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The Resistance Online


Stray Cat

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Does anyone else play this?  Or would anyone else be interested in playing it?

 

http://www.theresistanceonline.com/

 

 

Rules

  • The game requires between five and ten players.
  • Approximately one third of the players are randomly chosen as spies; the rest are members of the Resistance.
  • The spies know who the other spies are, but Resistance members do not.
  • The game consists of up to five missions.
  • Each mission has a leader. The leader proposes a mission team of a certain size, which the group approves by public vote.
  • If the group does not approve the mission by a simple majority, leadership passes to the next player.
  • If the group cannot approve a mission team after five attempts, the spies win.
  • Once a mission team is chosen, it votes by secret ballot whether the mission succeeds or fails.
  • Resistance members will always vote for success, but spies have the option of voting for success or failure.
  • It usually only takes one spy on the mission team to sabotage a mission, but sometimes the fourth mission requires two.
  • If three missions succeed, the Resistance wins. If three fail, the spies win.

And finally, the last, but most important rule of all:

  • You are allowed to say anything, to any one, at any time -- as long as it is said publicly.

Additionally, there are two rule variants:

  1. Original Resistance: At the beginning of the first round of every mission, the leader distributes a number of plot cards from a shuffled deck to other players. These plot cards can be used to reveal additional pieces of information to certain players or to the entire group.
  2. Resistance: Avalon: One of the Resistance players (designated "Merlin") is told who the spies are. He can use this knowledge to help his teammates, but beware -- the spies mustn't figure out who Merlin is! At the end of the game, one of the spies (designated "the Assassin") is allowed to kill off one Resistance player; if he picks Merlin, the spies win!
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