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NoriNori

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  1. Hey, I really like the art style it gives of a very dark atmospheric vibe and the pixel text adds to the "disconnect from reality" part, if that's what you were going for, then it's done really well. Honestly you don't need to stress yourself out regarding the amount of scene artworks. I think the quality of the writing is more important than the quantity of specific artworks you implement. (Also to clarify with "scene artworks" you mean something like "CG's" right? Or do you mean new backgrounds?) If you mean it like I think you did, then you should only reserve them for climax points in the story, it would just make the important points in the story pop. You don't need to make one for every little action a character does (Patting on the shoulder, dropping something, eating something etc.). You can just use screen and sprite shakes, and sfx for those instead. TL;DR the amount of effort put into making an event stand out, should be proportional to it's importance in the story. I've wish-listed the game on steam a few days ago and I think the art is well-done and fits the mood and the base plot's got potential! The only thing that could flop this game is the execution of the writing, if you can deliver on that instead, then you got something great going on here. Keep working hard and best of luck, I'll be rooting for you.
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