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gustave154

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  1. Like
    gustave154 reacted to Clephas for a blog entry, Yoru Meguru, Bokura no Maigo Kyoushitsu   
    This game is the second project made by Samoyed Smile, a subsidiary of the same corporation that owns Softhouse-seal.  This is, incidentally, why the game has the really crappy lip-sync and sex animations so familiar from that company's works.  That said, this company is not a nukige company, despite the lateral relationship.
    The game starts with a young teacher, Haruki, teaching a class of dropouts at a night school.  Haruki, having had horrible experiences at his first teaching job, has a poor attitude at first, primarily because he was lured by his estranged father with the promise of the equivalent of $4M in inheritance if he succeeded in graduating the last three students at the night school.
    Haruki is unusual amongst VN protagonists for being an adult with at least some experience in life, and as a character, he is extremely well-written, his humanity laid bare for the reader to see.  The situation is also unusual, since VNs with the kind of atmosphere you start with in this game tend to end up as rape/despair spirals in most cases.  The heroines are all a bit loopy and the protagonist isn't much better, when it comes down to it (situation-wise). 
    Common Route
    However, the game's common route is actually fairly uplifting, once you get past the initial bumps in the road involved in the characters getting used to one another.  Haruki and the heroines slowly get to know one another and even form the beginnings of something like a bond of trust, which comes to a nice high point before the heroine routes split off.  I honestly felt that it was nicely orchestrated, though I did feel that they included an unnecessary number of choices, considering that the events in the common route don't change as a result.
    Koshimizu Hayate
    Hayate is a spiky tsundere who never fails to fulfill the best - as opposed to the worst - standards of the archetype.  She actually has justification for her attitude, for one thing... she came across her flaws honestly.  She is also, despite appearances, probably the most 'normal' of the heroines under the surface.  Hayate is a Japanese male name, which should give you at least some idea of why she hates having her name spoken or written. 
    Hayate's problem, like the problems of many runaways, is with her parents.  I won't spoil it for you, but it is a pretty deep problem... it reminds me of Fumika from Semiramis no Tenbin, except Hayate is a lot more aggressive and less gentle, lol.  Her path is deeply touching, especially as she and the protagonist manage to get over or around their traumas and make peace with who they are.  The student-teacher relationship thing doesn't take its usual turns (probably because the night school itself is too intimate for that kind of social drama to occur), so you shouldn't expect the 'oh they got found out, so he  might lose his job!' crap you see with similar protagonist-heroine relationships in other VNs.
    Kadokura Riko and Kadokura Ayako
    I'm going to be clear about something... I hate real lolicon content in every way, shape, and form.  If this path had discarded the H content, I honestly would have loved it, but the h-scenes in this path ruin it.  This is one of the few cases where I honestly think that sexual content is an active barrier to enjoyment rather than a mere annoyance.  That said, this path is well written... 
    Riko and Ayako are mother and daughter.  Ayako is a weak-mannered, weak-willed young woman who had Riko as a young teenager and is now serving as a single mother to her.  Riko, for her part, is a 'good girl' (think Sachi from Grisaia, though not quite that extreme).  However, there are lots of problems with those two... and the two biggest ones are Riko's 'illness' and Ayako's inability to see anything in a positive light.
    This path is all about the nature of human weakness and it deals more with the protagonist's issues with his mother, as opposed to the ones with his father (which were dealt with in the previous path).  That said, he is far more pathetic in his 'down time' than he was in Hayate's path, so that was another reason why I honestly left this path with a bad taste in my mouth.  The main ending (Riko only) is happy, but the other one is obviously a bad ending, albeit one that is probably pleasant in the sensual sense of things.
    Niijima Kina
    Kina is a sweet-natured airhead.  I don't mean this as an insult... it is an accurate description.  She has a definite learning disability, and she is a natural airhead on top of that.  That said, she is also determined to learn and the first of the heroines to take a shine to the protagonist, partially because he actually takes the time to create a personalized curriculum for her and partially because he doesn't look down on her after a few initial bumps in their student-teacher relationsip (say what you like about him, but he has to force himself to act like an asshole in most of the cases where he does). 
    Kina's path is about even with Hayate's for quality, overall... but when you find out the full reason why she's attending night school, I guarantee you will either wince or cry.  They go into specifics, and it is pretty nasty at times. 
    Kina's path also shows off her best qualities as a character... such as her capacity for love and her empathy.  However, it also shows off some of her negative points... such as being consumed by hatred and being just a tad psychopathic at times, lol.  Unfortunately, despite rumors to the contrary, she isn't a yandere (I thought she would be, but meh), but she comes close to it sometimes.  Probably, if they had a bad ending for this path, she would have gone down that path, since she definitely has potential.
    Overall
    Overall, this game was a bumpy ride.  Is it good?  Yes.  Is it perfect?  About as far from it as possible while still being a good game.  Reading this game is a high-stress experience, and I actually found myself growing wistful for charage by the end.  Nonetheless, this game is of a type that is rarely seen these days, lining up with Yume Miru Kusuri for the heart-wounded heroines and screwy psychological twists.
  2. Like
    gustave154 reacted to Clephas for a blog entry, Clephas Top 50 VNs   
    For the last two years or so, I've gotten repeated requests to unequivocally name my top VNs made up until the present, ignoring objectivity, my vndb votes, etc.  I've more or less just ignored most of those requests, because it is a pain in the ass to name a 'favorite' VN in the first place.  I've made lists of VNs I loved from various genres, and I've also made lists of VNs for a specific purpose.  However, I've avoided making a list like this one up until now, mostly because my 'favorites' switch out so often. 
    Let's get this straight for those who are going to criticize my choices... these are the VNs I like the most, not the fifty best VNs of all time.  I make no pretense to preeminence of opinion in this case, because I'm also discarding all attempts at objectivity.  What a person likes is ultimately a matter of personal tastes, not a matter of logic.
    Why did I make it fifty?  Because my number of VNs played, setting aside replays and nukige, is over six hundred already (with replays and nukige, it is closer to eight hundred...)... I'd be surprised if I didn't have this many VNs I considered wonderful. 
    Keep in mind that these aren't in a particular order.
     
    1.   Evolimit
    2.   Dies Irae (the one by Light)
    3.   Ikusa Megami Zero
    4.   Nanairo Reincarnation
    5.   Semiramis no Tenbin
    6.   Bradyon Veda
    7.   Vermilion Bind of Blood
    8.   Hapymaher
    9.   Tiny Dungeon (as a series)
    10.  Bullet Butlers
    11.  Chrono Belt
    12.  Ayakashibito
    13.  Otome ga Boku ni Koishiteiru 2
    14.  Chusingura
    15.  Draculius
    16.  Otome ga Tsumugu, Koi no Canvas
    17.  Silverio Vendetta
    18.  Konata yori Kanata Made
    19.  Grisaia series
    20.  Akatsuki no Goei series
    21.  Reminiscence series
    22.  Haruka ni Aogi, Uruwashi no
    23.  Harumade, Kururu
    24.  Soukou Akki Muramasa
    25.  Tokyo Babel
    26.  Tasogare no Sinsemilla
    27.  Komorebi no Nostalgica
    28.  Yurikago yori Tenshi Made
    29.  Izuna Zanshinken
    30.  Moshimo Ashita ga Harenaraba
    31.  Kamikaze Explorers
    32.  Devils Devel Concept
    33.  Suzunone Seven
    34.  Baldr Skydive series
    35.  Baldr Sky Zero series
    36.  Toppara Zashikiwarashi no Hanashi
    37.  Tsuisou no Augment (series)
    38.  Kikan Bakumatsu Ibun Last Cavalier
    39.  Shin Koihime Musou (series not including the original Koihime Musou)
    40.  Soshite Hatsukoi wa Imouto ni Naru
    41.  Tenshi no Hane o Fumanaide
    42.  Irotoridori no Sekai
    43.  Noble Works
    44.  Koisuru Otome to Shugo no Tate (series)
    45.  Kitto, Sumiwataru Asairo yori mo
    46.  Jingai Makyou
    47.  Sakura, Sakimashita
    48.  Abyss Homicide Club
    49.  Re:Birth Colony Lost Azurite
    50.  Owaru Sekai to Birthday
     
     
  3. Like
    gustave154 reacted to Clephas for a blog entry, Re: LieF ~Shin'ainaru Anata e~ Part One: Common, Momo, Ruka   
    First, I should state that this is a VN I was unsure of from the beginning.  The concept of the 'rehabilitation program' in the VN is so similar to some manga and anime that have gotten attention recently that I had to shake my head in exasperation... not to mention that the concept is also at the core of why so many Japanese otakus like the school life slice-of-life charage that are produced in such profusion.
    The VN starts out from the perspective of Hahakigi Hinako, one of the three heroines available from the beginning.  Hinako's perspective is the one through which you form your first impressions of the Tryment (not sure of this is the correct romanization, since no info has been given so far that might reveal it, lol) Plan's 'reform school'.  Hinako is a young woman who failed at work due to her social ineptness (extreme stage fright, inexperience with working with others, etc), and as a result she lost her job and was left with no idea of how to proceed.  This project was then suggested to her as a possible way to return to the workforce, and she chose to go with it.
    It is probably best that your impressions of the world are formed through Hinako, as Tsukasa - the male protagonist - is something of an unreliable narrator (deliberately so on the part of the writer) whose viewpoint has some seriously gaping holes in it.  It becomes apparent even in Hinako's path that something weird is going on on the island, but it mostly seems irrelevant during the common route.
    The two heroines I started out with were Kaizou Momo and Ootate Ruka.  Momo is a genius programmer and a researcher of artificial intelligence whose reasons for coming to the island are left to your imagination in the common route.  She is childlike, cheery, and more than a little emotionally needy.  However, she is appropriately brilliant, as is shown repeatedly in her path.  Unfortunately, her path ends on a somewhat confusing note, revealing little about what is going on except indirectly.  Ruka is a serious, intelligent young woman who was once part of a law firm that fell apart for reasons that would be a spoiler (lol).  Her path is somewhat more revealing about both the setting and Tsukasa than Momo's, but, again, you are left to fill in most of the details on your own through speculation.  The ending of both VNs feels definitely incomplete, and they are probably just setups for the Ai path, most likely.
    So far, this VN has been interesting to read... but it is also looking to be pretty short.  Though, most of the reason for that seems to be the fact that the VN wastes very little time on the romantic and slice-of-life aspects that would have been the center of a charage.  Since it is so obvious that the heroine routes aren't meant to be complete in and of themselves, I'm going to reserve judgement until I've completed the remaining routes.
  4. Like
    gustave154 reacted to Clephas for a blog entry, Sora no Tsukurikata Final: Final Arc, Haru route   
    Surprisingly enough, Sora no Tsukurikata has managed to avoid driving me insane with rage.  *pauses for the gasps of shock and the screeches of terror from the audience*
    In the end, this VN managed to mostly avoid the violence you would see in most VNs with mafia members as main characters, and it did so without going down the 'total moe-moe' route that most VN writers would have chosen in the same case. 
    Haru is the main heroine of the game, but her route doesn't relegate the other heroines to inferiority like many other ladder-type main heroines do.  Thankfully, it feels almost identical to the other routes, save in that her route not only uses the events in her arc but also the other arcs to make it over into a complete story.  That was a nice choice on the part of the author, in that it made the other heroine routes 'real' without taking away the fact that Haru was the main heroine. 
    Haru is... a bit weird.  She's an up and coming mage with a penchant for sticking her nose in other people's business and a cheerful optimism+childish idealism that would be annoying if it weren't also leavened with a surprisingly high capacity for reason and an impressive ability to concentrate on solving a problem.  She is, in the end, a normal kind-hearted girl, but this is one of those rare cases where that didn't turn out to be a bad thing.
    Perhaps the biggest difference between Haru's path and the others is that the protagonist's personal issues are revealed and resolved in full, though perhaps not in a way that I would consider satisfying.  In fact, I thought the events leading up the end of the fourth arc and the beginning of Haru's story were way too rushed.  It seemed as if they deliberately truncated the protagonist's personal suffering in order to focus on Haru... and while that is typical for the average charage, it surprised me in a VN that has been so very atypical otherwise.
    One thing I liked about the endings in the VN is that they all extend several years past the climax of the story... and into the period of time where the characters have chosen their paths in life, rather than merely going with the flow. 
     
    Now, for my verdict on what I enjoyed most about this VN... it was the comedy, of course.  The character dynamic in this VN clicks in that ideal way that you see in the best VNs (though the antagonist is weak and/or a non-entity for most of the game), and that leads to some amusing running jokes. 
    Overall, this VN was a fun ride.  It isn't an especially violent one (well, outside of Rizal cursing anyone who uses a gun to die repeatedly and be resurrected until they go insane), despite the mafia element.  This surprised me, considering the way the VN began, but it wasn't as much of a disappointment to me as it might have been.  This is no kamige, but it is definitely VN of the Month material.
  5. Like
    gustave154 reacted to Clephas for a blog entry, Sora no Tsukurikata part two: Second Arc and Yurika   
    The second arc of this story is focused narrowly on the aftermath of the first arc and Yurika. 
    Yurika is a rare type in VNs these days... a sexy adult woman who isn't another man's wife or widow (yes, I went there).  She is a member of the 'Virgin of Chains', the more 'peaceful' of the two mafia groups dominating the area.  She is the protagonist's friend, occasional partner, drinking buddy, and sex friend. 
    She has a somewhat nihilistic attitude toward life and an absolute love of teasing the protagonist... and anyone else who leaves an opening for her.  Like all the heroines in this VN, she is fairly attractive, though she is somewhat overly pessimistic at times.  Of course, she has very good reason for this, but I won't spoil that for you.
    In the aftermath of the second arc, I took pleasure in reading her path, which was a bit more icha-love focused than Kazuha's was at first.  It does fall into the classic 'it was nice up to this point precisely to outline the drama' area, so the drama near the end of the path is pretty satisfying, and I honestly enjoyed the atmosphere of the path as a whole.  I will say that I preferred Kazuha's path and I thought they could have gone a bit farther with her personal story (I thought that they glossed over a bit too much detail when it came to her eye).
  6. Like
    gustave154 reacted to Clephas for a blog entry, Sora no Tsukurikata Part one: First Arc, Kazuha route   
    As I began this VN, I decided to change my approach to how I would handle it.  My dislike of ladder-style story structures will probably cause me to go berserk when I finish the final (Haru's) route, but for now, I'm going to evaluate the story based on each arc and its associated heroine route, ignoring the VN as a whole until I've gone through the final route.
    Now, the protagonist of this story is a pretty archetypical character... a PI who has been scarred and run down by life living in a town ruled by a vampire, controlled by two mafia organizations, and dominated by something approaching a capitalist caste system, where the financial circumstances of the individuals involved determine their social status completely and it is almost impossible to climb up the ladder, though it is relatively easy to fall down.
    Technology in this world hovers about the level of the 1980's, with the biggest differences being the existence of real-life magic and magical beings, as well as beast-people (cat-people, bunny-people, dog-people, etc).  The protagonist isn't a wielder of magic, if you are wondering.  His role is something close to a neutral party in the realpolitik landscape, due to his role as the vampire Rizal's representative, as well as his personal relationships with high ranking members of both mafia groups. 
    This VN has a lot of situational comedy in it, ranging from Haru 'fixing' machines by hitting them and using magic to Chiroro's (a chibi homonculus that is something like a servant to both the protag and Haru) foul mouth toward the protagonist and fawning on Haru.  I honestly enjoyed the back and forth between the characters through most of the first arc, and I doubt that will change through the rest of the VN.
    The first arc covers the introductions to the characters and the city of Naoka, and it ranges from non-school slice-of-life events (protagonist and Haru going out to solve problems as part of their work) to moments of tension in the shadowy underworld of Naoka.  The first route that branches off is Kazuha's...
    Kazuha is the VN's resident genkikko+doggirl.  I honestly fell in love with her from the first (I mean, she is working to support her twelve siblings and is endlessly cheerful and generous by nature... what could you not like about her? Not to mention that she is a mimikko, which automatically skyrockets my impression of a given heroine based on my fetishes, lol), so, while I'm sad she isn't the true heroine, I was happy to get a chance to see her route early on.
    And it is a surprisingly detailed route... in fact, it is roughly equivalent to 1.2 times the length of the average charage heroine route, in my experience.  It doesn't mindlessly focus on the heroine and protagonist's love affair, instead involving all the characters (a bad habit with many VNs of this type is to sideline the massive cast of characters during the side-heroine routes, weakening the setting in general) in a dramatic mess whose impact is equal to that of the story arc previous to the heroine route. 
    So, my initial impressions of this VN based on what I've played so far are positive... let's hope they stay that way.
  7. Like
    gustave154 reacted to Clephas for a blog entry, October 2016: Which VNs I plan to play and what I'm doing now   
    October is turning out to be a frustrating month, with the VN I was most interested in delayed until December (for some reason, December seems to be getting all the most interesting ones...).  I honestly had hopes that October would break the 'dry spell' I've been experiencing since I completed July's releases.  There is still a possibility of that happening, but I'm not getting my hopes up.
    Right now, I'm busy with work, trying to open up a nice quiet period so that I can get all of October's releases out of the way in as short a time as possible.  This is because I have a ridiculous amount of conventional games coming out next month on my list to play, and I don't want my VN habit getting in the way like it has the last few times a new game came out (yes, I'm that much of a VN junkie).
    Anyway this is the list of releases for October I plan to at least try to play:
    Nanairo*Clip (I haven't played anything by this company, so I have no idea of what to expect, but it looks like a standard charage)
    Unionism Quartet A-3 Days (the fandisc to the original game, mostly playing in case they give solid after-stories to the neglected heroines from the original)
    Sora no Tsukurikata (Lovesick Puppies maker Cosmic Cute's newest game... definitely my initial pick for the month)
    Reminiscence Collection (Random VNs rather than VN of the Month, but I can't resist)
    Re: Lief (seriously, the Japanese finally crossed the line with this one, but I can't resist)
    Signalist Stars (new company, looks like an oppai-girl charage)
    Furerute Love Connect (charage, obviously... might or might not bother, considering how I dropped Nephrite's first game after only two hours of play because it was so boring)
    Gusha no Kyouben (Akabeisoft3 is pretty hit and miss, and now they are doing comedy... I'm curious as to what this will turn out to be)
  8. Like
    gustave154 reacted to Clephas for a blog entry, Random VNs: Yuyukana (also VN of the Month for September announced)   
    Ok... as random choices to play go, this one was probably a horrible choice.  Yuyukana starts out as and rarely escapes the standard charage model (there are some tear-jerking moments at the end of some of the routes, but it isn't at nakige level). 
    First, you have the tsundere osananajimi.  Then you have the ojousama who mysteriously comes in every morning to cook breakfast for the protagonist whose parents are not living at home.  Third you have the mysterious transfer student who professes her love for the protagonist.  Fourth, you have the fushigi-chan girl whose first loves are books and dried squid. 
    This is about as standard and archetypical a cast as can be found in any charage (literally, I felt like the protag from Kami nomi zo was in the back of my skull whispering about the archetypes), and that is easily the biggest downside of this VN.  The mysterious aspects, which could easily have been used to shape the story into something more complex and interesting, are left to the very ends of the heroine routes, making for a singularly boring standard common route and heroine routes that are frighteningly shallow for something made in one of the best years in the past decade. 
    The humor was stale three years before it came out, the heroines feel like 'standard-issue waifus', and the protagonist is a dense-as-lead non-person who is accompanied by an equally standard-issue 'perverted best friend' character.  Character-wise, you don't get any more shallow and lacking in flavor than these.
    Worst of all, they never do manage to draw you into the characters or the story before things get serious in the heroine paths.  The weak character development and lack of anything resembling intelligent design in the story (incidentally, it is so formulaic it makes Shuffle seem unique)  make this a perfect example of what not to do when making a charage post-2008. 
    Despite that, it falls short of kusoge level... it just isn't something I would gladly go back to play again.
    Edit: Also, no Yayoi path is a huge minus... the biggest problem with 'modern' charage is that unwillingness to pursue interesting adult heroines, lol.
     
    VN of the Month September 2016
    My final conclusion after playing Sen no Hatou was that none of the games that came out really stood out enough for me to consider them VN of the Month material.  Sadly, I have to condemn September 2016 to be one of those months devoid of a winner.
  9. Like
    gustave154 reacted to Clephas for a blog entry, Sen no Hatou, Tsukisome no Kouki   
    First, a little background for those who didn't read my previous posts on the subject.  I'm one of those rare souls who read Aiyoku no Eustia, by this same company, and came to hate it in the end.  I have reasons... even good ones.  The biggest one is that the side-heroines' endings make no sense in the context of the story as a whole.  This isn't a joke and it isn't something that can actually be denied by anyone who finished the main path (Eustia's).  This is actually the thing I despise most about the 'ladder-type' story progression seen in this and G-senjou.  The inconsistencies in the setting and plot as a whole bother me, precisely because those side-heroines almost always seem to be more interesting than the main ones (this seems to apply to almost all VNs that utilize this story structure, for whatever reason).  This is not so much an excuse for how I feel about this VN as an excuse of why I temporarily abandoned playing it.  I got so stressed out when I found out it used this story structure that it took me seventeen days to get back to it. 
    Sen no Hatou is August's second chuunige.  In some ways, it echoes Eustia's flaws while escaping others.  The thing that both VNs share is a massive hole in the setting (again, anyone who plays the main path of either game is going to run across that hole).  However, on the bright side, Akari makes for a far better true heroine than Eustia.  Eustia was a weak-willed, weak-spirited, and overall weak heroine in every possible way.  Akari, despite being politically naive (sorry, but no matter how you look at it, she is that), is a far stronger spirit and she grows a lot more during the story than Eustia does, which shows that August at least learned something from us hecklers' complaints, lol.
    I did play the secondary heroines' paths, and they generally had interesting endings... that just aren't possible when you consider the elephant in the room waiting beyond the door to the true path.  Considering the nature of said elephant, there is no way any of those endings could have turned out that way, logically speaking.
    The common route has its ups and downs, with plenty of blood shed for the 'hungry' ones such as myself.  If I have a complaint about this aspect, it is the relatively low number of combat CGs (considering August's investment in artwork, you'd think they would have included more than there were...), but the clever usage of the sprites made up for a lot of that.  The protagonist, being your classic stone-faced samurai by nature, tends to bear a distinct resemblance to numerous other 'donkan' protagonists, but, considering his origins, this isn't surprising.  For those looking for slice-of-life or comedy, this VN won't be a winner in your eyes.  August went completely for the 'serious storytelling' bug, so no scene is wasted and everything is focused on progressing the story.  From my point of view, this is a plus, but for people who have fond memories of more 'peaceful' works by this company, such as Fortune Arterial or Hitsujikai, this would probably be a disappointing aspect.
    There are some really great moments in this VN... but as an addict of chuunige and fantasy-action VNs in general, it was a bit too obvious when it started stealing from Chuusingura and Hachimyoujin (yes, by Masada).  While stealing stylistic approaches and setting concepts is common in chuunige, those moments were definitely 'ah, I've seen that before' moments for me, and since August's team just doesn't have the flair for this that Light and the makers of Chuusingura do...
    Some of my complaints about the setting from my previous - raving - post  and certain pms were eased by things revealed during the progress of the story (the elephant mentioned above helped with that).  As such, you can disregard most of that rave, save where it concerns the annoyances of this story structure.
    As story-focused VNs go, this VN does manage to move the emotions and there are moments where it is exciting, but when I compare it with other VNs with similar themes and concepts, it tends to lose out on the details and in terms of impact.  It is definitely above 'common' chuunige like ExE by Yuzu Soft, but I can't really classify it as being in the same league as works by Nitroplus, Type-moon, or Light.  I did think the way they ended it was a bit cheap (I sighed in resignation there, since I was hoping to be allowed to cry for an hour after the end based on what was happening up to that moment), though.  The addition of extensive after-stories in the extras section is a huge plus and a familiar one for those who read Eustia.  In the end, I enjoyed this VN, and it was an interesting one to play.  However, if you were to ask me whether it would remain in my heart forever, I'd have to say no. 
    PS: For those who love Eustia, understand that I consider this VN an improvement in some ways, but in terms of the raw setting, Eustia was about equally as interesting.  The biggest improvement, to me, was the decision to use a true heroine who doesn't grate on my nerves by the end (in opposition, Tia drove me insane every time she came on the scene, and I hated the way Kaim acted in her path). 
  10. Like
    gustave154 reacted to Clephas for a blog entry, *cries* Soshite Hatsukoi ga Imouto ni Naru   
    ... I'm going to be blunt.  It has been a while (think 2014) since any company has produced a nakige that compares to this one.  The characters, their backgrounds, their personalities, and the setting all come together to form a story of deep affection, pain, and tears that had me crying more than a dozen times throughout the VN.
    In terms of heroines, this VN's imoutos are the best.  Shinobu is the twisted, obsessive half-yandere, super-capable imouto who adores her niisan (with good reason).  Tsubasa is the honest, affectionate, straightforward imouto who is incapable of hiding anything.  While the other two heroines kind of pale compared to those two, their routes are another story entirely.
    I'm going to be straight... there are no bad or under-developed paths in this VN.  The characters' emotional and real-life (to them) struggles are intense, engrossing, and emotional.  Neneko's and Yuuka's paths are cases of the 'paths surpassing the heroines', a phenomenon that has become sadly rare in recent years, as writing quality has fallen drastically in the charage 'genre'. 
    Technically, Tsubasa's is the true route, but none of the routes were neglected in favor of hers, though I could have wished for an epilogue based a few years later for Shinobu's path (a matter of personal taste).  This is a mark of the skill of the writer and the person who designed the scenario, as the fact is that in most cases where there is a true or central heroine, the other heroines tend to be neglected, at least in my experience.
    The protagonist in this story will probably get mixed reactions out of people, if only because he is a bit angsty, especially when issues of parents come up.  He has good reason, as he is a victim of child abuse (he doesn't hide this, and it is revealed within the first half-hour of reading).  At heart, he is a good person, but he is very exclusive in the people he cares about and insanely protective of those chosen few.  His obsession with his role as a big brother causes some big problems in Shinobu's route, but that is mostly because he is very hard-headed and straight-laced... the type of guy who makes a vow to himself and never breaks it, even in the particulars.
    Story-wise... this is classic non-Key nakige fare.  The protagonist deals with his own issues (to varying degrees) while doing his best for the heroines, the troubles and drama along the way designed to drag the tears out of you, though it all ends happily eventually.  I was particularly touched by the healing that occurs in the protagonist in Tsubasa and Neneko's endings (through different methods), and I, for once, wasn't frustrated with the protagonist and heroine's struggles in Shinobu's path. 
    None of the characters' struggles felt forced or unnatural, the way many charage make them seem, which was impressive in and of itself.
    Overall, this is a first-class addition to anyone's nakige collection, and it is definitely going to be stiff competition for my VN of the Month for May.  I wept, I laughed, and I suffered along with the characters and out of sympathy for them.  I come out of this VN glad that I played it, a rare experience for a person who is as jaded as I am when it comes to VNs.
  11. Like
    gustave154 reacted to Clephas for a blog entry, Amatsutsumi   
    ... it's been a while since my feelings on a VN have been as complex as my feelings for this one are.  I say 'feelings' because this VN has massive emotional impact... not as much as Hapymaher, but nonetheless a lot of emotional impact. 
    To be blunt, Makoto is nothing like Hapymaher's protagonist, so if you were hoping for more of his 'consumed by sorrow and despair but still living my life' personality, sorry, no luck here.  Makoto is... a blank slate.  I don't say this in a bad way.  For better or worse, Makoto has lived his life in an isolated village where people literally don't talk any more than is absolutely necessary, lest they accidentally compel one another with their power, 'kotodama'.  Makoto has a fiance named Mana (and no, not that kind of lukewarm, 'distant fiance' sort of thing you see in some VNs, since they actually get down to business), and a rather nice, slow life in that village... However, he yearns for the outside world, where people can talk to people without restrictions.
    He escapes from the village and collapses from hunger in a small town four days later, where he is saved by the first of four heroines, Kokoro.  From there the story begins, as he makes the journey from an innocent 'kami' to a real human being with all the baggage that comes along with it. 
    A lot of the most interesting parts of this game come from the fact that he naturally doesn't understand much about the outside world.  Makoto's innocent, unstained viewpoint, combined with his natural kindness and willingness to embrace new experiences, feel surprisingly refreshing.  Things other 'normal' protagonists would worry over don't even occur to him, and he is so laid back he makes the drugged hippies of US in the sixties seem tense.  While he does change as part of the story, his personal 'lens', through which he sees the world, remains remarkably clean throughout... not to mention the guy has absolutely no sense of sexual morality (in other words, his idea of sexual morality is 'don't use his power to compel people to have sex with him').

    The first of the heroines, Kokoro, is a shojo manga addict who has fantasies about immoral relations with older brothers.  She is a natural at unconsciously grasping the hearts of others around her without trying, and she is pretty much the picture of a heroine who 'exists to be loved by everyone'.

    The second heroine, Kyouko, is a miko that can see dead people (yes, I went there).  She has huge self-esteem problems and is more than a little weird... for one thing, her reaction to Makoto is one of the more unique heroine reactions to a protagonist I've encountered over the years... for another, she is abnormally self-derogatory in both action and word.

    Mana... is the protagonist's fiance from the village.  She is pretty much apathetic about other people, unless they have the decency to provide her with food (from her point of view, people who give her food move up from 'stone in the road' to 'slightly adorable insect' in most cases).  She is a bit of an S, when it comes to Makoto, and Makoto is pretty much her reason for living.  Because of a careless use of kotodama by another member of the village, she is always cold and in her eyes, it is always snowing.

    Hotaru... is the true heroine of this story.  Cheerful and active, not to mention highly intelligent and perceptive... she is actually a fairly attractive heroine from the start.  However, she has less initial impact than Mana or Kokoro, for reasons that are fairly apparent.  Since that is by design, I actually am not complaining about this, though.
    Now, to get to the downside of this game... it uses the G-senjou 'ladder' story structure, wherein the story progresses arcs where you choose to either pursue the heroine associated with that arc to an ending or move on with the main story.  I can say that the path endings for the non-true heroines were actually pretty good, but having played the true path, they are comparatively low-impact.  A lot of this is the fact that the major events of their 'paths' are in the arcs they branched off from, so little is added by their endings save for more sex and some minor tying up of loose ends. 
    To get back to the main game... the true path is the impact I was talking about.  The main arcs were all emotional, so I guess you can say that the other heroines' 'paths' were also emotional, but, as I mentioned above, there is a definite sense that very little was added by choosing one of the other heroines.  Hotaru's path is easily the most powerful 'arc'.  In fact, it is so emotional and powerful that there are two ends for it.  The first one (which you are required to watch first) is... sad, to say the least.  It isn't a bad ending, but it is a sad one.  I know I cried.  For the second ending... well, let's just say it is a good one and leave it at that.
    Overall, my viewpoint on this game is... just as mixed as I said above.  My conclusions on the G-Senjou story structure are unchanged in the least.  I still believe that all VNs that use that story structure should be changed to kinetic novels, just so I don't have to deal with heroine endings that are neglected by the creators of the stories themselves.  While all stories with true heroines inevitably put a much larger emphasis on the true heroine, the way this story structure trivializes the other heroines is really irritating, especially when they are good heroines, like these were.  However, if you take the arcs, characters, and the true endings separate from that source of irritation, it is a great VN.  It just happens to use the single worst VN story structure in existence.  Indeed, that story structure and the inevitable realities it brings along with it are the only thing that kept me from naming this as a kamige. 
    PS: I will erase any and all comments that spoil anything in the last arc.  I say this because this is the type of VN that can only be enjoyed to the fullest once, not the type that merely changes flavor with each playthrough, like Devils Devil Concept.  Anyone who spoils this VN should have their skin sliced open, drawn back, then have salt rubbed into the exposed flesh. 
    ... *Clephas drools and goes off to make BBQ*
  12. Like
    gustave154 reacted to Clephas for a blog entry, Why the Nostalgia?   
    If some of you failed to notice, I've been going back over my list of ancient favorites amongst the moege/charage/slice-of-life genres.  Why am I doing this?  I actually have some good reasons, other than whims.
    First, I keep recommending these things to people, but when you start talking about a VN you last played five years ago, people tend to let it in one ear and out the other.  I mean, my long-term memory for games and books is pretty good, but my brain is fairly compartmentalized, so I don't remember them actively unless I go through the effort to refresh that memory.  Can I continue to say that I honestly recommend something without playing it in the recent enough past that I can compare it to other, more recent VN experiences, through more jaded eyes?
    Second, I want to know just how much nostalgia is coloring my viewpoint.  To be blunt, the longer you are away from your favorite games or VNs, the more the memory gets beautified by distance in time.  When I recently did a speed replay of G-senjou, I reaffirmed why I disliked the story structure while at the same time realizing that I didn't always do it justice due to my biases (no, I didn't blog on it, but I was mostly doing it for my own edification, anyway). 
    Third, I like to think that I try to be as objective as possible, so I wanted to reexplore my VN roots when it came to my attitude toward charage/moege.  One thing I've noticed as I replayed certain charage from the past is that the best of the older generation wasted the least time on 'everyday' slice-of-life, ironically.  The gradual shift to put an excessive emphasis on the everyday life aspects of charage and moege is a relatively recent phenomenon, from what I've re-experienced.  A part of this is that, as the audience in Japan has aged, so has their nostalgia for an 'ideal youth' become much stronger.  The fact is, a lot of the 'devoted' moe-gamers in Japan aren't young people (at least not the ones who are also erogamers).  They are older people who want to experience an idealized version of youth through a non-person protagonist's viewpoint.  Ironically, this seems to be the reason why the market is shrinking, since younger generations don't find that kind of stuff as accessible as the older generation does, so you can tell to some extent what generation a company is appealing to by how weak the protagonist is and/or archetypical the characters are, lol.
     
  13. Like
    gustave154 reacted to Clephas for a blog entry, Floral Flowlove   
    Now, as I stated in the previous post, Saga Planets' has two types of VNs it primarily produces... a story-focused type that doesn't avoid the kind of bitter drama that charage/moege tend to despite the moege-type visuals... and a 'strong charage' type that essentially is a more character-focused VN with many of the same strengths as the former type.  Floral Flowlove is the former type, being much closer to Hatsuyuki Sakura and the other 'Four Seasons Series' VNs. 
    As such, as in all VNs by this company, there is a definite 'proper' play order, if you want to fully enjoy this game.  First, unless you are inexperienced at playing VNs, you probably would have figured out that Kano's path is the one that touches on the core elements of the story most intensively... and that is the case, so I seriously suggest you do her path last.  This is my suggested path order Adelheit>Aoi Suu>Kohane>Nanao>Kano.  My reasons are that Adelheit's ending is the one that goes the most out of its way to avoid touching on the protagonist's most intensely personal issues and is the most 'charage-like' path, and Suu is a sub-heroine whose path branches off of Kohane's path.  Nanao and Kano share a basic flow of events up to a point that basically requires you to choose one of them and it dramatically splits off, so it is best to play Kano's path right after Nanao's.
    Now that I got that out of the way, I'll make a few comments on the setting and subject matter.  For those who dislike Christian mythology, this VN might make you feel uncomfortable, though - given that it is a Japanese story - it isn't full of the moralist excess that a Western Christian writer would have put into it.  The focus on angels does have meaning, but for most of the VN, you won't know what meaning it has.  Another issue is the protagonist.  He isn't a cipher in any way, shape, or form.  He is an extremely emotionally-scarred, somewhat self-derisive character who also happens to be eminently capable at whatever he chooses to do (my favorite type, lol).  However, his tendency to distrust everyone, despite his ability to see the nature of people's intentions, will probably drive some people up the wall.  The guy is fundamentally a rationalist (which is fairly rare in Japanese VNs), save on a few issues regarding his emotional scars and the need to protect Kano from her own bad luck.
    The common route of this VN is fairly dramatic and interesting, and Adelheit's path branches off from the rest almost immediately after the first dramatic point.  A second turning point occurs after the turn-off for Adelheit's path that sends you digging through the protagonist's half-healed emotional wounds and his past, and it is actually pretty interesting.  Save for Suu's, the paths and endings are universally first-rate (Suu's path is this game's abortion, though it is fun to watch the protagonist seduce a nun, lol).  I will say that I - as always - have to complain a bit about the fact that the endings only go a few months to a few years past the climax of the story (I really, really wanted to see Adelheit five or six years later, because I thought it would be rofl-worthy).  However, for most people this won't be a problem.
    Each of the paths gives you a final snippet of the past after the credits, and it is, in part, this that made me give you that order of completion.  To be blunt, Kano's revelation is a bit too big in comparison, and as a result, it would be problematic if you saw it too early on (it is meant to be viewed right before going to the final path). 
    About nine out of ten people are going to spend this VN wondering 'who the hell is Riku?' because the protagonist never really explains her in any of the game's main paths.  So... I'm not going to spoil it for you (though a lot of you will probably figure it out anyway).
    Emotionally, this VN definitely has impact... but a lot of it is pitying, sympathizing, or empathizing with the protagonist.  I will say that Kano has seriously awesome hidden depths that come out in all the paths (think a ditz with an intelligence of ten but a wisdom of five hundred in a D&D game), as she is perhaps the single wisest, most selfless and compassionate heroines I've seen.  She isn't terribly intelligent though.  On the other side, Adelheit is pretty hilarious... she is easily the laziest heroine I've ever seen (though she is also one of the more intelligent ones).  Kohane is the kind of girl who would make the perfect mother for a family of twenty adopted kids, and Nanao is basically your standard tsundere (on her own merits, she is probably the second-weakest heroine). 
    The true route... you will cry, so I predict (lol).  Anyway, the true route had me crying for a while, and it was definitely worth playing.  Unfortunately, it is also impossible to talk much about this route without spoiling the entire mess, so I'll just stop here.  I will say that they did manage to avoid the 'true route renders all the other routes meaningless/relevant only relative to the true route' screwup, which is what happens in most VNs with a true route.
    Overall, this VN is Saga Planets at its best, having learned from a lot of the little mistakes in their previous games.  For those who liked Saga Planets already, it is crack, and for those who like a good story-focused VN that isn't a chuunige, this is an excellent choice. 
  14. Like
    gustave154 reacted to Clephas for a blog entry, Tokyo Necro   
    OK, first I am going to avoid spoilers throughout this review, so I would like those who want to comment to avoid the same, even in spoiler boxes.  This is one of those games that is going to be harder to enjoy if you spoil it for those who come after, so I will personally eat anyone who spoils it.  This VN is by the same writer who did Sumaga (blech), Gekkou no Carnevale (yay), and Totono (a VN a lot of people here liked).  However, the style of story is much closer to that of Gekkou no Carnevale than to Sumaga, thankfully.  So, those of you who have heard me bitching about Sumaga need not worry that this is going to turn into a long rant on how horrible anything by this writer is.  First, I am going to give you an idea of the basic setting.
    It is 2199 and the world has plunged into a new ice age (this is actually one of the hypothetical results of global warming irl, if the Greenland glacier slides into the ocean early enough).  Up until a decade before the story, humanity was fighting over the warmest areas of the world, putting all their power into a war that was becoming increasingly meaningless.  In that war, there were many scientific advances... but the two that are most relevant to the story are Necromancy and the zombie-killing techniques developed by the protagonists' fathers.  Necromancy is undertaken by injecting a special type of nanomachines into the human brain after death, turning the individual in question into one of the Living Dead and the person who did the injecting into a Necromancer, capable of moving the undead results at will.  The zombie-killing techniques central to the story are the use of one vs many weapon techniques (the basic one is two pistols with muzzle spikes, which the male protagonist uses, though the female protagonist's basic fighting style is based off of the same) in combination with the EX-Brain, an analytical computer that fits onto a person's head and allows them to notice things their subconscious recognizes but their conscious mind doesn't (details the conscious mind filters out), thus allowing the person in question to fight more effectively.  Tokyo of the future is a dystopian hell, where refugees from all over the world have gathered, necromancers roam the streets with their armies of the living dead, and bounty hunters (like the protagonists) hunt them for their daily bread.  The city itself is kept alive by geothermal heat spread throughout the city by water-filled 'hot pipes' passed through the hot spot underground and circulated throughout the city. 
    Main Characters (protagonists, heroines, and main antagonist)

    Nagaoka Souun
    Souun is the son of a hero of the American-Chinese War, who was killed some years ago.  On the surface he doesn't show much in the way of emotion, and his fighting style is one where he uses the dual-pistols in combination with his EX-Brain to fight in the most efficient way possible, obeying the suggestions of his own subconscious like a machine.  Indeed, he himself isn't really sure he has emotion, and that is one of his major internal conflicts throughout the story as he deals with his personal issues.  He is a badass, to put it bluntly... the kind of guy who can re-kill thirty zombies in under a minute without taking a single scratch.  His body has been trained using both conventional methods and tailor-made nano-drugs to turn it into a weapon capable of perfectly obeying the EX-Brain's suggestions.

    Kibanohara Echika
    Echika is in just about every way Souun's opposite.   She is a rebel, preferring to use a chainsaw and shotgun and frequently ignoring her EX-Brain's suggestions in favor of her own impulses.  She believes emotions should be immediately be shown on the surface and indulged, and she is more than a little hedonistic by nature.  She is also a straight-out lesbian who has no hesitation going after pretty girls.  Her outright hatred for her father is the most obvious cause for her rebellious nature and her unwillingness to use her EX-Brain (the horns, as opposed to the full helmet Souun version Souun uses). 

    Hougyou Iria
    Iria is the main heroine of the story and the focus for most of the events in it.  She has extreme synesthesia (look it up), though she is quite functional despite that.  Her initial setting, amnesia, is one of the most obvious tropes out there, but it isn't the focus of most of the story.  In a world where people are rapidly losing their emotions, both positive and negative, she is a bright, cheerful young woman whose very presence makes people feel hopeful and light-hearted.  She is also an otaku. 

    Kijou Mitsumi
    Kijou Mitsumi is Souun's 'other' potential heroine.  She is, like him, a hunter of the undead.  However, she uses a katana and muscle-enhancing suit, along with her talent for mapping out the actions of enemies on the battlefield, rather than the style used by Souun and partially rejected by Echika.  To be honest, this is one girl who has a singular talent for getting herself into trouble... and a lot of it is caused by her somewhat single-minded personality.  She is very devoted to any cause or person she latches onto, but that also means she tends to become dependent on those she attaches herself to, which is the cause of her personal conflict.

    Aso Kiriri
    Echika's  adoptive older sister.   She is the most 'normal' person amongst the main characters, ironically, despite the fact that she is a high-ranking member of the Military Police under Echika's father.  She is kind-hearted and constantly worries about the broken relationship between Echika and her father, as she loves them both.  She also is very idealistic, believing that her duty as an officer of the law is the protection of Tokyo's people above all other things (an idealism almost unheard of in the somewhat tyrannical Military Police organization). 

    Kon Su
    Kon Su... is probably the straight-out weirdest character in the VN.  She is a hard M (with bold and italics for emphasis), and she has casual sexual relations with both protagonists.  She is a professional hacker, information broker, undead analyzer (dissects and analyzes undead bodies and brains to discover the individual styles of necromancers... sort of like forensics), and she is also one of Souun's and Echika's supporters.  Unfortunately, explaining her weirdness is not really possible without spoiling the VN, so I'm just going to drop it.  Incidentally, her path isn't really a straight-out heroine path, for reasons that will be obvious to anyone who completes one of the paths.

    Milgram
    Milgram is the charismatic leader of the Researchers, an organization of Necromancers that believe the only hope for humanity is to escape from emotion through death (extinction).  He isn't your standard nihilist, but the philosophy he espouses is.  This guy... is the single most powerful Necromancer in existence, which means he is also an extremely emotional person (emotion and artistic sensitivity being requirements for creating the best undead).  This guy is flat-out scary, eerie, and freaky.  However, in many ways he is a representative of one of the major aspects of the world the characters are living in.
    The Story
    For better or worse, this story has a ton of guro and is basically an action-horror story.  If you can't deal with heroine deaths, torture, zombification, and occasional rape, this definitely will be hard on you.  A lot of effort goes into portraying the most gruesome parts of the story in a way that will be as horrifying as possible, and the heroines don't always escape this particular treatment, so it is best to prepare yourself before jumping in.  The lighter points - mostly centered around Iria - actually only serve to enhance the sheer horror and bleakness of the setting, which is basically an extension and enhancement of what this writer did in Gekkou no Carnevale. 
    By nature, any story as full of zombies like this one is going to be dark, and this one really does go to the extremes of the dark end at times.  It is really hard to talk about this story without spoiling some of the primary elements (and because I figured out those elements too early due to certain hints, my own reactions were more ones of 'expected horror/sadness', so I'd prefer not to do that to you all).  To be honest, emotionally connecting with this story was hard at some points, but as I got deeper into the characters - usually near the ends of the paths - it became a lot easier.  In terms of action, this VN is full of it, but it is most emotional toward the end of the paths and in the true route.
    Kon Su's route serves a purpose different from the other routes, revealing elements of her past that are important to the story as a whole while showing the steel that lies beneath the stuttering, drooling do-M surface of that character.  Whereas the other routes have some element of romance, Kon Su's lacks that, and I honestly thought that was for the best (I honestly couldn't imagine any ending where she was romantically involved with either of the protagonists, as opposed to just sexually involved).  Ironically, if I were to say which of the routes (other than the true one) touched me in the most positive manner, it would be this one.
    I really suggest anyone avoid playing Iria's route until you've played all the other heroine routes.  It feels a lot more natural if you go into the true route straight after finishing her route, as the true route is in many ways wrapped up the most intimately with hers.  The other routes can probably be played in any order without a problem, but I do advise you take my suggestion above seriously.
    Visuals
    Normally, I don't talk about a VN's visuals that much, but because of the styles used here, it needs to be mentioned.  First, I should mention the action-scene styles.  The action-scenes are defined by a type of cell-shaded animation that is very similar to SMT: Digital Devil Saga on the PS2.  Literally, the action scenes are animated and combined with highly-detailed battle descriptions to give a degree of depth that is pretty rare even in action VNs.  I was doubtful at first, but this VN definitely benefited from using this particular technology (though it probably detonated a nuclear bomb under the budget).
    The regular visuals, as seen above, are more 'classic-style' Nitroplus, so if you've played a Nitroplus game made since Muramasa, you probably noticed that it is in the same general style.  As a result, there is no real need for me to discuss them... except that the way the designers used them was pretty amazing.  The dystopian feel of the pipe-wrapped city of Tokyo in 2199 is pretty eerie-feeling and definitely adds to the general atmosphere of the story.  The tendency to dress most of the characters in dark or harsh colors (except Iria) was probably intentional, to further add to this atmosphere.  This is one of the few times in the last year when I've actually felt that a company went above and beyond when designing every visual aspect of a VN.
    Audio
    Musically, this game isn't really unique.  The BGMs all feel 'familiar', though they are used effectively to enhance the mood, so I give this VN high ratings for its BGM use, if not for the songs themselves.  Nitroplus's use of music shows a tendency to prefer unobtrusiveness and 'enhancement' as opposed to the use of music to 'define' the mood seen in a lot of other VNs (Hapymaher being one of the most extreme examples of the latter). 
    What really struck me is the wide variety of sound-effects, such as gunfire, cutting sounds, etc, and the use of those sound effects.  To be honest, the sound of zombies being blown apart by bullets in this VN is going to linger in my ears for quite a while, as is the sound of Echika's 'Rabbit Punch' chainsaw. 
    Overall
    Overall, this VN is pretty impressive.  I can honestly recommend this... though not to just anyone.  To be honest, the 'average' VN-reader who prefers moege-variants will probably not be able to stand the darkness of this game.  If you don't have a reasonably high tolerance for guro and dark atmospheres, this is going to be a hard VN for you to enjoy.  Zombie-lovers will probably flock to this VN by the thousands if it ever gets translated, because it really does draw in a lot of what people like about the 'zombie apocalypse' style movies and TV shows, while giving it a uniquely Japanese/otaku media flavor.  However, this VN is emotionally draining, so I do recommend taking it in smaller doses than I did (every minute I wasn't working for the past four days).  In my opinion, this VN can be considered a straight-out kamige, but it is also a VN that picks its readers... simply because it is so high-stress.
  15. Like
    gustave154 reacted to Clephas for a blog entry, Sakura no Uta Final: The true path, Ai (the normal ending), and the True ending   
    I'm going to come right out and say it... Sca-ji slipped up a bit when he designed the true path.  Oh, I could understand the big turning point event being as it is, but its effect on certain characters - Rin for instance - doesn't make nearly as much sense as he wants you to think.  Rin's change is the most dramatic (for all that happens during the true path, the protagonist is pretty much rock solid, even if he wavers).  It is also the most odd, even with the knowledge about her that Sca-ji has been pounding into you from the start (with his usual heavy-handedness). 
    Ai can be considered the true path heroine... except that there isn't one.  There is a side-ending for Ai that basically could be considered a normal ending, where the protagonist becomes completely dependent on her in most ways... and it feels almost like a bad ending, despite the easy atmosphere.  She does play a role in the main part of the true path after the turning point, but that role is mostly unseen.
    Sca-ji's choice of turning points in the true path would have been - in many ways - better carried out as an unmovable point of all the heroine paths.  My own feeling was that he wasted a perfect way to create an even stronger dramatic escalation for Makoto's, Shizuku's, and Rin's paths by choosing to structure the game the way he did, making you feel too much like the heroine paths were just a foil for what he really wanted to write... the true path.  Considering that I actually enjoyed Rin's, Rina's, and Makoto's paths more than I did the true one, I honestly feel that he failed in that respect, actually weakening the VN as a whole by going that way.  To be blunt, the turning point of the true path is pretty much the only incident that completely and utterly strips the protagonist of his armor of nonchalance, and seeing how each heroine would have dealt with it would have in and of itself provided a lot of enjoyment and added a lot more depth to the experience.   As it is, the true path is actually more of a drag on the VN as a whole, rather than a good center.
    PS: Yes, I'm aware that, for everyone that agrees with that assessment, there will be a half dozen others who disagree, but that is how I experienced it.  I'm biased against Sca-ji's style, and I honestly think he let his bad habits get out of control in the true path.
     
    October VN of the Month Announcement
    This was actually a harder month to judge than any of the last three or four months, because there were multiple VN of the Month candidates that actually made it to a level where I thought them worth considering.  Primal Hearts 2, Kyuuketsu Hime no Libra, and Sakura no Uta were all worthy of a VN of the Month, and it is typical of my experiences with the Japanese VN industry that all of them should be released at the same time.  Libra is an excellent light chuunige/slice-of-life/comedy hybrid that has its flaws but overall manages to be more than it seems from the outside.  Primal Hearts 2 was a sequel that easily surpasses the original in most ways, taking many of the best elements and discarding some of the worst ones of the original.  Sakura no Uta, despite being a deeply flawed work, is nonetheless one that has a lot of artistic (not making a joke, no) value, even if Sca-ji's inability to restrain his love of pompousness and laying down the endless layers of foreshadowing tended to weaken the experience as a whole at times (as well as his tendency to go off on tangents to over-reinforce points he already made). 
    As such, I had to go back and honestly consider each on its own merits... if one ignores its flaws, Sakura no Uta is the obvious forerunner.  If one goes for completion as a single work within its genre, I'd have to point to Primal Hearts 2.  Last of all, if I had to point to a work that took a lot of different elements from various VN genres to create something interesting within a somewhat stagnated hybrid genre, I would go for Libra. 
    However, the point I made above stands... Sakura no Uta really is the obvious forerunner, based on pure writing quality and the existence of three excellent heroine paths.  I honestly haven't encountered any better individual heroine paths than those in a long time, and it proves that Sca-ji is capable of doing that kind of work, if he really puts his mind to it... and though I still have reservations about making this announcement, Sakura no Uta is my VN of the Month for October.
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