What Site Work Would You Like To See?
Please consider taking this survey (Link) and let me know what you want to see fixed/improved upon across the various Fuwanovel sites. Your feedback will determine my work priorities this Summer/Fall. (Forum Post)
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VegasRich replied to Mugi's topic in Visual Novel TalkDon't know if you've ever had a migraine, but imagine that your head hurts so bad you vomit, and the slightest light increases that pain almost exponentially. 99% of people with them can control them with proper meds, so generally not a big deal, but occasionally there is that one who is stuck with it. I've broken bones in my foot and I've had migraines - I prefer broken bones.
VegasRich replied to AnimeSeasons's topic in Voluntary Tech SupportApparently, this is not foolproof, at least on Win 10 x64. Before (and after) installing the official Win 8 patch I received the "Authentication failed" error. After adding version.dll (the "file inside of Win8WOH.zip - there are several, including the source to the .dll) I receive a new error: "Invalid plug-in configuration." Any other ideas?
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Hey - I'm new here, but I'm actually working on a completely free graph/node-based tool for just this purpose (Right now it's Windows only). My daughters are both excited about the idea and I'm a programmer by trade, so.... Anyway, the tool just generates script that runs in Torque 3D/2D - so an existing game engine that is actually meant for video games, but will handle general image presentation nicely along with having all of the sound tools you could need. But it is extensible - you could write a plug-in for it that would export script for any other engine that uses scripts, really. Right now I'm working on the last bits of the project management tools (folder browsers, script management, project organization) before I start on the visual novel plug-in. The source for the whole project is available under MIT license here : https://github.com/RichardRanft/T3DConvoEdit (originally it was going to be a simple conversation tree editor, but I extended the plug-in system to make it more flexible). Feel free to use it as a jump-off point if you have programmers on your team. The only reason I dropped this here is that I felt it would fit in as "tools" - hopefully someone gets some use from it.