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Renai Phase: No VN of the Month, as expected

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As I’ve said before, Giga is at its best when it is doing the Baldr series.  Why?  Because their high production values really shine in a more serious setting, as it gives so many more tools for presentation.  That’s not all… for some reason, in my experience Giga seems to be incapable of making a non-Baldr gem.  Their stuff is inevitably visually beautiful and has great sound… but in exchange, the stories tend to be deeply flawed or poorly paced compared to other companies with less money power.

This VN is no exception.  I’ll be honest… this VN hit several of my major pet peeves from the very beginning.  For one thing, they let you name the protagonist… and despite the immense amount of money the studio possesses, they didn’t even have the default name voiced by the heroines, which seems a waste.  As such, this pissed me off from the very beginning.  Making it worse is that the early VN is too openly a koukan-do type choice system, where you have to say what the heroines want to hear.  This gets old fast, as it actually makes sounds and has a visual effect, which ironically gives me the ‘businesslike’ feeling I prefer to avoid in VNs.

The heroine routes… are not something worthy of writing home about.  I’ll be honest, I probably would have rated this game a bit higher if it weren’t for the first part of the game… but the heroine routes just don’t have much depth.  It is like one long avalanche of ichaicha and H-scenes, making the game as a whole feel even more ‘businesslike’ to me, after the baptism of fire that was the common route.  Making it worse is that there is no real depth to the heroines, which kind of defeats the point of having individual routes, as the protagonist is a non-entity self-insert ragdoll. 

Overall, this VN is a really flashy plaster covering over a lot of mediocre content.  I was actually surprised at how bad this VN is, as Giga usually manages to do a little better (albeit not a great deal more so) than this with its non-Baldr games.

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