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neonie

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Posts posted by neonie

  1. I was rather talking about number of (yuri) doujinshis.

    IMO, even just among the few mahou shoujos I watched, Heartcatch Precure, Smile Precure, Madoka and Card Captor Sakura are all better than Nanoha A's, which would be the best season of Nanoha. Maybe Futari wa Precure would be better too. Not sure.

    Your taste in anime is now 100% invalid to me.

  2. Well for one the art is fantastic, but honestly I think the biggest thing visual novels have that other games do not, is that a visual novel can tell a story without the need for bloodshed.

    You can tell an emotional, impactfull story, have agency over certain parts of that story, and your character isn't some sociopath fighting his way through hundreds upon thousands of doodz.

    Jon Tron was recently on the Co-Optional podcast and described The Last of Us (a game I haven't played, but had a friend who was really hyped for it ultimately drop it due to this) as "A video game pretending to be deep that's just another excuse to blow peoples heads off".

    The less agency a player has, the better a story you can tell to the player. The more agency a player has, the more chance there is of the player creating their own story through game play mechanics and emergent game play. Both are valid forms of entertainment and both do unique and cool things for the player.

  3. I remember Aroduc mentioning that he needed to do a lot of editing because the original script was not very well-written and at times inconsistent.

    Going by the English translation, the story definitely suffered because Eushully only spent enough effort on it to spice up the gameplay. Each plot section involves a problem with a straight-forward solution and the whole game is organized into neat little quest lines that have little to do with each other.

    Ah I see. Interesting. Fooled me honestly, seemed pretty well put together but guess that was just the editor. GG

  4. "Dust Taker" in Accel World, Sugou in SAO. (I guess that means I don't really like Reki Kawahara's villains)

    Which of course, is the sign of a good villain. I can tell you for a fact, trying to a write a character for the soul of person of the audience to not like them, is much harder then writing a character for people to like.

  5. I don't really hate anyone.

    Everyone about Shirou Emiya is aggravating, but mostly just that's kind of a misogynist ass hole.

    I wish Riko would step up and take some of the offers the very pretty girls around him give him and go with Momo's Harem Keikaku.

    Akane from Vividred was just plain annoying.

    And Mami, Mugi and characters like those two I find to be the utterly least appealing types of people.

  6. A long reply to Steve's post. 'pologize for the wall of text.

    Like visual novels ("there's an erogue for that"), there's a roleplaying system for every idea under the sun.

    Magitech+Fantasy+Urban+Post-Societal (with sections that have little urban and lots of foliage and then lots of urban overgrown with foliage).

    That is my challenge to you sir.

  7. You are basically saying that all visual novel readers are jobless neets with no ability to impact the world around. So according to you no polititians or successful businessmen play or have played visual novels, only pathetic losers...

    Except that's not at all what he said or was implying.

    Visual novels, whether or not you accept it sir, are a niche. This applies both inside and outside of Japan.

    A niche means, in essence, that there are more people who do not play visual novels then ones who do. A large quantity of the modern population do not play them. They cater to a specific audience, and often times that audience are not people who go out in vote, and even if they were, the people who don't play VN's who vote would still outweigh the people who do play VN's and vote, because there are far more elderly and old people then VN players.

  8. Also another spoiler alert: Most VN writers are not

    This statement is not only largely subjective, but also incredibly confusing.

    Question: who's going to slog through a 15-25 hour long story just to see a naked picture of a male or female? Answer: no one becuase we could all just go look that up on the Internet.

    Secondly, ,any vns have fantastic stories, well thought out universes and characters. Again, that is a largely subjective statement , but people don't buy things, and things don't become popular becuase they are bad. There are of course some out liers but I really don't think you're giving vn writers a fairs shake here.

    Note: that's not to say there aren't a lot of bad vns, but there are also a hell of a lot of bad games, bookes, movies and songs also. Every medium has its stinkers.

  9. That such a person would be project leader in absence of monetary motivations, but not work on translation in some facet is kind of contradictory to me. (Good translators, or even translators at all, are hard to find.)

    Contradictory or uncommon?

    I am currently organizing a project right now for a game I haven't played. I'm set to lead that project. But I admittedly haven't played the game, my interest in the game is due to other factors such as art style and characters. The reason I haven't played the game is because I can't read (and therfore translate) Japanese.

    So my question to you then is:

    Do you think it's uncommon that someone interested in a game without having experienced it first hand comes along to start a project.

    or

    Someone who is leading that project should have played the game, and someone who hasn't played it is unqualified?

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