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Angela DeMille

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Everything posted by Angela DeMille

  1. Hey, gang! The writing focus on this past month has been solely on getting Nozomi's rewritten storyline shipshape, and while progress has been way slower than I'd have liked, there's now some meat on its bones this time around with some all-new scenes fully developed and even a CG to go with them. And talking about CGs, the new art is the thing I'm most proud of this month. We managed to cram four new CGs into this (Hiroko's new one is my fave), and even got to replace the last of the placeholder sprites which I'm really pleased about~ As always, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. Anyway, that's all for now! Next month, the battle to finish Nozomi's rewrite continues... What's New Written Nozomi's reworked path with proper dialogue up to halfway through the eleventh day (of a likely thirteen plus epilogue) New CG featuring Nozomi during one of her new story path's weekend scenes New CG featuring Hiroko at the start of her route New CG featuring Nozomi and Sayori in the Delusion route, day 6. New CG featuring Kyou and Sayori for one of Sayori's Alter path endings Added Atsuko's new sprite to the game for her scenes Added a few new sound effects to play during Nozomi's new scenes Added a couple more backgrounds for use in Nozomi's rewritten path Added a couple more sound effects for Nozomi's new path, and one that replaces a sound in the Villainous Robot path Fixed a minor issue where Nozomi's sprite failed to display during the Delusion route when Kyou chooses to pursue her directly Fixed a minor bug that meant several CG variants weren't being unlocked in the CG Gallery Word count is now over 179,000 Miscellaneous spelling and grammatical corrections
  2. Ah, thanks for giving it a look! I'm pretty happy if it plays well to a general audience and people can follow what's going on. And if your experience with the game so far is anything to go by it seems to do well on that front~
  3. Alrighty. It's been five weeks since the last public release of Penlight, and the game's been in a bit of a transitionary period. My time's mostly been focused on rewriting Nozomi's main path, with the intention of increasing its length, working some more fun kinky scenes and generally fleshing out Nozomi's character some more. I'm hoping by the time I'm done, Nozomi's paths will hold up as well as her friend's, and provide a more satisfying journey into consensual kink than her original route offered. Nozomi wasn't my sole focus, though. Sayori's Alter path from last month has had a second ending written for it which I'm sure is going to provoke some responses, and there's been a lot of minor tweaks and fixes throughout the game. Penlight's CG gallery is also growing nicely now, with a handful of new images this month. As always, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. So, I hope folks enjoy the new additions! Next month I hope to have made significant progress on Nozomi's rewrite and I'll see where to go from there~ What's New Begun re-writing Nozomi's route, allowing for a longer runtime. Fully written up to day 5, with very rough outlining and recycled script up to the epilogue (expect major changes for next time) Written a second ending for Sayori's new Alter path, where Kyou sides with Sayori's alter personality New CG featuring Nozomi taking part in last year's culture fest stage show. It appears in the first scene of the game Added a new CG featuring Sayori with Kyou, during her newer Alter path Expanded Hiroko's and Nozomi's basic CG sets, allowing for a greater range of expression Most of Hiroko's penlight and couch scenes now use the new CG assets Added some more music to Penlight's soundtrack, which play during the newly-written parts of Nozomi's path Tweaked a line or two of dialogue in the earlier parts of Nozomi's route Lots of little tweaks to the dialogue during Hiroko's route and the start of the Villainous route Made some minor textual and visual tweaks to Nozomi's zombie path Fixed Kyou's sprite not appearing after he refuses to comply with Sayori's request, at the end of the original Alter path Fixed a text error on one line where Kyou called Sayori's alter "Megumi" regardless of the name Kyou actually gave her During some of the earlier-written parts of Sayori's route, Kyou's sprite wasn't showing any expression at all. That's now been corrected Corrected a few instances where Kyou's sprite wasn't showing on some lines in Nozomi's route Fixed an oversight that had Hiroko's sprite show over her CG during the start of the Villainous Sleeper Agent path Word count is now over 170,000
  4. Oh, that'd be neat! I guess out of the consensual material the path I just wrote for Sayori (choices from game start: Try to talk to her, Talk about the show she mentioned, Visit the study club, then don't change Sayori back from her altered state) would probably be the most useful to look at currently. I haven't had much critique about it from many people yet, not even my regular Patreon backers That DOES require a little ethical ickyness on the player's part though, so if that sounds too uncomfortable then reading her other path (where you DO change her back) would also be pretty helpful to look over.
  5. Hi everyone! This month's public release is pretty much all about Sayori, as the path I previously showed a draft of has now been written out to a conclusion. To see it, Kyou needs to start her route, suggest making her think she's someone else and decline every opportunity to switch Sayori back from her altered state. What follows is, I think, one of Penlight's more interesting storylines so I hope people enjoy it~ In other news, there's a couple more CGs this month, adding a little visual flair to the Villainous and Delusion routes early on. As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. Next month there'll be some more on Sayori's route, plus some progress on a major rewrite of Nozomi's route that I've been wanting to try my hand at for some time. I'll be really looking forward to seeing what people make of it ^^ What's New Written the new, previously drafted Sayori Alter path scenes to a conclusion (Although there are more scenarios to add) New general CG set featuring Hiroko, which can be viewed at the start of the Villainous Route New CG featuring the first rooftop scene in the Delusion route Word count is now over 147,000 Typo and grammatical corrections
  6. Public Release 0.1508 - Sayori Route Additions and CG Bonanza! Hello again, folks! There's a few things in this release that I'm pretty excited to show everyone ^.^ Firstly, with the main sprite work done I've been able to turn the art budget to CGs, so we now have art depicting the start of the game, one of the main endings and the start of Sayori's Alter path. They came out really good, and I expect to insert more CGs at a good pace from here on out~ Hiroko's route had a second ending written for it, but Sayori's Alter path is the other thing I'm hyped about. Since her route came out, I left a fragment of story depicting one of Kyou's more irresponsible choices. Since then, ideas of how it might play out have been in my head for months and I decided I really needed to set them free~ While I didn't have time over the holidays to complete it, there's a fair bit of new dialogue along with a (very) rough draft of what comes next, up to just before the epilogue. I think it'll turn out to be one of the more interesting paths in the game so I'm looking forward to getting it written to at least one conclusion in time for next month's release~ As before, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. All in all, I'm quite happy with this month's output~ I hope you all enjoy the update, and look forward to more CGs and a conclusion to Sayori's new storyline next time ^^ What's New You can now choose to convince Hiroko not to go through with her decision at the end of her route, leading to a different ending Added much more story to the Sayori Route Alter path, on the decision branch where Kyou keeps Sayori in her altered state (much of it far from finished) New CGs added for: Introduction scene with Kyou, Delusion route main ending and the start of Sayori's Alter path New Kyou sprite has been added to the game... for better or worse A rudimentary CG gallery has been added to the main menu Updated the code in most of Kyou's spoken lines to ensure his new sprite shows up with an appropriate expression in the more recently-written scenes (He may still be missing in some scenes, though) Some minor textual additions made to the existing script on most routes Added a couple more songs to the soundtrack. They play during Sayori's new path Fixed a minor bug in the Android version where Nozomi's sprite didn't display for a few lines on the Delusion route if Kyou confronted Sayori Fixed a couple minor bugs common to all versions where Nozomi's sprite doesn't display for a single line on Sayori's route, and on the Villainous route Fixed a display bug on Nozomi's route, when Kyou decides to test his theory and pushes Nozomi further Added several new background images to accommodate Sayori's new story Word count is now over 138,500
  7. It's been a little while, but public release day is upon us once again~ In terms of new writing, there's admittedly not much to offer this month, with an alternate ending for Sayori's route and a small extension of Nozomi's reversal path the main additions. However, there's been several rewritten scenes this time around. Mainly this concerns the opening parts of the game and is intended to characterize Kyou as more deluded and socially awkward while toning down the sociopathy when it comes to his thoughts and actions early on. It's still a bit of a work in progress but I hope it improves on the original script. On the art side of things, Hiroko's tennis friend on her route now has a sprite and a name change~ Risa (formerly Kasumi) has a bigger role in Hiroko's route than either of the other main girls, so I really wanted to give her a visual presence in the game. She looks great, and will probably make a few more appearances if I find the opportunity~ Nozomi's sprite now has a second pose, in line with the other girls. It's nice that she doesn't have to directly face the camera (and therefore Kyou :p) all the time now. As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. And that about sums up this month's updates. Join us in the new year as I turn the art focus to filling out the CG library, along with adding what writing I can during the holiday period. What's New (December 14th 2019) Significant rewriting of the script concerning Kyou's motivation. Main areas this affected were: Opening scenes leading up to the first choice and aftermath, much of the Delusion route, the Nozomi route's café scene and the early scenes of the Villainous route You can now refuse Sayori's request at the end of her route, leading to a different ending Replaced one of the music tracks with a new tune: The triumphant theme that sometimes plays when Kyou feels he's majorly succeeded at something New pose added for Nozomi's sprite New sprite added for Risa (formerly Kasumi). She appears frequently during Hiroko's route Rewrote most of the back half of the Villainous Robot path's second ending (obtained by arranging to meet Sayori at Nozomi's house) Written functional dialogue for Nozomi's Reversal route, up to about halfway through the fourth day Made some more tweaks to a few of the conversations along Hiroko's route Fixed a bug on Nozomi's path where Kyou testing his theory on her to the full and taking responsibility led to the game jumping to Hiroko's ending and then crashing Word count is now over 127,500 Numerous general typo/grammatical corrections Known Issue Nozomi's sprite fails to appear for one line during Sayori's route, on the third day
  8. Hey, gang! This month's public release includes a ton of bits and bobs added to the game since last time, with the highlights being new CGs (all three girls have one now) and one all-new path, via the villainous side of things where Kyou adopts a more pragmatic form of villainy. I have mixed feelings about it, but see what you think~ There's also been a ton of revisions to the existing script as I try to make sure the older written story paths read more coherently amongst the newer stuff, as well as some other things that might make routes you've previously read worth re-reading~ I've detailed the changes in the notes below. Next month's gonna be... almost Christmas, geez, I've been working on this thing in earnest for nearly a year! But yes, holiday season. I'm getting busy so there probably won't be as much to show over the next couple months, but there'll be something for sure! As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. What's New (November 9th 2019) New path added to Villainous Route: Sleeper Agent - Playable from start to end with two possible conclusions Included the first scene of the Consensual Nozomi Reversal path New CG set featuring Sayori, which replaces the sprite art in several scenes, mostly during her consent route New CG featuring Hiroko, which can be found during her consent route New pose added for Hiroko's sprite Punched up some of the dialogue in the Villainous Devoted path, and slightly expanded several scenes to make them a good bit meaner Tweaked some of the dialogue in the Delusion (formerly Non-Consent) route and added some extra lines. In particular Hiroko has more unique lines instead of reading too much off of Sayori's script during the confrontation scene with Kyou Among other things, added a third option when deciding what to call the girls in the Villainous Robot path, which ups the dehumanization aspect even more Corrected quite a few typos and grammatical errors on Hiroko's route, and added a few extra lines here and there Made a number of other minor changes in to all routes. Mostly animation changes to take advantage of Hiroko's improved sprite, but a number of little textual changes were made as well, mostly Hiroko's lines so they seem more in-character for her Modified a number of character expressions across all routes to better fit the lines being spoken; Hiroko's lines in particular Added a couple more background images to accommodate the Villainous Spy/Sleeper Agent path A number of text edits across the board, acknowledging more recent character developments in later-written routes Hiroko's height has been reduced slightly on her new sprite Fixed an animation bug that occurred during Nozomi's consent route if you chose not to respect her boundaries Word count is now over 121,000 General typo/grammatical corrections
  9. New public release day is upon us again. Yaaaay \o/ You can find this release, in PC, Linux, Mac and Android flavours, on my Patreon or itch.io pages. Been really excited about showing this one off to folks as it's another BIG expansion, increasing the game's total written content by about a third from last month and pushing Penlight's word count above 100,000 for the first time. It's even bigger than the villainous update I was crowing about the other month, and that was pretty big! And in contrast to the villainous update, this one's a lot more wholesome, with both of Nozomi's friends getting to star in their own routes and enjoy/suffer Kyou's involvement in their lives~ The art upgrades this month have appropriately focused on the friends as well, with both girls getting sprite makeovers. There's more work needing to be done, but it's really nice to be able to see them all line up together in their new looks for the first time ^.^ So yeah, I hope you folks enjoy this one! November's update will see some fixes regarding the consistency of the game as a whole, another new story path and some new CGs. Bye for now~ What's New (October 12th 2019) - Sayori Consensual Route - Work in progress, playable route from start to finish, with one alternate, partly-written path - Hiroko Consensual Route - Work in progress, playable linear route from start to finish - Sayori's sprite has been significantly upgraded with a full range of outfits, expressions and an additional pose - New Hiroko sprite with one pose and a complete range of outfits - Hiroko's nametag colour has been tweaked to a different shade of pink, matching her hair in line with the other leading ladies - Added more CG assets, allowing for many scenes along Nozomi's consensual route to be depicted in this style - A few new sound effects added to accommodate the new Hiroko route - You can now switch the game sprites between the new and old versions at any time by visiting the game menu, preferences and choosing "New" or "Old" under Sprite Style - Word count is now over 106,000! - As usual, made some more little script tweaks and spelling/grammar corrections here and there on the existing text
  10. Hey, everyone! I wanted to mention that a new public release of the game has been made available today. Highlights include upgraded sprite art for two of the main characters, the first CG and two additional story paths for the existing consensual and villainous routes. Full update notes below. I also want to say thank you for the interest shown thus far! However, I can understand not wanting to play the game in its current state, not just because some of the existing writing is likely to get revised later on, but also certain decisions are going to have a lot more weight to them for a new reader once there are fully fleshed-out alternatives available. What's New (September 14th 2019): Nozomi's new sprite has been updated with a full range of outfits New initial sprite art for Sayori (limited functionality) First CG has been inserted into the game, depicting the start of the game's two darker routes New path added for Nozomi's consensual route, starting from the third day New alternate choice added for the Villainous route along the robot path, leading to a very different conclusion Added a secondary character to accommodate the Villainous route additions Nozomi's consensual route ending has been slightly expanded Removed Kyou's side sprite (Did he ever need one?) Two new music tracks added. One for the title screen and a few of Kyou's bedroom scenes, and a creepy one for the new robot path ending, because it wasn't quite creepy enough already... Fixed a bug in Nozomi's consensual route where Nozomi's hypnosis trigger was being overwritten Fixed another bug in Nozomi's consensual route where Sayori always talks about Nozomi forgetting a number while giving her rundown of events in day 6, even if you changed Nozomi's name instead. Nozomi's and Sayori's nametags have had their colours altered slightly, matching their new sprite's hair colours Kyou's nametag colour has been changed to green to more clearly set his speaking lines apart from the others Word count is now almost 74,000 (up from about 63,000 in the previous release) Miscellaneous spelling and grammar corrections and script tweaks
  11. With the end of his high school career approaching, Kyou Koyama is a friendless and troubled young man. However, having recently taken an interest in hypnosis, he supposes he can salvage his relationships with his classmates using the power of suggestion. With the help of a modified penlight of his own design, he sets out the change his world, one class rep at a time... Penlight is a visual novel set in a high-school with a heavy hypnosis/mind control theme with some kink sprinkled in. While still in early development, the current release is fully playable from start to finish. It should be noted that all characters featured in the game are in their senior year of high school and are over 18 years of age. Content warning: Occasional nudity, bad language, sexual themes, ethical ickyness, psychological horror Download: Free releases available via my SubscribeStar, Patreon or itch.io Latest release details, including a flowchart game guide to all the available story paths, can be found in this Patreon article. Current public release: April 13th 2024 Next public release due on May 11th 2024 Currently Features: Over 400,000 words More than 180 CGs Five main routes, playable from start to end, with at least one consequential choice for each Over thirty possible endings Hypnosis & Mind Control (Consenting and non-consenting) Mild D/s Dehumanization Petplay Doll play Hypno bondage Tickling Personality alteration Male protagonist Six female characters 2D Animé-style art Languages: English & Spanish Latest Update Notes (April 13th 2024) WRITING: New sub-path written for Hiroko's Ticklish storyline, giving Kyou the option to influence Hiroko on the sixth day ART: New CG has been made that appears during the Hiroko Ticklish storyline ART: New CG has been made that appears during the Villainous Sleeper Agent storyline Word count is now around 420,000 LOCALIZATION: Various edits and corrections to the existing Spanish script Some typo and grammar corrections Please note that I tagged the game 18+ on my Patreon and Itch.io pages, more because of the non-consenting mind control that some might find objectionable (although as mentioned above, some nudity is also present). The content is probably more PEGI 16 / ESRB M were it rated for audiences. Support The Project Penlight is very much a work in progress. Over time I intend to improve the game's writing, art and audio into a more complete game with multiple story branches and additional choices that yield interesting consequences for the player. Check in every second Saturday of each month for a new public release with updated content! While I'm confident I can make a functioning and enjoyable visual novel on a super limited budget, any funding I do get will be invested into making a higher quality product. If you would like to make a contribution, please visit my Patreon and consider pledging. $5 and over patrons get access to new content up to 4 weeks ahead of the free releases. Comments and feedback are welcome, too. I appreciate any support!
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