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kokonokyuu

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  1. Holy crap, the dedication to not only sit through that, but make an hour long video about it. Here I thought I was a waifu connoisseur, nah that ain’t the case anymore. You sir get the crown
  2. Some had already given some great suggestions. So, I'll just fanboy. Most sprite/fairys games are more on the easier side. Though, some sports stuff, and action scenes to read on Aokana get pretty hard to read at times. Edit: I just realised you were asking for translated VNs. Honestly, like Nemesis from above had said, it's better you don't read translated VNs compared to untranslated ones when learning. I suggest finding works that are easier to read and plow through that. If it gets really hard, I suggest you just pull up some Textractor, and Yomichan for words you can't understand yet.
  3. Right now, I'm trying to blitz through imaimo. So far, my favourite character is matsuri
  4. I am quite new here and this would mark my very first post here, Although, I've been kind of going back and forth on this site for a few years now. As the title suggests I wanted to know how you'd go about storyboarding based on the written drafts of a VN you're making? You see, I am an artist working with a friend of mine as an author, and well because various things we've been in what I'd call pre-development hell. I figured I'd make a fun thing for my friend to hopefully get him back to writing again. I know it might not even work, but even if it's just that piece of work, I still would love to have my friend's vision and mine to be at least created. And for that, I was wondering how you'd go about storyboarding the scene? I have some background on some storyboarding work, although mainly from animation so I'm not quite sure if it'd be similar to how it is in a medium like VNs. So I'd greatly appreciate if you guys could give me some advice! And if you have other things you'd like to say as well, feel free to do so!
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