yurihime
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Have someone tried the tool of Nekopak engine? I think nothing wrong with the tool since I extracted the files and repacked them again using the tool and nothing went wrong but once I edited the script which was a plain text (I use Notepad++), then I repacked them again, the game crashed. Is there some rule or something to edit the script?
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yurihime reacted to a post in a topic: Script Extraction Thread
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Can I ask about how to compile ahdprc tool for Willplus engine? I tried using VS 2010 but it always give me error like couldn't found princess.h or something. Your help is appreciated, thanks.
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yurihime reacted to a post in a topic: Data extraction thread
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Hello everyone, have someone try to edit the text on the script from Cyberworks? In my case I want to translate this one: https://vndb.org/v1036 I could extract the script using asmodean tools, but it seem that the script has a fixed string length which means the translated texts must have the same length with the raw text. The raw text can be found between the rubbish text, and I tried to edit it using text editor and hex editor but when I rebuild it again and run the game, I got an error even when I intentionally gave the same length of the raw text. Sample of the script can be found on this: http://www.cyberworks.jp/down/yumekoi_patch1.zip If someone can help me, I'd be grateful, thank you
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