Justin579 Posted October 31, 2015 Share Posted October 31, 2015 I'm always good. for some reason I do feel sorry for them. well... unless the choices are "interesting" enough for me to select the bad one. Quote Link to comment Share on other sites More sharing options...
Ringo Roadagain Posted October 31, 2015 Share Posted October 31, 2015 (edited) I always play it cowboy style, if it's for a lady or for some good money I'll be good but I also wont shy away from killing someone, if given the morality choice to spare or kill the guy that just tried to kill me I always kill him. So neutral, although admittedly the evil route is the most useful/profitable a vast majority of the time. Edited October 31, 2015 by Ringo Roadagain Quote Link to comment Share on other sites More sharing options...
Jade Posted October 31, 2015 Share Posted October 31, 2015 For me it depends on the ending really. Sure being an Evil bastard is satisfying and all that but if it turn out into a 'Everybody Dies' ending than i generally don't choose that path. If i can become an Evil Overlord on the other hand.... Quote Link to comment Share on other sites More sharing options...
Mikado069 Posted November 1, 2015 Share Posted November 1, 2015 I always pick the "best" choice, and sometime it's considered evil. For example,In fallout 3, you had the choice to either help the town or destroy it for money, I choose help. And, when I had to confront those man-eating group, I choose to negotiate.But, in Dragon Dogam, you have the choice to either kill or forgive the evil cult, I killed him. And, it considered evil in the game sense.I think this type of games are good way to explore your personality in a virtual world. Quote Link to comment Share on other sites More sharing options...
FinalChaos Posted November 1, 2015 Share Posted November 1, 2015 I don't really give importance to 'morals' most of the time. Generally it's either the pragmatic option or the interesting one. Some exceptions would be when a character is involved that I particularly like or dislike. So basically I play a heavily personalized 'route' you could say rather than just being concerned if it's good or bad, not to mention that 'good and bad' is highly subjective and even the devs thoughts are involved like Clephas mentioned. Quote Link to comment Share on other sites More sharing options...
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