Jump to content

NEL1391

Members
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by NEL1391

  1. Damn, that's unfortunate. It looks like even normal text is screwed in the Eroit games I'm trying, the limit is way too short and it doesn't look easy to insert lines too. Will have to try this when I have a lot more time then.
  2. Any idea how you'd get around those character limits for this engine?
  3. Kind of a strange issue, seems like more of a GARBro bug than anything. It looks like it works if you use this structure: 1. Have a top level directory(ie top) with the files you want to pack inside it. 2. Create a new directory(ie new) inside this top level directory. 3. Copy all the files(do not copy the newly made directory) inside the top level directory to the new directory. 4. Right click on the new directory(ie new) inside GARBro and create the xp3 archive. So basically you'd have a dummy directory with duplicate files and tell GARBro to use that.
  4. I was missing the final conversion to shift-jis, I was converting individual strings to shift-jis but was writing to the file in utf-8. Nice catch, I think that's all the outstanding issues then. I'll clean up a bit and upload to a repo.
  5. Interesting, I missed the obvious line ending one there. That fixed one of them, alright. If double quoting can work, then that could probably be used entirely instead of figuring out how exactly they parse csvs. Adding double quotes does work in _stand.csv, but trying the same in 01common.csv is still giving me a crash. Did you just add double quotes wherever there were quotes in 01common.csv?
  6. Coincidentally I've also been chipping away at this for a while, and I've already gotten the scripts out of the Tanuki Soft games(and Rune, but I'm less interested in those). I was in the process of trying to write a tac archive generator but since you found out that it's possible to just make a folder named datascn.tac and put the files there, that makes it a lot easier. The problem I ran into now is that the Tanuki Soft games don't appear to parse csv in the same way as the old Rune games. I'm testing with Bishoujo and Shoujo Ramune, but the game either cannot find certain csvs(and will complain that it can't find the scenario), or it will crash. I believe the crash is from some parsing failure. I've uploaded the csvs from datascn.tac in Bishoujo here: https://mega.nz/folder/cfwk1DiJ#2d8KFJ3x0qw7KetrAm711g in case others want to experiment as to why the game refuses to take in the csvs. I've found that _music.csv and _chapter.csv actually do work without errors, but _project.csv doesn't even though it's a small file and has near identical format to the _PROJECT.CSV from Musume Shimai. From reverse engineering the binary and testing with 01common.csv, it appears to run into an invalid vector error eventually but I haven't found much else. The other option if I can't get the csvs to work is to write a bcs generator but that could take a while. I'll keep working on it in the meantime, I plan to throw it onto github once I'm all done.
×
×
  • Create New...