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About this blog

This is a series of condensed articles from my main Blog.

Reviews, News and Analysis are my specialty and will be updated weekly on the main site followed by here.

Entries in this blog

Café Stella and the Reapers' Butterflies Review - A Cup of Coffee And The Souls of The Dead

This is a condensed version of the full review which can be found on my Main Blog HERE. Genre – Slice of Life, Romance. Playtime – 40 hours. Developer – Yuzusoft. Publisher – NekoNyan and Hikari Field. VNDB A Second Chance   Dying is never pleasant, especially when you have lingering regrets. Takamine Kousei’s death is as sudden as his life was unremarkable and in his final moment he wishes his life could have been more. However, this is not the end for Kousei as he finds hims

Pallas_Raven

Pallas_Raven in Review

The Common Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   In The Beginning    If there is one structural element which is used by most visual novels it is the Common Route. This linear opening section contains the choices which decide the route you will be sent on as well as providing world and character building setup so that the routes can focus on their specific hero/heroine. They are so ubiquitous with visual novels that even those who are

Pallas_Raven

Pallas_Raven in Analysis

Heaven Will Be Mine – Review - Clashing Steel And Warming Hearts

This is a condensed version of the full review which can be found on my Main Blog Here. Genre – Sci-fi, Mecha, LGBTQ+.    Play Time – 8 hours.   Developer - Pillow Fight Games.   Steam   VNDB   Finding Heaven   There is a certain beauty to the simple impulse to say, “Wow that is so cool”. It is a short phrase filled with an innocent emotion many of us lose as we get older and the realities of life turn everything into a grey soup. An adult is meant to be mature and sensi

Pallas_Raven

Pallas_Raven in Review

Hello Lady! Analysis (Spoilers) – Pieces of Potential

This is a condensed version of the full article which can be found on my Main Blog Here. Academic Subterfuge   The English release of Hello Lady is a game in a strange situation. Being a translation of the Complete Edition, it is effectively three games tied into one which leads to some interest quirks. I knew that I would have to play the game since I enjoyed one of the developers previous works, Coμ. Coμ was a flawed but entertaining game and it is with these expectations I when

Pallas_Raven

Pallas_Raven in Analysis

Lamunation! Review - It's A Mad And Brilliantly Shining World

This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Comedy.   Play Time - 15 hours.   Developer - WhitePowder   Steam   VNDB   Always Be Happy!   Most visual novels use comedy in some form, be it a joke to break tension or a scene to make the player empathise with the characters, but few commit to it as the single focus of their identity. This is for a good reason, humour is subjective and as such making a comedy game with a wi

Pallas_Raven

Pallas_Raven in Review

Sunrider 4: The Captain’s Return Review – A Glorious Return?

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Action, Mecha    Play Time - 22 hours    Developer – Love In Space   Steam   Return From Exile   A fall from grace changes a man and exile from all he has ever known can break him. Such is the state of Kayto Shields as the curtain rises on the fourth game in the Sunrider series. This is the tale of how he pulls himself up from the pit he has fallen into, but thi

Pallas_Raven

Pallas_Raven in Review

Enforced Play Order – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Directions From On High   The player is a wild and chaotic beast prone to doing what you least expect and are both the joy and bane of developers. This is especially true for any game which focuses on narrative as its core element since there is no guarantee the player will experience the story in the way the designers intended and even more so if there is any form of freedom offered.

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Pallas_Raven in Analysis

Comedy VNs – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   I Laugh, You Laugh, We All Laugh   Making people laugh is a particular talent and more than any other it is dramatically effected by the medium it is presented through. Stand up comedy and visual novel humour might share a similar desire to entertain but they could not be further apart in terms of how they reach that goal. The unique set of tools available to visual novels has led to a

Pallas_Raven

Pallas_Raven in Analysis

Polyamorous Endings – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   A Relationship With Many Sides   When it comes to relationships most forms of media present monogamous pairings as the normal and rarely explore beyond this line of thinking and when they do the presentation of the opposite extreme is generally negative. Enter the visual novel, here is a space where polyamorous relationships are given an equal examination to their more traditional peers

Pallas_Raven

Pallas_Raven in Analysis

Space Sci-fi – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Breaking Through The Firmament   When looking up at the stars how can one not be filled with a sense of wonder? Since humans first stood upright we have told stories about what lies in the expanse above our heads. In the past this would have been the realm of gods and mythical creatures, but, now that people can reach it, the tales have shifted into the subject of today’s article, space

The Bad Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   When Everything Goes Wrong   A good story is often defined by its ending and a bad one can be redeemed by it. Visual novels are no exception to this rule and must contend with this opportunity multiple times over the course of the game. The most common form of endings used in visual novels are the Good and True Endings, but there are also some games which use Bad Endings. This kind of e

Pallas_Raven

Pallas_Raven in Analysis

NVL VS. ADV – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   For visual novels, the written word is their backbone and how it is presented to the player is key to controlling their tone and pacing. Over the years the methods of presentation have been standardised into two types, ADV (ADVenture) and NVL (NoVeL). These two have become the dominate styles and are often positioned as diametric opposites in what they set out to achieve. When a developer creates

Pallas_Raven

Pallas_Raven in Analysis

The Sub-Heroine Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   She Was Always Right Beside Me   A story always has its heroes and heroines, defining characters who shapes the narrative and break out of the normal to change the world around them. These are the people who the player remembers long after they have put the game down and are the focus of a developer's time and effort. But what about the supporting cast? The men and women who stand bello

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Pallas_Raven in Analysis

Episodic Stories – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Tales From A Distant Land   How a visual novel is structured is perhaps one of the most important, but also the least immediately obvious, element for the player. The way in which the pieces of the narrative fit together often determines the kind of story you are going to tell and tools available to impart emotions and ideas. As such the choice to assume a structure based around Episodi

Pallas_Raven

Pallas_Raven in Analysis

The True Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Final Destination   Controlling how your game ends is crucial to the impression of it the player walks away with. This is an especially pressing issue for games with any kind of choice system which provides the option of alternative endings. If not handled correctly this can cause the narrative to come across as inconclusive and lacking a coherent identity. Something to tie the events

Pallas_Raven

Pallas_Raven in Analysis

Built-in Flowcharts – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Divergent Paths To The Future   For the longest time when you wanted to know how to get to a specific route in a visual novel the only options open to you where trial and error or looking up a walkthrough. However, in more recent years there has been a trend to include built-in flowcharts that fill out as the player progresses through the game. These help the player understand the struc

Pallas_Raven

Pallas_Raven in Analysis

Mystery VNs – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Through The Lies And Deception   Of all the genres Mystery is perhaps the one visual novels have the most tools of engage with. The levels of subtly and the precise execution needed to ensure a balance between the known and unknown so that the player is never lost is no easy task and demands a degree of control many games lack. At the same time they have to be able to spin other delica

Pallas_Raven

Pallas_Raven in Analysis

Akai Ito Review – Blood Red Threads Of Love

This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Horror, Yuri     Play Time - 25 hours    Developer - Success     Steam    VNDB   Shaped By Inevitable Bonds   Being bound by the red string of fate is a common trope in Japanese romance stories and at first glance you might assume that Akai Ito would follow these conventions given its emphasis on yuri. However, nothing could be further from the truth as the game takes this rom

Pallas_Raven

Pallas_Raven in Review

An Anatomy Of Visual Novels – Unlockable Extra Content

This is a condensed version of the full article which can be found on my Main Blog Here.   Shiny New Things   Everyone likes to be rewarded for their effort and video games are happy to oblige with a variety of Extra Unlockable Content. These bonuses are often treated as a side show disconnected from the important main sections of the game and relegated to a sub menu where it has little impact on the greater structure. For visual novels this unlockable content has a much more

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Pallas_Raven in Analysis

Character Customisation – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   What Shall I Be Today   There is a tendency in visual novels to have some degree of self insert aspect in their protagonists due to the prevalence and intensity of first person narratives. Some of them take this to its natural conclusion by giving the player a means of deciding parts of the character they are going to inhabit and these manifest as customisation options. They range from

Pallas_Raven

Pallas_Raven in Analysis

School Slice Of Life – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   The Brilliant Days Of Youth?   Of all the genres that dominate the visual novel space there are none which can compete with the behemoth of school slice of life. Beyond the many games utilising it as their core narrative element, many others use it as a secondary pillar to ground their more fantastical or emotional genres and give them an easily recognisable touch point with the player.

Pallas_Raven

Pallas_Raven in Analysis

Steins Gate 0 Review – In The Shadow Of A Giant

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Thriller, Action    Play Time – 30 hours    Developer – Mages    VNDB    Steam   A Future That Could Not Be Saved   Struggling long and hard against fate only to find out you are the person who killed the one you love is enough to break a man and break Okabe Rintarou it did. Now he drifts through life in a world he knows is doomed to a hellish end. However, fate

Pallas_Raven

Pallas_Raven in Review

Mini Games – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Small But Mighty   When it comes to additional styles of gameplay within visual novels, they do not need to be as grand or demanding as a JRPG or SRPG component and the smallest of gameplay cycles can have a far greater effect in the right situation. Enter the Mini-Game, short and simple mechanical simulants that aim to prove value in being concise. Including these lends a form of textu

Amnesia: Memories Review - A Wonderland Of Love And Paranoia

This is a condensed version of the full review which can be found on my Main Blog Here. Genre – Otome, Mystery, Drama.   Play Time – 35 hours.   Developer – Otomate and Design Factory.    Steam     VNDB   Reinvigorating The Cliché   Using amnesia as plot device is a common tactic by many creators who want to put the protagonist on the same level as the player, but its use rarely goes beyond being an excuse for exposition. Enter Amnesia: Memories, as you might have been a

Pallas_Raven

Pallas_Raven in Review

Majikoi! Love Me Seriously! A – The Afterlife Of A Game Series

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – School Life, Comedy, Romance    Play Time – 10-15 per game    Developer – Minato Soft    VNDB   When Only Characters Remain   Once a game series has given all the stories it can, what remains to be extracted from it? Perhaps you expand the world by adding a new setting or maybe you introduce an exciting new threat. The answer the Majikoi A games have settled on is to f

Pallas_Raven

Pallas_Raven in Review

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