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ws2 file opener for actually beginning to translate
Ririvee replied to Shadowshade's topic in Fan Translation Discussion
Were you ever able to find an answer for this? I was going through Blackish House by Honeybee's files and found the scripts to be stored in .ws2 files as well. Editing them in Notepad++ shows the Japanese text but also an awful lot of NULs where there are presumably system commands. -
Ririvee changed their profile photo
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Apologies if this is already known but it seems like the link for the System-NNN engine tool is broken. I've been unable to find it anywhere, I'm unsure if it's been taken down by the creator themselves.
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raavikant reacted to a post in a topic: How to locate and change the text font in a Vita game?
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Recently I have been messing around with scripts in Vita otomes and learning how I would patch their scripts to English. I was able to unpack and repack the script files for Shiro to Kuro no Alice, successfully replacing the text boxes with filler english text. Except due to the Japanese font the English was spaced weirdly. I've been searching around an unable to find a guide or anything on how to change the ingame font to fix this issue or if there's another solution. If anybody had some advice on how to do this it would be greatly appreciated! (I'm sorry if this has been asked before, I did try and do some searching before posting this;;)
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Ririvee reacted to a post in a topic: A complete guide to unpack and repack Yu-Ris engine files
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How to repack Rejet .rpd files opened by AnimED?
Ririvee replied to Ririvee's topic in Fan Translation Discussion
Ah I got it working, thank you so much! Turns out I was actually opening the scenario file incorrectly too by using the same method you would with the pf.dat;; That explains extra why I was having difficulty with it whoops. But thank you once more for helping~ -
Recently I've been attempting to figure out how to patch Rejet games on PC. I learned how to access and edit the scripts using AnimED and everything was going well until it came to repacking the files back into their original .rpd format and replacing the game's scenario.rpd for the game to run again. I was using Bad Medicine as a test and whenever I attempted to run the game with the edited .rpd it would stay stuck on a black screen after getting past the MC naming screen. I know AnimED is partially abandoned at this point but otherwise it had worked well and I'm unsure if I'm just missing some extra step. Any help would be greatly appreciated!