Jump to content
  • entries
    767
  • comments
    1836
  • views
    482660

Kikaijikake no Eve: Better than its concept


Clephas

1525 views

I'll start out saying this. The primary reason I hadn't played this up until now was because the concept just sounded so silly on paper, no matter how many times I read it. I mean, making sex toys as a gameplay element? Seriously? However, I don't regret playing this game in any sense of the word, and it escapes being a nukige despite the concept.

First, the gameplay... There are two major aspects to the gameplay, a phase where you research and make sex toys as well as other daily activities (such as expanding facilities or conducting general research with a heroine) and a battle phase that pops up at irregular times. The battle phase is a card-based system (with random draws) based off of rock-paper-scissors where you deal damage to an enemy based on your character's stats plus the number on the cards. You can combine the three types of cards in a combo that both increases hits and damage, and the first card in the combo decides whether it is rock, paper, or scissors. To an extent, the battles are based on luck, so you shouldn't expect to be able to win at all times. The 'daily life' gameplay focuses on the creation of sex toys and the handing over of lost technology to your company's partner/parent company in order to increase their share of the market. The basic objective is to put together 500,000,000 yen in earnings (put together from bonuses for handing over tech and the sales of sex toys you researched and put into production) and gain a total of a 70% share of the market so you can do a hostile takeover of the SHE corporation.

The story is so intimately connected to the gameplay that I couldn't help but be impressed at how they supplemented one another. I had to rofl at the sex toy H-scenes (they range from the bizarre to the psychotic), and there was just enough slice-of-life to give you a strong impression of all the characters (and heroines) without becoming tedious. The story itself was fairly awesome, with the nature and future of artificial intelligence and scientific ethics as major themes. I honestly enjoyed both the main story and the ideas behind it, and I didn't manage to get bored at any time during the course of the game (I pulled an all-nighter to finish it and I just woke up after two hours of sleep). To be honest, I don't have anything significant to complain about, storywise, with this game, though I could have wished for a non-bad Kuon ending (I got all the Teria and Fam endings - non-human heroines banzai!!!).

This is a good VN for someone who wants a good balance between the comedic and the serious in a gameplay-based VN that is relatively easy to master. There are a few too many H-scenes, but considering the concept, there were actually a lot fewer than I expected.

2 Comments


Recommended Comments

Looks like you're finally realizing the awesomeness of Ninetail.  Haven't played this one yet, but I played Amatsukaze.  That was hell with machine translation.

 

You need to get around to Wizard's Climber sometime.  It seems like you skip around and play all of Softhouse Chara's mediocre games but don't play the good ones.

Link to comment

Lol, I saw your comment on Wizard's Climber on VNDB.  I guess you just have different expectations?  Wizard's Climber was my favorite out of all of Softhouse Chara's titles.  Story in their games is hardly ever particularly good.  I just really liked the raising sim gameplay, and the route unlock conditions were more straightforward so I didn't end up retreading ground uselessly.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...