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MissNordkorea

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  1. Friendly reminder, if you are playing visual novels and haven't taken the survey yet, please consider doing so! The surey runs until 25.2, so only 4 days left! This is your last chance, the last time I'm posting here. Thanks https://www.soscisurvey.de/visualnovels/
  2. Friendly reminder that the survey ends on the 25.2 so if you haven't already please consider taking it. Thanks! Here we go: https://www.soscisurvey.de/visualnovels
  3. Friendly reminder, if you haven't already please take this short survey to help a poor student write this master thesis https://www.soscisurvey.de/visualnovels/ Thanks!
  4. I read every single Feedback I get and am very thankful! Even though I can't change anything anymore. Every change would mean that I have to start anew and I already did that once, it (and I as a person) would be ridiculous! I thought about including a question for this but in the end I felt that this too specific (especially for my topic). This is a very interesting point of view, I will keep that in mind! 11. What motivated you to play visual novels? has the option "I enjoyed related or derivative works (e.g. anime, light novel, manga)" which comes close I think. Yeah, I noticed. Shame on me (again) Thanks to everyone taking the survey (again) and providing feedback. Even though I can't change the survey anymore your thoughts allow me to present this stuff in a more sophisticated way in my thesis!
  5. Hi, it's me again. I received a lot of feedback from you and others and decided to revise my survey. This means I changed some questions and added new ones (stolen from a reddit survey...). I would be very happy if you could retake it! Sorry and thanks! In case anyone is wondering, I got admin approval to open a new thread. Here we go: https://www.soscisurvey.de/visualnovels Some information: 1) hours played has now more realistic options 2) Some questions now have more options 3) Some questions still are single choice (therefore "mainly/mostly" etc.) Here is the main reason: For most questions I need a "Yes" and a "No" answer. Sometimes "Yes" has multiple options. The problem is that the survey only allows single choice or every(!) answer to be multiple choice. This means you could both tick one or more "Yes" answer(s) AND the "No" answer. This would invalidate the question or maybe the whole survey if it happens frequently. I'm also posting the survey to reddit/4chan etc. and to be honest I'm afraid that this would get abused. The only other option is to make two questions out of one which would inflate the survey and make it boring. I only did this for "how do you procure visual novels". I thought about doing the same for the question how you consume it (japanese, englisch patch etc.) but oh well... 4) I have a question about the rating of visual novel translations. Most people said this is hard to answer because "it depends". So I added a new question to give you a chance to rate JAST, MangaGamer, sekai project, fan translation groups etc. In the end I realised that I would get a rating for the companies but fan translation groups is again a "it depends" (maybe use 9 = I don't know). As I can't delete the question anymore I will either only use the data from the companies or exclude the question alltogether from the evaluation. I hope you enjoy the new survey a little bit more than the old one and sorry that I couldn't fix all your concerns! Thanks!
  6. Buh, so many questions to answer. Yes, the thesis is about cultural transfer but the cultural thing will be mostly covered with analysis of the games + interviews with translation groups etc. In the end visual novels is for much of the western world a really new topic so most questions in the survey are to get some general player data. But you are totally right, the questions about the amount played is badly designed. I wanted to clearly get a view of the new/casual players and set the bar very low, forgetting that 151h+ is set really low. But I will note your feedback here to mention that in my thesis. To give you an idea about the thesis: What might surprise you is the fact that it's written for the history department. In the end you only need a professor that is cool with it. Game studies (kinda a broad topic as many fields like history, cultural studies, psychology, computer science, sociology etc. are applicable) are becoming more and more common so it's fine. My focus is more or less pure (historical) cultural transfer though as I can't do "game studies" on visual novels without knowing japanese and being able to play them in the original way. In the end you only need a usable focus and the right keywords and you can write about any topic in any class. So what am I researching? 1) The japanese culture has been "disrupted" from the west two times, 1853 and 1945, you see these bits in the japanese culture today too and in these games. 2) Visual novels originate from western adventure games (~1980s), how did they become typical japanese? 3) In light of 2) why are visual novels a japanese culture product? What does this include? (e.g. japanese games for japanese people, japanese development tools, special gaming culture (eroge) - also comiket etc.) 4) When parts of a countries culture appear in another country you can talk about a culture transfer. How does this happen (mainly fan translations, now also companies like JAST -> translation = culture transfer)?
  7. Don't worry, I'm happy for the feedback. In the end my professor and myself had the feeling that 26 questions are enough. Make it any longer and people won't answer it (laziness). It's also a question of focus. The drm question is an interesting topic but not important for my research (cultural transfer). Same with "why do you pirate". Also I'm playing VNs myself so I don't really expect some surprising answers (too expansive, too hard to get (japanese online store)).
  8. You are right, this is a tricky questions. I thought about enabling multiple answers but I think it distorts things as I can't weigh the answers. You answer with both but in reality it's more like 5 pirated, 1 bought on steam (just an example of course). So I changed it to how do you "mainly" get them. This cuts away information too but I'll make sure to mention that in my thesis. In any case thanks for answering!
  9. Hi, my name is Stefan Ebner and I'm a student at the university of Vienna. Currently I am working on my master thesis (cultural transfer through computer games using the example of visual novels). For this reason I've created a short survey about playing visual novels (26 questions, should take 5-10 minutes) and I would be very happy if some of you could take it. https://www.soscisurvey.de/visualnovels Thanks a lot, Stefan Ebner
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