x2b
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Help with Yu-ris Unpacking toolset (18+ game)
x2b replied to ZeroSum's topic in Fan Translation Discussion
Only the string->key calculation was broken but that's not required if you already know the xor key. Use the xor key I gave for this game. It will decrypt the scripts perfectly with your older tool build. -
Help with Yu-ris Unpacking toolset (18+ game)
x2b replied to ZeroSum's topic in Fan Translation Discussion
Those tools look interesting. Quick note though: there's a bug(?) or inconsistency in the tool's Magic32 function (at Checksum.cs line 102). Replacing line 102 with for (int r = 0; r < high; r++) seems to generate the correct key. The comment in there says it's some unknown algorithm, but it's actually just regular CRC-32. edit: The bug is now fixed. Using the input string KenzenDl_e should generate this xor key for your game: 35261381 -
Fiddle reacted to a reply to a status update: All corn mazes are maize mazes. lol. lmao roflmao oh my god LOL
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How to work with .hg3 files? (SOLVED)
x2b replied to RudeusGreyrat's topic in Fan Translation Discussion
If the game you're working on uses CatSystem2, you can go here and get the official toolkit for the engine. Inside the zip file, look inside "tools" for a program called WGC and start it up. You should see an empty window. Drag and drop any image files you want to convert into it and you will see the file paths appear on the list. On the top-menu bar, click コンバート!(C) Click on the first item: 全てコンバート!(A) The newly converted hg3 files will appear in the same folders as the original image.