Elements to make a good VN/gameplay hybrid
This is just my opinion, born of my experiences with both bad and good VNs with gameplay. Note that I more or less expect half of humanity (or more) to disagree with me on most or all points, so don't expect me to respond to every scream of rage at my apparent assumption of superior knowledge. These are written on the basis of the philosophy that VNs are trying to tell a story and are primarily a storytelling medium.
1- Due to the nature of a visual novel (with the emphasis on the novel), the gameplay must not become more important than or overshadow the story completely. Gameplay should ultimately only be an aid to becoming immersed in the story.
2- Eros is fine. You can't avoid eros in VNs, so I won't bother protesting against it. However, h-scenes should be meaningful (both to the gameplay and story progression) and shouldn't interfere with actual storytelling or be inconsistent with the overall plot.
3- Eros combined with gameplay aspects should be minimal. By that I mean making an erotic element vital to the gameplay itself. Similar to overwhelming the story with gameplay content, it is very easy to destroy a good story with repetitive h-scenes and excessive ones that have a 'purpose' in relation to the gameplay.
4- The elements of the story - setting, characters, plot - should be consistent and regular. What this means is that all elements of the story should be consistent with one another and the story itself should regularly interject itself into the gameplay (and not as 'slice-of-life' events or h-events 90% the time).
5- The gameplay should be relatively simple and/or accessible without being boring or repetitive. Raising simulations and dungeon-crawlers most often break this rule, as both are repetitive by nature and the latter tends to deliberately set out to sabotage smooth game-play at every twist and turn. To be blunt, trying to insert the equivalent of a first-rate game into a VN story isn't going to work ninety-percent of the time, and complex or excessively difficult gameplay just gets in the way of telling the story.
6- All decent VN/gameplay hybrids should have a full-inheritance (money, items, skills, levels) New Game + system in order to allow the obtaining of other endings without having to grind through all the difficulties of the first playthrough... or they should make the gameplay skippable entirely on a second playthrough, though including a high-difficulty option for masochists who love repetition is fine (though there shouldn't be any story-related rewards for finishing on higher difficulties).
7- Solid endings. If there is only a single ending, let it be extensive... an actual reward for slogging through thirty to forty hours of gameplay rather than a five minute sop to the people who loved the characters and story so far. If there are multiple heroine endings, then let them be something other than an excuse for H-scenes and actually give you some idea of what will happen to the protagonist and heroine in the future.
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