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InvertMouse

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Everything posted by InvertMouse

  1. Thank you ratboi! Really appreciate the Tayo avatar, too .
  2. Thank you for the heads up and support! Yeah, I will be getting Utawarerumono as well .
  3. Hi everyone ! I want to let you know The Last Birdling has been released: http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore. I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out. Thank you for the last five years of support!
  4. Hey everyone, The Last Birdling is out! http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore. I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out. Thank you for the last five years of support!
  5. Awesome, thanks! I might try messing around with that tile info.
  6. Yeah, I do mean walking through walls. So far, I have only been messing with memory values to manipulate stats etc. In that process, I actually did manage to get my character sprite to shift to another position. I was unable to replicate the hack, though. If I want to say change my attack stat from 134 to 255, that is easy enough. 134 is a specific number so not many other variables will share it. Character position, though, I have no idea how to look for that.
  7. Aww no really sorry guys I posted this in the wrong board (T-T). Hope someone can help me move it to the right place. That's what I get for posting at 6 in the morning. Sorry :(.
  8. Hi there . Just want to see if you guys are big on autographs? Some enjoy it, while others think it is silly to obsess over a bunch of scribbles. I wouldn't line up for hours and hours, but I do have a few recent items to share: (Shizuka Ito) Yusuke Kozaki Kotono Mitsuishi If you have items to share, I would be happy to see them !
  9. Awesome! I for one would have no idea how to replace in-game music so this is pretty impressive. From memory, people disliked the music used in Final Fantasy VI on the GBA, so someone hacked the ROM and replaced that soundtrack with the SNES originals. When you said you played FE until the cartridge no longer saved, how does that work technically? Is it just a case where the batteries broke, or is there a limit to how many times you can physically save? I hear batteries dry out, so your cartridge saves will not last forever. As mentioned in the Reddit post, I was obsessed with that Gameboy Saint Seiya game as a kid. Recently, about 15-20 years later, I checked the cartridge, and my save from childhood was still there at least for now. Almost brought a tear to my eye. Do you have any general tips on how to write wall hacks? It would be like a dream come true for me . Thank you!
  10. Thanks for the suggestion Clephas! Yeah Novel21, English VNs are okay .
  11. Hi there . I have always loved shorter VNs like Narcissu, Saya No Uta etc. This applies especially as we get older, and free time becomes more precious. I am in the mood for something light-hearted. Some cliche moege romance is all good with me. Thing is, all the ones I know tend to be 30-50 hours in length. Anyone with something shorter to recommend? Thank you!
  12. Hopefully it is okay for me to post this since I will not post any illegal links ! I shared this story on Reddit a while back: Is anyone here into the ROM hacking scene? It can be a lot of fun, especially when it lets you mess with games you loved as a kid. With the aforementioned Saint Seiya game, I am actually hoping to clip through walls so I can see how the maps are structured. If anyone has tips on that type of thing, I would love to know about it. Will also be happy to hear any stories of gaming questions that drove you mad as a child, like that Mew truck in Pokemon Red and Blue. Thanks !
  13. Yeah, you are right about that Nandemonai . I definitely will not say bad things about The Last Birdling. TLB, then Without Within 3. After that, something is coming. My plans for 2018-2019? I am all positive for what is coming ahead.
  14. Thank you so much Silvz! Really happy to have been here alongside you for quite a few years now .
  15. Hi everyone ! Thank you for allowing me to post here, not just today, but for the past five years. The Last Birdling will be released next week on September 1st, so I have decided to put my portfolio of games on sale: http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/ The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released five to six titles on Steam now, and they have all taught me valuable lessons. It all started with Unhack 1 on this very forum, so I want to thank those who have been around since 2012. I have grown from five years' worth of mistakes since then, and as you will see below, I cannot bring myself to overhype some of these older titles. They still have all of my heart in them, though. That I will always be able to promise. First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level. Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team. Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real. There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job. Maybe I will revisit this one someday. Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, the game had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about. The Last Birdling is a combination of all the lessons I have learned since 2012, and when it drops next week, I am sure I will grow from it yet again. I hope you will give the game a chance on September 1st. If you think the title is worth wishlisting, or if you are up for joining the Steam community, I would really appreciate it: http://store.steampowered.com/app/629430/The_Last_Birdling/ Thank you so much everyone. See you next week !
  16. Hi everyone ! I started Persona 5 quite a few weeks ago, and before I even installed the game, I picked up Futaba’s wallpaper from the PSN Store to put myself in that mode. The Persona Mode, I guess. When both players and creators are in on the hype, that is when we have a great time. For instance, I can’t wait for Umaru season two, so I want to retweet messages from the official account, I want to support them with a bluray purchase, that sort of thing. I hope to support The Last Birdling in any way I can, so today, I have put together some wallpapers and avatars for gamers to use: If anyone decides to support me by using these assets, I am the one who is thankful, not the other way around. You are doing me a massive favor, and in the process, I hope it will help build excitement for that September 1st release. Gamers want flexibility these days. Maybe you want the logo in a different position, or perhaps gone altogether. Depending on where your icons are positioned, you may also prefer the character(s) to shift left or right. To cater for this, I have included separate elements in each wallpaper for you to adjust as needed: These wallpapers are available in the highest available res. Even if you extracted those assets from the game, they will not be available at this size. Hopefully at least one of them will suit your tastes. All right, here is the pack: http://birdling.invertmouse.com/birdlings-media-pack.zip As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Thank you!
  17. Hi everyone . Once again, I want to share a Last Birdling related post, but to make things fairer, we can turn this more into a general VN discussion. When I love a VN (999, Narcissu, Ever17 etc), I want to also pick up its artbook, though truth be told, this has become less of a necessity over the years. CGs of popular games are readily available online, and while it is nice to have those illustrations in print, physical space is limited. There are, however, still plenty of things that will draw my interest, as I have seen in several artbooks I own: - Interviews with developers (admittedly a struggle since they are usually in Japanese) - Fanart - Results for character popularity polls etc - 4koma (common with Narcissu related books) - Production sketches I am not too interested in character summaries or in-game walkthroughs. By the time I pick up the book, I have already completed the game anyway. At any rate, is there anything else you can think of? I would love to know. In particular, maybe things that you have never seen in a VN artbook, and you think, "Why don't they ever do this?" Here is my artbook preview post on The Last Birdling. It contains all the history, mistakes and lessons I have learned through the past five years: Thank you !
  18. Hi everyone ! Here is the same artbook preview post from my blog: Ever since Unhack 1, I have featured digital artbooks for my Steam releases, and The Last Birdling will be no different. I want to give you a preview today, and I also wish to detail some of the lessons I have learned through the past five years. Above are several pages from Cursed Sight’s artbook. As you can see, the layout is similar to the artbook from Unhack. My websites also share the same template across projects. Unhack 2 and The Last Birdling feature a new template, while past projects use an older layout. I create both these websites and artbooks on my own, so I make use of templates to speed up development time. My artbooks never feature story summaries. If you have taken the time to open these artbooks, I want to reward that effort with some new knowledge. Behind the scene processes, mistakes I have made, things along those lines. I put Unhack 2’s artbook together during a trip, and I spent all of my hotel hours on those pages. Every time I read through the artbook, I would spot one new spelling mistake, or perhaps phrases that were awkward to read. Before you know it, a couple of days have already gone by. Even if all the assets are available, an artbook is not something we can cobble together a day before release. And now, here are some preview shots of The Last Birdling’s artbook: As usual, there will be character art, CGs and background illustrations available. Every finalized artwork will come with a piece of commentary. On top of that, just like with Unhack 2, I will include all the sketches used throughout the project: I never used to include roughs, because I wanted to show these artworks at their best. Then one day, I read a review for one of my artbooks, and it complained about the lack of sketches. That made me realize how foolish I had been. When I am a fan of other games, I always want to see the drafts, so why would it be different for anyone else? I had failed to think from the players’ perspective, but thanks to that review, I was able to make the switch. As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Seven weeks to go! Thank you.
  19. Hi everyone ! The journey is over, and at last, I can announce The Last Birdling’s release date. Here it is:September 1st, 2017! The Last Birdling’s Steam page can now be accessed: http://store.steampowered.com/app/629430/The_Last_Birdling/ Recently, I have started to follow upcoming games that I want to keep on my radar. If you are willing to do the same for The Last Birdling, I would be so grateful. The “follow” and “add to your wishlist” buttons are available on the Steam page. I will be active on the community board, so I hope to hang out with you there.As the release date approaches, I plan to post a new article every week. These articles will be available on the Steam page as well as my Facebook, Tumblr and all the other usual suspects. My social media links can be found here:http://invertmouse.comI am thankful to those who messaged in to say they fell in love with Bimonia and Tayo after the demo. After hundreds of development hours, those two have grown lives of their own. Once the game is released, I hope their story can be shared with as many people as possible.Thank you!
  20. Hi there . I was inspired by shortaporty's thread here: https://www.reddit.com/r/visualnovels/comments/6h4iqe/patreon_and_its_role_in_western_vn_development/ Let's say your favorite studio starts a Patreon account. What sort of rewards would you want to see? The default list I can think of: 1) Behind the scenes development process 2) Rewards like wallpapers/avatars 3) Early access In my case, I love Stage Nana because they made Narcissu and Ame no Marginal. Cool, okay, I would support them. I want to think about item three first. Even if they made, say a AAA-budget Narcissu sequel, I would rather see it in one go when it is complete and not have my impression be tainted by seeing the game in its rough stages. Also, why am I paying to become their tester? I would, of course, love to have 1) and 2) at least. The thing is, I imagine a studio would want to make those available for free, since it helps with promotion. That said, you can always have some wallpapers/avatars be available to everyone, then have exclusives for patrons. What would be some reward ideas that are more fun and creative? With Patreon, you need a lot of backers to make it worthwhile. Otherwise, you need to sink production hours every month to deliver the rewards. I can't imagine being able to offer anything substantial, since that would affect how much time you can spend on the game you are trying to make. Thank you .
  21. Hey Silvz! Long time no talk . The blur is up to personal preference and is on purpose. Players will get to see each background on its own during the game, of course. The characters and CGs are done by the same artist.
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