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InvertMouse

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Posts posted by InvertMouse

  1. Maria is always really happy so I like her :D~ Kobato's "kukuku" is awesome.

    As for my answer to this topic, I'm with TeamSena on Twitter :P! She seems like a generic big boobed tsundere at first glance, but she's actually pretty reasonable, girly and cries easily. That gives her at least some depth.

    In the PSP game, Sena said some potentially hurtful things to Kodaka and got really worried about it. So cute B)!

  2. I picked up HotS last night and have been loving the campaign :D. Sweet, let me try and join that Fuwanovel group! I'm not very good at all. The further I ever got was Gold League and that was a good few years ago, but I'm always up for some games I guess :D.

  3. Speaking of which endings an adaptation should pick, I actually like the ones where they stray away from the perceived main character. It's more unpredictable and fun that way.

    For example, Shuffle's what's-her-name (too many years ago XD!) and Mashiro Iro Symphony's Miu.

    Most important, no matter which heroine they choose, anyone is better than no one. Not a fan of those harem non-endings at all~

  4. Eldin, write it! The creepy stuff worked pretty well for the folk behind Higurashi :P.

    Tay, Ryoji, thank you for your interests! It's hard to make anyone care about original works not backed by some big name so I really appreciate it.

    Minirop, that engine's looking great :D. I actually have more passion for writing than dev work. My day job is programming, but recently, I've been given opportunities to do manuscript edits, too, so I'm in a fortunate position, I suppose. My original goal was actually to write novels, but I really love game development as well. Not too sure where I want to go at the moment.

  5. Sanahtlig, Down, it'll be cool to hear your thoughts on my previous response as well :). Yeah, a lot of DLCs do feel like cash-ins. I absolutely only pick up the ones that I'm interested in. None of the multiplayer ones for me~

    As for the length, I'm still remembering that Gameboy and SNES games from my days were mostly just as long (or short). I'm very biased with old school stuff, because I love retro, but when I really think about it, that's what's crossing my mind.

    With older games like Star Wars KOTOR, multiple endings were feasible because the scenes are largely presented via text. These days, with games like Mass Effect, they're shown in fully rendered cutscenes. They cost a lot more money to produce. So, to create alternate routes that half the audience will not see must be a tough choice to make. With that said, should they still have done it to satisfy the players? Or should they have presented the endings in a more cost effective way? Wait, but when they released that free Extended Cut DLC, people were mad about the slideshow presentation. Or is this all being too lenient, because Bioware and EA do indeed have the money to just suck it up and do things better?

    Thanks :).

  6. Metaler, yeah, I've had those kinds of thoughts as well. But then I think back to my childhood, with the SNES, Gameboy, etc. Let's say Ninja Gaiden on the Gameboy. My dad bought me that for fifty bucks (thanks Dad!), and the game was like an hour long. Of course, this applies to countless other titles at the time.

    We also need to stress that long doesn't automatically mean bad. Half Life 1 and 2, for example, were full length games. However, each of their stages offered a different challenge. As long as the gameplay stays diverse, the game can be as long as it wants and I'll still enjoy it.

    Mass Effect, on the other hand, did feel repetitive. I love the game a lot, but I was just mowing down army after army using the same tactics. If I've proven as a player that I can beat Army A, then I don't really want to fight 20 more Army A's. Then again, I played it on normal so maybe that's why :P.

  7. Well, Tay, before anything else, I hope you'll get well soon!

    Hm, what do I like about it~ The optional tombs are indeed nice. Each item has its own story, model and voiceover. I appreciate that effort. It gives me incentive to actually find them all.

    The combat is fun considering it's your standard current generation action title. Those torch throwers force you to move, so you don't just duck in and out of cover. In some situations, you get to study the area before engaging your foes. That's great, too. Really makes you feel like your decisions matter.

    Last, the platforming is forgiving, which I appreciate. If you reach for a ledge, Lara will glue herself toward that direction. It helps avoid a lot of frustration present in 3D platformers. Again, nothing new about it, but everything is done well :).

  8. Thanks for the replies, everyone!

    Down, well, I don't want to think that books tend to have redundancies as well, but that's fair enough :).

    If it is true that writers are paid by the word, that would explain a lot. Also, I've noticed sometimes fanmade VNs boast about how many words it contains. For me, when they say there are tons of words in the game, I just become more worried that it means the script is covered with fluff. Unfortunately, most of the time, that is indeed the case. On the other hand, when a VN comes right out and says it's a concise experience, then count me in.

    The same thing happens with video games. We're often really concerned about how long a game is before buying it. No wonder why developers are pressured into making their games longer, even if it's through sometimes contrived methods. It's a tough discussion, though. We pay for these games, so of course we want them to be reasonable in length.

    I love Narcissu. That game is about 5 hours long. I would've gladly paid full price for it. The quality should be far take priority over anything else.

    Looking forward to more opinions :).

  9. Ryoji, yeah, it's very much a guided experience, but it has been fun so far :).

    Wahfuu, I haven't played Uncharted so I'm not sure XD~ In fact, I've never finished the older Tomb Raider titles so I don't know how much has changed. There's nothing groundbreaking about this new title but it is fundamentally sound.

  10. I've been playing the new Tomb Raider game. Just wondering if anyone else has been as well. I've heard many people are having issues on the PC. That's unfortunate. It's running fine so far for me, and I'm on a pretty dated duo core. There are plenty of fire and water effects going on, and for my machine to be able to handle those, I think they did a great job. Far Cry 3, on the other hand, struggled to run on my PC.

    This game has plenty of quick time events. I'm interested to know what you guys think of those in general. For all those quick time events in Tomb Raider, if they were just cutscenes that required no button spamming from me, I think their value would've just been the same.

    Then there's the upgrade system. You collect salvages to upgrade your weapons. I've been thinking hard about which one to pick. Then, last night, I found out that by the game's end, you'll have enough salvage to upgrade everything. In that case, I may as well just go down the list one by one without any thought. Of course, getting one before another might help, but still. In games like Dead Space, your upgrade points are really limited, so your decisions feel like they matter. In Tomb Raider's case, the decisions feel almost artificial. Would love to hear some opinions on this, too.

  11. I've recently finished a visual novel named 999 and loved it. My workmate, on the other hand, gave up on it halfway through. He said it was because the script was too redundant. Specifically, the protagonist repeatedly described things that were already on screen. *A girl with red hair appears* "Before me stands a girl with red hair." That kind of deal.

    With 999, I never thought this was a big issue, but indeed, I would prefer if the script just soldiered on a bit quicker. I was wondering if this is something that bothers you guys also? That extra description for clarity; do you appreciate it or find it tedious?

    Speaking of redundancy, I might just talk on for a bit longer. Many have been saying that Little Busters is great. I'm sure it is, but unfortunately, I never gave it the time it deserves. You know battle scenes with classmates throwing stuff in? Also, the gags with Masato learning new techniques. Last, those baseball minigames, etc. When I saw those, I was just wondering when the plot was going to start developing. The anime also has these scenes, but everything's more condensed, and really, that's all I have time for. We all have a lot to do. At the risk of sounding impatient, I often just want things to get faster to the point :).

  12. Being a retro dude, some of the stuff on my wishlist are kind of weird, so I may as well share them here :P:

    - Windows 3.1 CD.

    - Windows 95 CD.

    - Doom original demo floppy disks.

    - Hexen.

    - Heretic.

    - Descent.

    - Terminal Velocity.

    - Wacky Wheels.

    - Stunts (some old racing game).

    I ask of you not to judge B). Haha :D~

  13. I agree although the end of episode 7 was kinda crazy. Though it will be interesting to see what happens.

    If Kuroki will do the right thing and save Akane from plunging to her death.

    That last scene after the ED with Akanes sister waiting for them to return was a nice was to set up the anticipation for next episode!!

    Actually, I reckon it'll be pretty unique if:

    Akane plunged to her death, and Rei became the new Vivid Red

    :blink:. It'll never happen, though :lol:.

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