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Space Sci-fi – Genre Deep Dive


Pallas_Raven

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This is a condensed version of the full article which can be found on my Main Blog Here.

 

Breaking Through The Firmament

 

When looking up at the stars how can one not be filled with a sense of wonder? Since humans first stood upright we have told stories about what lies in the expanse above our heads. In the past this would have been the realm of gods and mythical creatures, but, now that people can reach it, the tales have shifted into the subject of today’s article, space sci-fi. These are narratives focus around futuristic societies with technology beyond are own who are capable of travelling easily from their planet to the void beyond. This can be anywhere from a more ground depiction of having these people only able to travel into orbit around their own planet to full blown faster than light travel across the galaxy. For visual novels this is not a particularly popular setting compared to the likes of the present day or high fantasy, but what there is has a unique flare to it that no other medium is quite capable of capturing. It is in visual novel’s tendency towards intimacy and introspection that we can find what makes these space sci-fi games such powerful experiences. Let’s count down to lift off and see how visual novels have adapted this imaginative space.

 

Just Above Our Heads 

 

Choosing to embrace space sci-fi within a setting relatively technologically similar to our own, but just slightly further along provides some unique opportunities to engage with our present while still holding onto the captivating allure of the far future. By having a grounding in concepts familiar to the player, there is less of a need to constantly explain ideas than there would be in a setting in the more distant future and it can avoid a lot of bloat often caused through exposition. On top of this it can rely on our empathy for the known to build a connection between player and characters or strengthen the identity of the game and this is especially true if the story spends some of its time planetside surrounded by icons and imagery close to the present day. Visual novel’s intimacy also allows this familiarity to extend to the cultural conventions inherent in our present world and use this to compare and contrast with the forms of space travel avavilable for narrative purposes. 

 

Where No Man Has Gone Before

 

If the game is already set in space, it might as well go the whole way and be set in a far future with faster than light spaceship and other advanced technology. This is the attitude many developers take and has resulted in this being the most common type of space sci-fi. There are many good reasons for choosing this approach, chief among them is how to fulfils the exploration and discovery fantasy born out of the space race by presenting the player with mysterious and wondrous new worlds. What a player uncovers does not need to be exclusively exotic planets for there can be strange cultures or just humans who are both friends and foes. The beauty of the unknown is that anything is possible and it also creates much needed tension within the narrative. Placed alongside a compelling cast of humans and the not so human and the result is often a roller-coaster ride as the characters and the player both come to terms with the emotions and trials this journey to the stars brings. Even the large amount of exposition this type of space sci-fi often bring is wielded as another avenue to explore and slowly come to understand what makes this universe tick.

 

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For example take ALPHA-NIGHTHAWK which is a visual novel that fully takes advantage of out the concepts in space sci-fi to crank things up to the absurd. Here the player will find strange spaceships, flashy mecha and people with animal ears or full animal bodies. These choices lead to a world of surprises to keep the player entertained and it gives the game that sense of stepping into the unknown. In the Sunrider games we can see a more standard use of space sci-fi in the form of the starship captain fantasy. Rather than a simply being wondrous, space for Sunrider is a land of adventure where the brave step forward to prove themselves. Hence why these game focus around fighting and exploring the ruins of a once powerful ancient civilisation. This allows the games to leverage the space sci-fi tendency towards grand universe spanning concepts in a more human form as a lot of the mysteries involve the various people within the setting.

 

Explore Ourselves In Spaces Unknown

 

No matter the nature of space sci-fi visual novels, the spirit of exploring something unknown is always present within their narratives. This extends beyond the obvious exploration of the strange endless void of space and into ideas that examine the inner thoughts and motivations of its characters. In a place as alien as space what does it mean to be human? Its isolated nature allows visual novels to do what they do best and emphasise the connections between people on an intimate level by using it to create an intensity to the emotions of its cast as they struggle through the their problems without external help. There is an interesting design space opened by this interaction in the form of taking a society or ideal and pushing it to its extreme to examine what makes it tick as well as its flaws. Hate Plus shows us what focusing in on this idea can achieve as we get to see the fall of a vibrate culture in its isolated colony craft. There is no escape for the characters and they are confronted with the reality of what is happening which is made all the more personal to the player through how it effects Mute, their AI companion. Despite being only a series of text logs, its familiar ideas can be cleanly examined due to the distance provided by the space sci-fi setting since it can provide a contained area which is not a direct reflection of our own world in order to keep as much player bias out of the consideration as possible.

 

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Conclusion

 

Beyond our blue sky is an endless black void perfect for all kinds of imaginative stories and visual novels know just how to take advantage of this space. It can deal with relatively low sci-fi settings where technology is only slightly better than our own in order to explore relevant issues in the modern world or to build an immediate connection to a place the player is familiar with. The opposite extreme of a high sci-fi setting and its almost fantastical spaceships provides a sense of wonder and exploration both of the universe but also the characters themselves. What visual novels bring to space sci-fi is their unique intimacy and capability to deal with complicated issues in a human manner without losing the distance from the real world provided by the genre. The resulting balance is an engaging take on one of the most imaginative spaces available for video games and it still has room to grow while delivering new masterful titles.

 

 

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To my mind, space sci-fi represents the optimism for the future that has yet to be repressed by people's increasingly negative outlook on our civilization's future.  They are futures full of exploration, danger, and wonder, with cultures both different and the same.  While many space sci-fi are dark in atmosphere, that doesn't get around the fact that even in the darkest space science-fiction, there are wonders and horrors that stimulate the mind and the spirit.

I usually don't make distinctions between types of future sci-fi (as opposed to modern day sci-fi), incidentally.

Space sci-fi is relatively rare in JVNs, which are my specialty.  One that comes to mind is Fake Azure Arcology, where people were forced to flee from a massive storm of asteroids that devastated Earth's surface, forming unique civilizations within the arcologies they fled to.  In a mix of high technology and restrictive lifestyle, it describes the unchanging human condition, even in circumstances that are drastically different.

Komorebi no Nostalgica, one of my favorite sci-fi VNs of all time, is based in a world where humans warred against their AI slaves until the slaves won freedom, at the cost of taking the bullet for humanity destroying its own history for the convenience of politicians.  It is a world where, interestingly, history is mostly lost to the younger generation, with the older generation only having faded memories of what was destroyed.  In this game, society has almost become a blank slate, and the game extensively explores the troubles and possibilities of human-like AI in the two different types - the ancient android Cinema,

Spoiler

whose creator sought to stimulate the rise of a human-like intelligence through mimicking the human experience and a self-evolving program

, and the victorious Metocell, whose emotional emulation evolves over time and experience.  

More familiar to English-speaking readers is the dystopian worldscape of the Baldr series, where people have practically fled into the virtual world to escape the limitations of the physical.  While the Baldr series is a fun read, it is also the most cynical and pessimistic approach to sci-fi I've seen in VNs.  It shows the nastiness of human nature, the poor decision making of those with power, and the inevitable failures of a society that lost its way long ago again and again.  In the Baldr series, AI alternates between 'ghosts' of the deceased, god-like beings that are omniscient in their own way, and monstrous amalgams that blindly follow their programming with only a surface imitation of flexibility and thought.

Sci-fi can be a wonder or horror, but it is always looking at the future.

 

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What I can say is the VNs with space are very rare, only has around 417 VNs according to VNDB so of course it has potential to be developed as the setting for the VNs. While in theory space setting is encouraging the future and imagination (Like STPC linking both of space and imagination), in practice most of space VNs (Or rather work) are took some clue from both of Star Wars and Star Trek, which make sense because both are very prominent franchise with space setting.

Anyway, for more other example of VNs with space setting, I can only think two, Galaxy Angel trilogy and Lunaria. Galaxy Angel has the story deviate from Star Wars, with the Empire being in the side of good and the rebel prince is set as the villain. It also has RTS gameplay with the MC Tact act as the all girl squad commander with Tact need to do his best to have a good relationship with one of his squad member in order to boost her performance in combat, and it's quite successful so much it as anime adaptation (Which is deviate from the VN very much). For Lunaria, while the setting is in virtual space, it also has moon setting with the MC find the main heroine in the unknown Moon server, so yeah it still has real space setting.

That's all for what I can comment in regard of the topic here.

Edited by littleshogun
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