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Mayaya

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About Mayaya

  • Birthday May 25

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  1. I'm here again! Decided to finally try and extract the images. I managed to to so with the first warning one, but I have no idea how to turn it back from BPM to GPK. At least I don't see that format file in the AETools list. Also, where are the system images? (I think they are images, at least). Like the "はじめから" button, as an exemple, the save files, the side menu... Are those text files? Or are they the dwq files? In that case, how can I extract those as well?
  2. It seems simple enough! I'll try to do it when I finish the first one, then. Thank you very much! Also, I don't think I'll ever translate Arisu to Kuroe, Musubareru Hi, but if I decide to do it, I'll come back here and re-read all your tips. Thank you for being so helpful, i'd be totatlly lost without you.
  3. Thank you! I think I'll leave it as it is for now, but i'll edit the font size if i find it necessary!
  4. I'm using your version, like mine, now it works too! The accents are correct, the only poblem is that they still look slightly weird.
  5. I'm using the files from the version I have , which is the nuiawase + alice to kuroe, I think? It's what the game extracted. Should I send my version to you too?
  6. Here it is: https://pixeldrain.com/u/pmq7PseX Translated only the first few lines, I'm just testing atm.
  7. Ok, no, it's not. It's still broken. I think the problem occurs when I encrypt the files from json back to spt. It's still wrong, but with different letts from the other version. It's not displayed correctly. Something happens when I convert it back, I think. Tried other windows compatibilities, all display the text wrong. There is no error message on cmd, so maybe it has to do with the "ext_sjis.bin" you two were talking about before?
  8. In mine, it reads like this: Not sure about the Alice part because I've never even touched it to be honest. Is your the most played version? Maybe it's better if I translate by the archive you sent me if it's the more common one (I don't think I will ever have the patience to make a patch for multiple versions anyway). And in yours, the font works pretty well, so.
  9. Didn't work with the winmm.dll but it did work with your version. Is your the nuiawase version? Because the layout seems link of different to me. Yours and mine. Probably that's whats causing the issue. I have the nuiawase version, along with the "Arisu to Kuroe, Musubareru Hi".
  10. I got the same problem as sim22x, the spacing between the letters is terrible. VNTextPatch is not outputing any sjis_ext.bin for me, also. Where is it supposed to be? I can't find it even when i change spt to json or viceversa. Not sure if this means just showing what I traslated, but here is a screenshot anyway. When I try to imput all the letters to change it, this is what it looks like in opposed to the pattern ÀÁÂÃÇÈÉÊÌÍÎÒÓÔÕÚÛÜ àáâãçèéêìíîóôõòúûü I also changed my unicord programs to be read in brazilian portuguese, and the same thing occurs.
  11. @Sisulizer I believe I understood now! Thank you very much. What are you using to display the font? If it is SystemNNN itself, I don't have it. Thank you! I don't think the English capital letters broken, it seems like an issue that only occurs in the first line of the first dialog box of the game (i think). The "o"s are what seem a bit broken? As an example, õ displays as à and ô displays as ê. Any idea what might be the issue? My unicode programs are set to be read in japanese, if that's what might be causing it. Thanks to you both!
  12. Thank you for going so far to help me, I don't even know how to thank youuu But yeah, the size difference ends up being too weird. The portuguese language only has this ones: á, à, ã, â é, ê í ó, õ, ô ú ç There's no need for more (execpt the capitalized version of all of them, ofc) Tried do use this, but no idea how to use the decryptor. The guide appears to be in chinese, and I can't read it to save my life. The images on the guide also don't appear for me. I've read this post and the one you made before it, but I have no idea what is a proxy and what proxy would the game prefer. As I said before, I'm a newbie, but it seems very useful! I'm trying to understand, but it would be best if all this font stuff could be explained in simpler terms, sorry for the trouble!
  13. Thank you! I've tried it and noticed the problem is not the font! Altough it's nice that i can edit it to a smaller one. The problm with special characters can be easily fixed by using the symbols idea i've suggested previously, but it seems that i won't be able to do anything unless i'm able to chance the space between the letters. This is all so complicated I'll try to search forums aboth this issue too
  14. Apparently that's the issue. Dunno why the .exe is needed, but it worked when I tried it, thanks! Now it's working perfectly to turn the text both into .json and in .spt! Thank you so much for your help The problem now is the font. I figured it would become a problem. I saw the "VNTextProxy" on VNTranslationTools website, can that method be used here? Not sure, so I'm asking here first before I do anything weird. I'd basically need the text to be smaller and for the letters to be closer to each other. Dunno what do do about special characters like á, à, ê, õ, ç... Maybe changing the font so that, as an exemple, & it's displayed as ê? I've used this method before in other games, but I have no idea if this works on a visual novel format.
  15. Thank you very much! It actually... didn't work at all for me, again. Kept saying that VNTextPatch was not a command or something along those lines, despite me following exactly what you told me to. Anyway, i do have the files now, I downloaded them from your link! Thank you very much for your patience! Ho do I turn the files back in .spt? Making the reverse process? Sorry for asking so many questions, it's my first time trying this!
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