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RedOwl

</reality> [Sci-Fi] [Fantasy] [Philosophy] [GxB][BxG/B] 48 hrs left on Kickstarter!

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Link to Trailer

When a VR console feels more "real" than reality itself, Lilya must confront her own beliefs about the nature of existence.

</reality> is an exploration of the philosophical questions posed by virtual reality technology.
It has both sci-fi and fantasy elements, and light romance which can be pursued from either Jacob or Lilya's perspective (GxB/BxG/BxB).

-->Kickstarter Page<--
(Live until Dec. 10th!)
Please check it out!

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(IndieDB download page)
We are looking for any and all feedback on the demo. If you play, please take our feedback survey!

Story

Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real?

When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized. 

As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence.

Features

  • A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal - over 90,000 words.
  • Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game.
  • Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels.

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  • Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective.

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^ Work in Progress CG

  • Original Music and Sound Design - by the talented composer Chase Bethea.

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Characters

Lilya.png

Jacob.png

Ben.png

Kumori.png

Family.png

More character sheets on the way!!

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kitchen.png

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screens.png

airplane.1.png

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[Updated Oct. 26, 2016]

Writing: 95%
Editing: 25%
Character Art: 65%
Backgrounds: 50%
CGs: 40%
GUI: 60%
Music/Sfx: 15%
Programming: 70%

</reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games.

Art & Writing: Natalie Maletz (RedOwl)
Code & Story: David Maletz (terra0nova)
Music & Sound: Chase Bethea

What we hope to get out of this thread

- Let you know we exist
- Share our progress, updates and announcements
- Receive feedback, comments, and critique

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Does the story interest you? Why or why not?
Which part(s) of the story description entices you the most?
Is the character art appealing to you? Why or why not?
How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not?
What do you think of the background art?
The game focuses on plot/character development (romance is optional)  - is that a downside for you?
Have you played or are you planning to play the free demo?
Any other comments, observations or critique? We want to hear it all!

Follow the project on Tumblr!
Follow us on Twitter!

Edited by RedOwl
Chronopolis likes this

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1. Not really. The story doesn't look bad, but is not an original theme. But that's not bad at all, at least for me, any story can be good if it's well written. Even if its not original.
2. The AI-nonAI, VR and all of that. I'm always interested in AIs. 
3. Yeah! Looks great.
4. They are okay, but I have to read some dialogue to know if I like the characters. 
5. Really good! I mean, REALLY good. 
6. Not at all, I actually like that. 
7. Dunno, sorry D:
8. Haven't played it but I'll give it a try tomorrow. 

¡Good luck with the project! 

RedOwl likes this

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Kickstarter Update!

There are only 4 days left until the end of the campaign! We are now at 73% funded - can we make it?? If you haven't checked it out yet, the Kickstarter page is here: https://www.kickstarter.com/projects/davidmaletz/reality-visual-novel-game

We’ve had several questions about romance in </reality>, so we are sharing a little about that - and a work-in-progress CG of Lilya and Ben, below (also added to the first post).

LB-WIP-clouds.png

Relationships in </reality> are entirely optional and driven by player choice, and can be pursued from either Lilya’s or Jacob’s perspective (who each have two romance options). There are several different types of outcomes for each pairing. Similarly, your choices will affect Lilya and Jacob’s relationships with non-romance-able characters such as friends and family members.

In other news, </reality> was featured in an article on NerdybutFlirty!

And, our Thunderclap now has 86 people signed up! Can we reach 100 in the next 3 days? Hopefully, or the message won't go out.

Wish us luck!

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We are now in the final 48 hours of the Kickstarter campaign! We are currently at 95% funded, and feeling optimistic!

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In terms of development, thanks to lots of insightful player feedback, we have begun a large, ruthless editing pass on Chapter 1 (the demo). We’ve trimmed it, rearranged it, and focused it, to create a better “hook” and keep the pacing exciting. These changes are feeling really good so far - we can’t wait to share the updated demo with you! If you have more feedback, please send it our way!

We’re still working on Chapter 2 as well, and hopefully within a few weeks we will have an early draft of that to share with Beta-access backers.

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^11 of the 14 characters - nearly the full cast!

We’ve been putting a lot of effort into this game and we want to make sure it ends up being something truly special. We are so completely grateful to everyone who has supported us and believed in us. So, whether we succeed or not, we’d like to extend a big thank you to all of you from our team!

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