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Nanashi3

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Everything posted by Nanashi3

  1. You should try again with a more recent version of 7-zip that supports the LZMA2 compression algorithm. Here's the same archive in .rar format: http://www.embedupload.com/?d=2ICWQLDSDG
  2. Here is a binary compiled for Windows: http://www.embedupload.com/?d=5MHGAARBFS Built against this version which is fairly old http://gladewin32.sourceforge.net/ and I haven"t tested b/c no IdeaF's .uni on my computer.
  3. Nanashi3

    Aoishiro

    Fixed, thank you. Was the group in a rush when they released this? A single menu is translated, lexicon was left as is...
  4. Nanashi3

    Aoishiro

    Hello, Just started this game today and can't help but notice the horrible font (have a look at the novel page for screenshots, you'll know what I mean). So, I hacked the thing, using knowledge from a previous thread. Here's what the new font looks like: It is Liberation Mono at 19pt (and antialias). Banzai for end of eyecancer !! Download link: http://www43.zippyshare.com/v/18517542/aoishiro-font.rar.html Mirrors : http://www.embedupload.com/?d=5FSVMHDZEI Better than this: , no?
  5. Hey Aaeru, Short answer: yes, I think I'd wager it's probably doable, but will require some mildly trivial to minor modifications such as movie (SFD/MPG) playback, which would otherwise be skipped. And maybe some other functionality that were not ported. Only betatesting would tell. For those interested in hacking, check function @ 00426490 - switch base @ 004264DD "HandleBytecodeMajor" in Akaiito.exe In scripts found in the PS2 full game, no new "Bytecode Major" command (codes > 0x12) was used. Nevertheless, I haven't checked if all subcommands are effectively handled or properly supported. You can see all commands that are passed through (uninterpreted) in generated *.script files, they are represented as [P]XXXX.
  6. Hello everyone, This one is a pet project of mine that's been lying dormant for nearly 2 years. I present a very unpolished version of the Akai Ito English trial (dubbed "Trial A"). The original Japanese trial was released on PC as a direct port of the PS2 game, but is limited to the first two days. @ About Regarding the original translation project led by C&D, it seems to be somehow dead (listed as such on vntls). This not-beta-tested-not-finished-with-flaws release is based on the "Yumei Patch" released in January 2011 - TL: ZoharContact. No installer, just unrar and run. Features: * Runs in Western locale (in Windows 7) * Runs in Windowed Mode (for debugging/reverse-engineering purposes) * Script, Graphics & Font reinsertion works * The two most important menus are translated * Flowchart and Glossary work Known Issues: * Not TLC'd, unedited translation * A lot of UI elements were not translated * CGs/splashscreens were left untranslated (where applicable) * The borked splash logo on startup is intentionally borked. Was meant to test graphics reinsertion. * No OP movie. I wanted to have it back, but the way I reimplemented it was flawed. @ Download You will find the download here: AkaT110-eng-A.rar (175 MB) MD5=4e91bd1a1962b73990ad97886b1271c1 @ Hacking department I made some cleanup of the hacking tools and documentation, you shall find it here: https://github.com/mchubby/akaiito_tools Used Compilers = Visual C++ 2008, Visual C# 2008. Used Interpreters = PHP 5.x I doubt there will be much public interest in re-releasing the trial properly, but if anyone has question or needs some details, feel free to post hereafter~ Just know I don't intend on working on other aspects at the moment (feel free to clone/fork the repository). ~Nanashi3.
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