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Choices in Visual Novels


solace

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Choices are one of the main things that make visual novels unique. In this post, I will be discussing types of choices and types of choice-makers. Please note that there are questions at the end of this post. I would appreciate it if you would answer them.

Types of Choices

Moral

The moral choice is typically based around right and wrong or your personal beliefs. Oftentimes, these choices will be weighted such that you have to choose between personal gain of some kind and what you believe to be right. An example of this would be a bribe and the question of whether or not to accept it. Another type of moral question that I’ve seen is where it’s kind of a moral gray area so you have to follow more of your personal beliefs rather than the beliefs of the whole. For example, whether or not to kill an attacker when there is a good chance he will try again or harm others if you let him go. So do you kill him for his crimes and prevent any more attacks, or do you let him go to avoid becoming a murderer?

Character Connection

These tend to be simple choices that are nothing but a decision between which character you want to improve relations with. It will often take the form of who do you help, who do you walk home with, etc.

Strategic

These will typically have something to do with confrontation, and you will need to decide whether to attack the strong or the weak first, or whether to advance or retreat, etc. Typically there will be one right choice, but the situation may make it so you really have to think about it. They’ll often be hard to discern, but they are discernable, as opposed to good end / bad end choices, where you have no way to tell what the effects of your choice will be.

Good End / Bad End

You typically find these choices near the end of a visual novel. There are typically no clues as to which will bring you to which end, or they’ll try to mislead you by giving you one that looks like it will lead to a good end, but then they will give you a cruel twist. A good example are some of the choices from Grisaia.

Types of Choice-Makers

(I would like to specify that I’m talking about your only play through or your first play through, as in you’re not full clearing it or following a walkthrough.)

The Seekers

This particular type of reader will see a character they really like or a type of playing they prefer and will immediately start adjusting their choices to try to get that route or storyline.

The Personalizers

This type of reader will typically make their choices according to what they would do in that situation.

The Role Players

These readers tend to assess the character and then adjust their choices such that they make the same decisions that the character would make.

I was hoping to put a poll here, but had trouble figuring out how they worked. If anyone knows, please tell me in the comments. These are the questions I was going to ask. Feel free to answer in the comments.

1. Of the categories of choices I showed above, what type do you enjoy the most?

2. Of the types of choice-makers I mentioned above, which would you categorize yourself as?

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Unfortunately, many games require the player to make a heroine choice very early (sometimes even before everyone is introduced!) so I have to start pondering whose route I should go for quite quickly and make my choices accordingly, which I suppose would put me under the first category. This is such a shame, too, because it prevents me from doing the choices that I would actually like to. It's all, "Punch this girl in the face" or "Do nothing," and I won't get my heroine route unless I punch some girl in the face. -_-

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I've also noticed that you can differentiate VNs based on what sort of consequences your choices have. In some VNs nothing changes based on your choices (or very little, like whose H-scene you get at the end (looking at you, ML:U), in some VNs all of the changes are direct consequences of your choices (Katawa Shoujo is a good example, the only difference between the routes is who you spent/spend the most time with), and VNs where your choices affect which route you'll get, but not in a way that would make much sense outside of a VN environment (the first one that comes to mind is FS/N, pretty sure Shirou's actions aren't what cause Heavens Feel to happen instead of Unlimited Blade Works, though I may be mistaken).

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I've also noticed that you can differentiate VNs based on what sort of consequences your choices have. In some VNs nothing changes based on your choices (or very little, like whose H-scene you get at the end (looking at you, ML:U), in some VNs all of the changes are direct consequences of your choices (Katawa Shoujo is a good example, the only difference between the routes is who you spent/spend the most time with), and VNs where your choices affect which route you'll get, but not in a way that would make much sense outside of a VN environment (the first one that comes to mind is FS/N, pretty sure Shirou's actions aren't what cause Heavens Feel to happen instead of Unlimited Blade Works, though I may be mistaken).

i think i see your meaning, perhaps i will cover this in a follow up a few months down the line.

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For me, the primary priority is always getting the heroine I want.  Everything else is secondary.  Otherwise, I use a mix of roleplaying and my own discretion to make choices.

 

School Days is an example of a choice system I really liked.  They're "grey" choices in a lot of respects that don't really fit any of your categories.  Any given choice could have moral, character connection, and strategic elements to it.  On one hand, you want to favor the girl you have your heart set on.  On the other hand, doing so might be morally problematic (it seems like a jerk move).  On top of that, one of the choices might appear to lead to a better outcome.  And on top of THAT, Makoto's fancy seems to seesaw back and forth from girl to girl in a very human way as events transpire and he becomes closer to or estranged from one girl or the other, and as a roleplayer I allowed that to influence my decisions.  It's a really beautiful system.

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