s topic will be on living a healthy lifestyle. Once you’re able to find proper coping methods, the next step toward building momentum is figuring out how to best optimize all the other factors that impact your brain’s performance.
    1 point
×
×
  • Create New...