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stormwyrm

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  1. Like
    stormwyrm reacted to dowolf in Japanese Help Thread   
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    stormwyrm reacted to Parallel Pain in Japanese Help Thread   
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    stormwyrm reacted to binaryfail in Arcana: Hikari to Yami no Ecstasys Translation Project   
    The second EVT arg could be used to determine what set of commentary to use...  and the commentary is kept in the exe file. Their strings come after the kana/romaji table that I mentioned. Right now, I don't know how or when the game decides to show the comments. If you can't find a pattern, just make one up?
     
    Aren't the words chosen randomly? And the number of words that get presented is related to that bar which depletes as you finish each word.
     
    Localizing the words sounds helpful in my opinion.
  4. Like
    stormwyrm got a reaction from Deep Blue in Japanese Help Thread   
    Sounds something like a choice between a hell of loneliness and a hell of torment as I was saying. Without more context that's really all that can be said.
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    stormwyrm got a reaction from XReaper in Arcana: Hikari to Yami no Ecstasys Translation Project   
    Well,  the project is progressing, although most likely my translations are the sort of novice hackwork you'd expect from a guy who passed JLPT3 some years ago, but there you go. Also managed to convert the first of what I believe judging from the art assets to be the first of several mini games. I believe there's even a strategic card game somewhere in here, and we'll see how that works when I get that far.
     

     

     

     
    Here's a screenshot of the mini-game. Essentially you roll 3d6, your opponent declares whether his roll will be higher than yours. If he's right he wins, if he's wrong you win. I noticed that the code for this was rather convoluted the way it might have been written in an old BASIC dialect (sans the line numbers), but it seems to be a language of roughly the same level of power. I imagine many other old game engines are like that.

  6. Like
    stormwyrm got a reaction from XReaper in Arcana: Hikari to Yami no Ecstasys Translation Project   
    Arcana is a rather old game from 2000 by Ciel, and seems relatively obscure, although it has some very beautiful (if brutally censored) artwork from Tony Taka. I plan to do a complete conversion of the entire game from its own internal engine to Ren'py, and am making reasonable progress as far as that goes. I'm also trying to translate the game to English obviously, and while I do know some Japanese I don't know anywhere near enough to do this sort of thing properly.
     
    The project is thus in need of translators, translation checkers, and editors. I should be cut out for most of the programming work required, but I hear the game supposedly has some card battles too, and we'll see if that needs to be reverse engineered from the code too. Would also be nice if someone could undo the damage the censors did to Tony's work, but I think that can wait.
     
    Anyone interested in participating, please post your interest here or PM me. Thanks!
  7. Like
    stormwyrm reacted to binaryfail in Bluish character sprites   
    Something isn't quite right with the extractor/converter.
     
    In your extracted image, I see that the color channels aren't in the correct order...
    -the blue channel -> alpha!
    -the green channel -> blue channel
    -the red channel -> green channel
    -the actual red channel is missing! but if you followed the pattern, the alpha channel -> red channel
     
    Whatever method you used to convert the original BMP to PNG did not preserve the alpha channel.
     
    Here is the converted sprite with the alpha channel:



     
    and then here is the corrected sprite with the channels swapped:



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